Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Because your last addiction got you in jail
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
|
2012-12-01, 05:50 PM | [Ignore Me] #1 | ||
Sergeant
|
I cannot stand to play it anymore there are just too many people to justify it being there. I don't get why there is collision for vehicles but not character models, all that happens as a result is you get loads of people running straight through you and you end up shooting them. I hate how every time I spawn a vehicle, I seem to get auto driven out into another vehicle and it gives me grief. I came straight out in a warp gate into two mosqs that were parked there and got a final warning as soon as I logged in.
In massive fights everyone just lags around and you cannot shoot anything because player movement is not smooth, so you always tend to shoot friendlys because you cannot predict players movement when there is 100 people trying to get up the stairs. I had a lib fly straight into me and I got grief even though I blew up. Where are my resources back for that dumb pilot? Why am I being punished? Why is damage to friendlys with vehicles on? Half the time I'm running over people who I never even saw. I'm not looking all around me when I'm being fired on by AV weapons because in Planetside 2 it only takes a couple to beat a tank. It is weird because you barely tap someone and they die, can't they lower the damage vehicles do to friendly players? I swear I walked into a tank once and died, like it wasn't even moving! How the tell do vehicles kill players so easily? Why all the time if an aircraft clips you, does your vheicle them straight away turn upside down? What is that all about? Most the fights end up being a spawn camp fest because the influence system means to capture a base you have to sit there and make sure they don't respawn to fight back. It is the most retarded system in the world and always ends up in 100s of friendly fire incidents because there are just too many people in those poorly designed bases. I mean didn't SOE know there would be so many people fighting for capture points and camping the spawns to capture a base? It doesn't take a genius to work out there needed to be a more open floor plan. Navigating the inside court yard of a base is a nightmare too because you wanna go to get some more ammo, but you end up having hundreds of other vehicles all ramming into each other because of the right spaces. A Lightning rammed into me on purpose and I got a final warning, then he kept shooting me behind the arse until I blew up, I couldn't fight back because I'd then have a weapon lock. I don't care about people claiming how it'll increase weapon spam, just have it so you cannot shoot through models like you cannot now! It is the worst system in the world, there is no visual feedback like what Planetside had to show you how much grief you have, there is no timer and it just needs to go! I cannot play this game any more until FF is gone. |
||
|
2012-12-01, 06:45 PM | [Ignore Me] #3 | ||
Major
|
Well if it wasn't there a lot of tactics would go out the window, and just become a spam fest. I believe they already reduced the damage vehicles did to friendlies at lower speeds. Though I do believe that a player should not be held accountable for any FF when his vehicle is not in his control leaving the pad.
|
||
|
2012-12-01, 07:04 PM | [Ignore Me] #5 | ||
Staff Sergeant
|
We need it. It's not about spam increasing significantly, to put it simply its about forcing people (because most are too silly to do it themselves) to have awareness of the general A.O., and where their friendlies are. Without Friendly Fire, you don't care where you threw a grenade, so long as its toward an enemy. With Friendly Fire, you don't throw the grenade, you get into a BETTER POSITION before you do so, which not only helps you throw the grenade it helps the whole battle as you now have a flanking position.
|
||
|
2012-12-03, 03:46 AM | [Ignore Me] #6 | |||
Private
|
A few more of you need to read this before posting but I do agree with the whole vehicle pad thing. |
|||
|
2012-12-01, 07:28 PM | [Ignore Me] #7 | ||
Sergeant
|
If it was me I would reduce the damage of friendly fire at 50% and completely removes friendly fire from collision with friendly vehicles.
It's way more annyoing in PS2 than in BF (the old BFs since there's no more ff in BF3...) because the game naturally make you group in tight areas and PS1 was different because of all the fights in towers with all the AOE weapons (thumper spam, etc). |
||
|
2012-12-01, 08:12 PM | [Ignore Me] #8 | ||
Sergeant
|
The thing is it is already a spamfest, try to fight for one of those towers with the 4 landing pads which doesn't register on the map if you capture one. All FF does is acts to annoy you and other people, it doesn't stop the spam. What does stop the spam is simply not being able to shoot through player models because then you're wasting ammo. Also what reduces nade spam is how if you throw a nade it can bounce off friendlys making it pointless too.
