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2012-11-30, 06:00 AM | [Ignore Me] #1 | ||
Private
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Hey guys, I've been playing Planetside 2 for a few days now and have logged about 15 hours, so I've experienced my fair share of the game. I'm actually close to quitting though, as I just don't feel like I'm getting good at PS2... And it really sucks, because I want to love this game. Actually, I do love it, but I am dying so often that I am torn between extreme frustration and joy. I rarely get kills and when I do, it's usually on still targets, and I die a lot; more than in any other FPS I've played. To give you guys an example, my K/D has never even gotten close to negative in another FPS game, but in PS2, I struggle to keep it at 0.87.
So what I'm wondering is, am I doing something totally wrong here? I'll be in Teamspeak with guys who are having sessions where they go 59/10, it's just so frustrating to be this bad at a game without knowing at all how to improve. Pretty much every encounter I get into, I'll fire hundreds of rounds and get 1 kill If I'm lucky. So what do you guys think? I just don't understand how I can be so bad at this game when I excel at most other FPS's, and it's horrible because PS2 is some of the most fun I've had on a videogame in a while. There are just too many frustrating interruptions in-between. |
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2012-11-30, 06:18 AM | [Ignore Me] #2 | ||
Sergeant
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PS2 is really so much different than any other FPS ever made. Many times you will find yourself struggling against insurmountable odds, putting yourself in a loose loose situation. Its hard to determine when a struggle is lost and when its worth holding out for because reinforcements might show up.
Also with so many people in game, that you never really know where the fire is coming from. It may seem like that one guy is Uber, but really you had 2 other guys from long range picking at you too. Try joining an outfit on your server, its really the best way to learn and succeed in a game of this size. Organization is crucial to your survival more than any other game out there. |
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2012-11-30, 07:37 AM | [Ignore Me] #3 | ||
Staff Sergeant
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What exactly is the issue? Do you have any recordings we can watch? Whats your average FPS and what kind of settings do you use for your game/mouse? What other FPS games do you play which you are really good at?
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2012-11-30, 08:49 AM | [Ignore Me] #4 | ||
Master Sergeant
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How many base captures have you been involved in?
How many times have you backed up your squadmates when they needed it, charged into a defended base to drop a grenade before dying, to keep the pressure on the defenders? Fought shoulder to shoulder with squadmates in the doorway of a camped spawnroom, or co-ordinated everyone respawning at the next base over to come back and counter-attack, rather than keep flogging away at a dead horse? Pushed back a determined assault with skill (and shedloads of luck, usually) in the face of insurmountable odds? Respawned as a class you don't really favour, because that's what the situation called for, so that's what your empire needed you to do? Those are probably better indications of being 'good' at the game than any kind of k/d ratio. Are you having fun? If so, just stop looking at your stats page. If fun for you means being as good as other players by some defined metric (and it's 100% valid if it is) then maybe you need to really look at how you are playing. If you want to improve k/d, then hanging back, sniping, and then camping spawnrooms after the fighting has been done will probably work better. |
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2012-12-14, 10:24 AM | [Ignore Me] #5 | |||
Captain
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good luck and Hhppy hunting! |
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2012-11-30, 10:08 AM | [Ignore Me] #6 | ||
Private
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Don't worry about getting killed a lot. It is the nature of the game. Disregard K/D, means nothing. Have fun and support your squad mates. I will take a good Engineer that sticks to a burning tank to get it back into action than the guy who has to get that one kill. Stick with it, your doing fine.
Last edited by SGTHACK; 2012-11-30 at 10:20 AM. |
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2012-11-30, 10:54 AM | [Ignore Me] #7 | ||
PlanetSide 2
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The nature of the game is very different and it takes time to get used to it. The measure of success isn't anything on the (TAB) display, it's how well you are helping the group capture and defend.
If you like to be rushing in to the fray, play Heavy or MAX and learn the weapons. If you like to run in as a surprise attack or flanking force, go with Light or Infiltrator. If you need a measure of success still then consider certs as your metric more than anything. If you are gaining certs, then you are accomplishing the right goals. [Sent from the outskirts of the Oort cloud]
__________________
Opportunity is missed by most people because it is dressed in overalls and looks like work. [ I speak for myself, not my company - they speak on their own ] |
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2012-11-30, 01:04 PM | [Ignore Me] #8 | ||
First Sergeant
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The biggest difference that everyone needs to get used to in Planetside isn't the massive battles, it's the fact that you are going to die a LOT. People associate dying with doing something wrong or badly, and that isn't necessarily the case. Superstars of other FPS like CoD, BF, or CS have it especially tough starting out. That isn't to say K/D isn't important, but there are so many people who play this game and expect to be some invincible war god, killing everyone and capturing a territory on their first life when realistically even the best grunts will respawn a few times.
You said you're having a great time, but you're frustrated by dying. This game is all about death. Change your perspective and I guarantee you will have even better of a time. When you die 100 times in a couple hours but finally take that tech plant, it will just feel sweeter. While you're getting used to this new idea of "death = OK", there are some fun things to do to boost your K/D and avoid constantly being in the meatgrinder. Find a buddy that likes to fly liberators and bomb for him with the zepher or dalton cannons. You'll be able to carpet bomb a whole territory and rack up kills. Infantry, tanks, landed aircraft, whatever is down there will die. |
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2012-11-30, 02:08 PM | [Ignore Me] #9 | ||
Sergeant
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Death is no excuse! for not having fun. You'll notice most people with high K/D are potshotters. They potshot from tanks, from air, from behind the protection of the front line, from within a spawn building, or from spawn camping. You won't get a high K/D by being a front line attacker unless you're an MAX with a backup engineer. High K/D folks also bail to other locals or even another continent when a large zerg makes their outpost to outpost push. They rarely defend.
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2012-12-10, 08:19 PM | [Ignore Me] #10 | |||
Private
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2012-12-15, 12:12 PM | [Ignore Me] #12 | |||
To the OP - don't get hung up on k/d - focus on the good you are doing for your team, like mending that tank or healing team mates, or risking your neck to blow up that enemy sunderer that the attackers are spawning from. |
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2012-11-30, 08:13 PM | [Ignore Me] #13 | ||
Captain
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K/D doesnt matter. I have only 0.3K/D but i know im helping my outfit and empire. Im medic/engi with AMS driving around. I often dont kill other but only hurt them so other easilly pick them up. Still i end with higher score than my squad (=more certs). K/D isnt measure of our success (only if you want it to be). It shouldnt be one of the main stats and easily to view.
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2012-12-01, 05:47 AM | [Ignore Me] #15 | ||
Sergeant
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Totally agreed. If you want to measure your success, look down at your certs. Are you gaining them? If so you are helping your team. My wife likes to play PS2 w/ me and she runs around just repairing stuff. We even leave her behind at bases/towers to repair turrets and generators and she catches up in Flash later. Don't read into K/D in this game, If its 4:1 Great! If its not, thats great too!
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