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2003-03-27, 10:47 PM | [Ignore Me] #1 | ||
Sergeant
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I play Unreal2 and other such games where your health and armor have separate gauges. Knowing PS will too, how does taking damage work exactly (I've never fully figured it out)? When shot, does your armor absorb most of the damage, and your health diminishes slightly, do they decline equally, etc...?
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2003-03-27, 10:56 PM | [Ignore Me] #2 | ||
Sergeant
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Good question. I imagine that under certain circumstances both your health and armor go down together but not always depending on what you were shot with. At least that would be nice. (aka, some weapons have more armor piercing ability then others that merely effect the surface).
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2003-03-27, 11:25 PM | [Ignore Me] #4 | |||
Lieutenant Colonel
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No joke. |
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2003-03-28, 12:29 AM | [Ignore Me] #5 | ||
Well in Q3 armor acted almost like a multiplier on how much HP you lost... For instance if you were railed with 100 armor, your health would go to 66.. If you had 0 armor, you might be killed or near death...
Maybe it's like that, but no doubt it's really complicated. With armor piercing ammo and things like that coming into play. |
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2003-03-28, 02:17 AM | [Ignore Me] #7 | |||
Lieutenant General
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Code:
If target <> VS then target = dead else target = pwnz endif |
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2003-03-28, 02:18 AM | [Ignore Me] #8 | |||
Lieutenant Colonel
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2003-03-28, 02:05 PM | [Ignore Me] #10 | ||
Pretty sure the more armor you have, the more damage the armor absorbs. MAX armor is technically not a vehicle but instead a suit of armor like Agile or Reinforced, and they have tons of armor (the recent screenshot on this site shows the Terran MAX as having 650 armor when fully healed/repaired).
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