FF adds nothing to the game, it has no function other that to annoy and no collision on enemy soldiers is another thing, all that ever ends up happening when trying to knife is you end up running inside each other. |
||
|
2012-12-01, 08:46 PM | [Ignore Me] #11 | ||
Lieutenant General
|
Removing friendly fire does not improve the game play as it would make people think less about their positioning with respect to others. Spam is just one consequence. The other is that people happily go and sit in front of others without considering what it means to their ally in blocking their shots, etc. Plus would result in some new ways of block griefing I'm sure...
It also means you can't use an enemy against its own allies by deliberately causing or baiting enemy fire into their own positions, or using their allied units as a deterent to fire at you while you're in cover behind it or running through them. Imagine the rarer scenario if you could just spam tank shells between friendlies while an enemy tries to rush through (which often works today), rather than hold fire. All those little things would be lost though, just because of bad hit boxes, poor positioning, extremely low TTKs, etc. Increasing TTK length would prevent most the untimely deaths by friendly fire as well as make the game more newbee friendly. Last edited by Figment; 2012-12-01 at 08:51 PM. |
||
|
2012-12-01, 08:54 PM | [Ignore Me] #12 | ||
Major
|
You pro`s can belittle the OP all you like but he does make a valid point, something i was saying to outfit mates the other night...
Why is there no collisions with troops yet friendly vehicles can just run you over? It does seem slightly retarded don`t you think ??? ....Btw i`m totally against friendly fire NOT being in the game. Coming from a original PS background i think it is most definitely essential, most notably to stop the spamfests as was mentioned above. Last edited by PredatorFour; 2012-12-01 at 08:56 PM. |
||
|
2012-12-01, 09:03 PM | [Ignore Me] #14 | ||
Corporal
|
Simply put, if you're going to spawn a vehicle check and see if someone is on the pad. And if you are going to land on or drive through the pad, look to see if someone is on the terminal. Play the game thinking you are smarter than everyone else (most already do) and CYOA. Most pubs just seem to be down right stupid with things they do. Standing infront of spawn rooms, grenading enemy force fields, stand around with an enemy next to them, etc. And the weapons lock was WAY worse in beta. First lock lasted 20 minutes at least. A single incident after it wore off would warrant another 20-40 minute weapon lock. The grief system is way more forgiving with release.
You're going to TK, it's just the nature of this game with so many players, you just need to minimize how much of it that is going to happen. I know how frustrating it is to lose an ESF to an idiot pilot, I lose over half of mine to TK's as opposed to enemy fire. It sucks but nothing you can do, FIDO. Last edited by The Messenger; 2012-12-01 at 09:05 PM. |
||
|
2012-12-01, 10:39 PM | [Ignore Me] #15 | ||
Staff Sergeant
|
Yeah, my patience for FF is definitely coming to an end. If it's supposed to force people to have some awareness of what's going on, well, it's failing miserably. There's just too much to keep track of and most people simply cannot be bothered.
It is not helped at all by the designs of the bases, where everyone is confined to tight spawn rooms that can only fit one person going through the door. Nevermind all the other situations where you spot someone running over open ground, move to shoot them, and have somebody run right into your line of fire as they try to get the kill themselves. It makes the Engineer turrets almost completely worthless too because every idiot in the game seems to think the best place to stand is right in front of them. And as far as stopping someone from tossing grenades randomly? Yeah it doesn't do that either. Moreover, I find the grenades *never* go where I'm aiming to throw them either because they hit something invisible or bug out and fall inside some piece of terrain or some such. In the air it is an absolute nightmare, especially near spawns since those are also the repair/rearm locations. It's absolutely infuriating to spawn an aircraft, get rammed by a friendly such that it crashes into a tower before the aircraft is even under your control, and then have to sit there and wait for the timer to reset. To say nothing of when everyone chooses to engage the same target when the aircraft is at least under your control. In a game where hundreds of people are confined to tight spaces always running around, with frame rates that can drop suddenly as a bunch of players show up, it simply is not a practical feature. |
||
|
|
Bookmarks |
|
|