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2012-12-12, 08:30 AM | [Ignore Me] #1 | |||
Corporal
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Who doesn't like some patch notes?
The biggest change has to be "the main shields at Tech Plants are now operated by two generators in the outlying buildings." Apparently SOE wasn't all that fond of the mega meat grinder that tech plants had become. This is a great change because it will force the defending faction to defend the entire base and not just a few doorways. |
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2012-12-12, 08:47 AM | [Ignore Me] #3 | |||
Master Sergeant
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Looks like a lot of tweaks in there, be interesting to see if/how they change things. Also, hurrah!! My Engie gun is now black!!! Given the certs I've sunk into it so far it should be flippin gold plated.... |
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2012-12-12, 10:30 AM | [Ignore Me] #13 | |||
Master Sergeant
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And to people saying that Tech Plants where the only infantry battleground, Biolabs AND AMP stations say hi. People need to start to prioritize those generators, if they go down, the vehicle spam comes up. Stop the stupidity and defend those as well. Last edited by Dkamanus; 2012-12-12 at 10:32 AM. |
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2012-12-12, 10:40 AM | [Ignore Me] #14 | ||
Major
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You can walk through AMP station gates, but it's far safer to use a gate diffuser so that you can get a sundy in deeper and possibly flank people defending.. not to meantion sundies can have bulldogs or guns firing to help clear their path and prevent people from killing the sundy.
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2012-12-12, 10:51 AM | [Ignore Me] #15 | |||
Master Sergeant
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As I posted somewhere else, for AMP Station, LAs, Gate Difusers or Hot drops should be the norm in troop insertion when you consider that the only entries open for infantry are those on the farthest corners of the base. It adds values to other forms of gameplay. I Think the AMP Station gates shouldn't allow ANYONE to pass, since there is already 2 entrances for infantry. |
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