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2012-11-30, 05:40 PM | [Ignore Me] #1 | |||
PSU Admin
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http://www.pcgamer.com/2012/11/30/ho...uy-everything/
PC Gamer did the math.
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2012-11-30, 08:26 PM | [Ignore Me] #8 | ||
Captain
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And why would anyone buy all of that weapons? I buy few that i want to use, improve them, and rest will come with spare certs that there will be plenty in month or two.
On other side is there any numbers on how many certs is needed to get everything? (all certs not weapons) |
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2012-12-01, 01:12 AM | [Ignore Me] #10 | ||
First Lieutenant
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The guns are barely any different tho. Very very slight tweaks in recoil or rate of fire or whatever, not very interesting. The only actual different weapon in the game is the lasher. The way too low TTK tho does limit the options quite a bit. Cant get much variety when everything kills you near instantly.
Unless they start adding actual variety in weapons, as in they actually play differently, then there arent many options unless they keep up the lame tiny tweaks on whats really just the same gun. Flamethrowers need to come back. short range aoe weapon that also blinds the enemy, and if done right would not blind the user as much as it did in beta. Some aoe splash weapons somewhat like the lasher for all empires. (the lasher is bad ass for hitting people who take cover since they really cant hide just around corners since the lash still hits em anyway. Lancer style AV, maybe in the form of high caliber single shot rifle for tr, standard lancer for vs, rail gun for nc etc. My biggest hope is some actual vehicles for those of us who actually want a multiplayer game, not a solo CoD fest. Aka, vehicles that require a crew to function, heavy tanks where a driver cant gun, same with buggies, and a speedier 3 man light tank/Deliverer.
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Waiting for the return of the superior, real PS style teamwork oriented vehicles with drivers not gunning, and in fixed vehicle slots so we can once again have real, epic, vehicle battles where the tanks actually move in combat rather than a silly 1700's era line up and shoot. |
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2012-12-01, 03:24 AM | [Ignore Me] #11 | |||
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2012-12-01, 09:14 AM | [Ignore Me] #12 | |||
Major General
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What they don't want to do is make any of the side-grades more useful then another other weapon. This would spell pay-to-win then. |
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2012-12-01, 09:20 AM | [Ignore Me] #13 | |||
High Time to kill = low damage. But I agree, the global damage could be lowered and the high damage guns would be situational and stand out a bit. |
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2012-12-01, 01:14 PM | [Ignore Me] #14 | ||||
Lieutenant Colonel
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It sounds like you guys dont play NC. Some of their guns behave very differently from other of their guns in the same class.
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Wherever you went - Here you are. |
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