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Old 2012-12-02, 12:44 AM   [Ignore Me] #1
Marinealver
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So rumor has it on clientside


If you cannot see the target because of reneder distance you do not do damage.

Take example. Engineer repairing a tank. Hitting the tank will do damge because you can see it and it is rendered. But the person getting hit by the splash damage will not get harmed because he is not rendered in the atackers view.

Is this true? No indirect fire or anything?
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Old 2012-12-02, 01:23 AM   [Ignore Me] #2
Phrygen
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Re: So rumor has it on clientside


yes.

However if you blow the thing up and they are next to it, the explosion of the tank can kill them
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Old 2012-12-03, 11:12 AM   [Ignore Me] #3
ringring
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Re: So rumor has it on clientside


Originally Posted by Phrygen View Post
yes.

However if you blow the thing up and they are next to it, the explosion of the tank can kill them
Not completely.

If you are in a tank next to a building and there is an enemy in the building, so you shoot through an open window or door you often get a hit detection flash.
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Old 2012-12-02, 01:33 AM   [Ignore Me] #4
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Re: So rumor has it on clientside


The rendering issue sucks, although something funny happened in a zerged tech plant.

I spawned and quickly flew up to cap point, which was heavily defended. However, since I moved up there so quickly, no one rendered and the base looked empty. Now since I made it up there, I presume they couldn't see me either. I accidentally hit my grenade button, it fell to my feet, and I tried to run away. At that instant, everyone appeared and I realized I was standing in the middle of 5 NC. They quickly mowed me own, then my grenade exploded, killing three if them.
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Old 2012-12-02, 02:03 AM   [Ignore Me] #5
Ghoest9
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Re: So rumor has it on clientside


People bitch about this rendering stuff - but its the only thing saving the game.

If Libs could actually see the game would be nearly unplayable for infantry outside of biodomes.
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Old 2012-12-02, 02:17 AM   [Ignore Me] #6
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Re: So rumor has it on clientside


Certain things are immune to it I hear. Like grenades because they are a part of the world at the time you throw them independent of you. But yeah your bullets apparently cannot harm what you have not rendered because bullet hit detection is handled client side.
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Old 2012-12-03, 09:52 AM   [Ignore Me] #7
Marinealver
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Re: So rumor has it on clientside


Originally Posted by Ghoest9 View Post
People bitch about this rendering stuff - but its the only thing saving the game.

If Libs could actually see the game would be nearly unplayable for infantry outside of biodomes.
Meh libs are pretty useless right now but if they had a better AA setup it wouldn't be such a problem.

However I wouldn't mind if there was like some ground control laser designator for the libs to shoot at. And it will go by the players rendered by the ground observer instead of the lib gunner. Might be an easy work around that everyone can agree on.

But you got to admit that is some seriously weak game code right there. (and people wonder why I say Planetside porgraming is superior to Planetside 2.
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Old 2012-12-03, 10:24 AM   [Ignore Me] #8
CasualCat
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Re: So rumor has it on clientside


Originally Posted by Marinealver View Post
Meh libs are pretty useless right now but if they had a better AA setup it wouldn't be such a problem.

However I wouldn't mind if there was like some ground control laser designator for the libs to shoot at. And it will go by the players rendered by the ground observer instead of the lib gunner. Might be an easy work around that everyone can agree on.

But you got to admit that is some seriously weak game code right there. (and people wonder why I say Planetside porgraming is superior to Planetside 2.

I'd love to see some sort of ground target designator for he Lib. Obviously it'd have to reward the person on the ground as well. That could be a great function of the IFF dart
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Old 2012-12-03, 11:00 AM   [Ignore Me] #9
velleity
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Re: So rumor has it on clientside


Thermal sights force rendering.
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Old 2012-12-03, 11:38 AM   [Ignore Me] #10
CasualCat
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Re: So rumor has it on clientside


Originally Posted by velleity View Post
Thermal sights force rendering.
Is this proven and/or is there video evidence?

Given all the other dynamic rendering issues there are if they were able to easily conditionally override the logic it seems like they'd be able to fix many of those issues.

Thermal has limited range anyhow. Any chance it is working because it ignores everything else outside of thermal range that would otherwise be competing to render?
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Old 2012-12-04, 09:03 AM   [Ignore Me] #11
moosepoop
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Re: So rumor has it on clientside


is the game engine decreasing player polygons as number of players go up? or is it only using render distance?
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Old 2012-12-04, 01:16 PM   [Ignore Me] #12
CasualCat
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Re: So rumor has it on clientside


Originally Posted by moosepoop View Post
is the game engine decreasing player polygons as number of players go up? or is it only using render distance?
I've seen it decrease polygons on some things, not sure about infantry. It is most noticeable on the basilisk guns on Sunderers.
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