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2012-11-03, 10:26 PM | [Ignore Me] #1 | ||
Major
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I may get flamed for this, but I'm just making an observation for the server I'm on. So take it however you will.
The vs are able to lock down a ton of territory regardless of population. If I had to guess why, it's the mag and how it's able to so easily project itself all over the map. People may come back and say skill, yadda, yadda, I honestly don't believe that at this stage of the game. Or the nc are busy fighting the Tr, not from what I've seen by redeploying hopping across the continent and gauging the size of the major battles. It could be an aberration, but it's been like this for a while. |
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2012-11-03, 11:26 PM | [Ignore Me] #2 | ||
Captain
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I've also seen the TR and NC take and hold large portions of the map, fairly often actually. I think it has more to do with better organization at whatever particular time. Good outfits make it happen on whatever server with any given faction.
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2012-11-04, 01:08 AM | [Ignore Me] #3 | ||
First Sergeant
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Playing on Thebe yesterday afternoon right before the patch went out the VS controlled a good amount of land, but this was because the NC were derping it up at the Crown. Usually whoever holds the Crown loses the most land because the zerg is just there wasting time.
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2012-11-04, 02:40 AM | [Ignore Me] #4 | ||
General
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Seeing 50 magriders is annoying, especially when they easily strafe away from your rockets.
But I've noticed these massive armor pushes don't seem to last too-too long and I imagine it's a little bit annoying to opposition when we pull prowlers in mass. As frustrating as fighting a Magrider is, I'm not too concerned right now in the overall scheme of things. |
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2012-11-04, 04:13 AM | [Ignore Me] #5 | ||
Major
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On the east coast server when I get to play the VS sadly tend to have the lowest pop numbers, but that never stops them from holding their fair share of land. Iv seen the VS at 25%-28% pop hold one hell of a line against both the TR and NC having low to mid 30s.
I don't know if it's their WG area in Indar being easy to defend or if I happen to be going against some good outfits, but sometimes the numbers just don't add up to me. They (from my playtime) are the ones outnumbered the most yet don't seem to have any problems defending anything or taking what they want. Must be that they are hard as FUCK to see at night and have to only vehicles that can dodge worth a damn. |
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2012-11-04, 05:17 PM | [Ignore Me] #6 | |||
First Sergeant
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also no Mag's used during this push just infantry and sundies. |
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2012-11-04, 11:21 PM | [Ignore Me] #7 | |||
Major
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In any case great work on poking that beehive. Must have been one hell of a battle when the NC finally noticed. May not have been on that day to see it happen but it's easy to see how it happened. With the TR holding the Crown the old boys in NC couldn't help but spread themselves to thin by flooding over TRs land. To be honest, with the map ever changing hands like it is (at least Indar) I just don't see how a faction can take one over without MASSIVE military grade outfits working as one. Maybe with more maps it can happen. But Iv never seen a faction conker anything unless the pop numbers where 20%+ over the others. |
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2012-11-06, 05:53 PM | [Ignore Me] #8 | ||
First Lieutenant
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The mag doesn't have weak armor though, last I saw it the armor on a magrider was above that of a Prowler. It's pretty tough and it's easy to keep the front armor pointed towards the target compared to other tanks (The game systems basically keep you facing 'the enemy'.
Combined with the fact it has the best secondary weapons by a laughably huge degree and the fact it can get up onto most hills/outlooks pretty easily and avoid getting bottlenecked make it very dangerous. Strafing also makes it hard to hit and the gun elevation isn't really a problem seeing as there are very few places you can really go hull down and being high up on the hills is a far bigger advantage than staying in the valleys, and one that the mag can exploit perfectly (High maneuverability, High range, fast projectiles, low drop, strafe, peek gun over edge of precipice etc). All the other tanks seem to come off as lacking, Vanguards can't climb slopes to save their life, the Prowler has sucky secondary weapons and can't compete with the Mag's AT capability. Also the game really needs sanctuaries, as in it is crippled without them. The fight gets stuck around 2-3 chokepoints and there's rarely a huge push unless one empire buggers off to farm The Crown, even then you push middle-of-nowhere undefended outposts for about 2 hours before the enemy zerg cottons on and takes them back in 15 minutes and you are way down to square one. If Planetside 1 suffered 'A lack of a clear goal' this game is a fogstorm in the lower atmosphere of Jupiter at night. Last edited by 2coolforu; 2012-11-06 at 05:55 PM. |
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2012-11-06, 07:02 PM | [Ignore Me] #9 | |||
First Sergeant
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Last edited by Fear The Amish; 2012-11-06 at 07:07 PM. |
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2012-11-07, 11:32 AM | [Ignore Me] #10 | |||
First Sergeant
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2012-11-04, 09:33 AM | [Ignore Me] #11 | ||
Major
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The reason why I say this sits squarely with the synergy between vehicle camping and easy base takeover, coupled with the mag's easy and quick land navigation.
The first one lies with poor base design. The second is obvious. The results are apparent. |
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2012-11-04, 09:53 AM | [Ignore Me] #12 | ||
Sergeant Major
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Didn't you hear? There was a silent nerf to our mags last patch. Strafe speed got shat on again.
Also, yes the Magrider has good land navigation. THAT'S OUR ADVANTAGE!!! Others have the fastest tank or the best armor. We also have a fixed main gun thats low on the tank. So let me throw out some counter-complaints. "OMG the TR and NC can use their turret to shoot over boulders while their body is protected by boulders. We lost a base too! IT MUST BE BECAUSE THEY CAN SHOOT OVER BOULDERS!!!!" |
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2012-11-04, 10:51 PM | [Ignore Me] #15 | ||
First Sergeant
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If anything, this thread has proven how balanced it really is. I haven't been convinced the VS are OP at all. The NC have the strongest weapons in the game, and it seems to show more easily in 1v1, but if the VS can still hold its own, then that sounds either fairly balanced or that several VS outfits work in harmony better than their opponents.
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