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Old 2012-12-13, 09:48 PM   [Ignore Me] #1
moosepoop
Captain
 
cert rate too extreme


i think the cert rate gain is too low for players to feel they are making progress. the gain is so low that the players feel it is impossible to obtain an item. being difficult and inconvenient to obtain items in a f2p is the goal. feeling impossible on the other hand alienates the players. i think the reason a lot of players are quitting around this time is because most barely unlocked anything. the weapons you grind for have to feel within reach. it would help to have just a few token cheap weapons to make free players feel rewarded, i feel the cost of the weapons on the sunderer is really fair.


i feel the initial milking period where the rich players will pay anything is over, and its time for SOE to start setting reasonable prices for both certs and station cash.

right now the prices feel too pushy. if guns costed 2-5 dollars i wouldve spent at least 60 dollars already. so far i spent 20 on a sc sale.

ive played 67 hours and gained 2k certs so far.

Last edited by moosepoop; 2012-12-13 at 09:57 PM.
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Old 2012-12-13, 10:22 PM   [Ignore Me] #2
Carver
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Re: cert rate too extreme


I agree that 1000 cert weapon unlocks and 400-500 cert upgrades do make the game feel too grindy. And if new weapons were $5 instead of $7 it would seem much more reasonable.

I get about 100 certs in an average night of playing (probably about 3 hours). That makes a new weapon take around 30 hours to unlock. Then add the extra time to unlock sights and whatever grip/addons/upgrades you need to make the thing actually useful.
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Old 2012-12-13, 10:40 PM   [Ignore Me] #3
moosepoop
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Re: cert rate too extreme


Originally Posted by Carver View Post
I agree that 1000 cert weapon unlocks and 400-500 cert upgrades do make the game feel too grindy. And if new weapons were $5 instead of $7 it would seem much more reasonable.

I get about 100 certs in an average night of playing (probably about 3 hours). That makes a new weapon take around 30 hours to unlock. Then add the extra time to unlock sights and whatever grip/addons/upgrades you need to make the thing actually useful.
i havent even bothered unlocking any rifles. they all look and shoot the same. i bought the MCG because its the only unique weapon.

i dont understand why the guns have the same textures and sounds and models, and SOE expects us to pay money for them.


when you grind in an mmo, you get fatigued, in planetside i didnt even try to grind or farm certs. just looking at the cost of the weapons made me feel uneasy.

Last edited by moosepoop; 2012-12-13 at 10:42 PM.
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Old 2012-12-14, 06:54 AM   [Ignore Me] #4
Qwan
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Re: cert rate too extreme


Originally Posted by moosepoop View Post
i havent even bothered unlocking any rifles. they all look and shoot the same. i bought the MCG because its the only unique weapon.

i dont understand why the guns have the same textures and sounds and models, and SOE expects us to pay money for them.


when you grind in an mmo, you get fatigued, in planetside i didnt even try to grind or farm certs. just looking at the cost of the weapons made me feel uneasy.
Hey moosepoop just to give you an idea of why the weapons basically look the same with just small differences is because imagine if every weapon in the game looked totally different and you were in a big fight. Your PC and video card would get hammered trying to dispay all these different shapes and textures. So to bring down the video load of your card and PC load they pretty much try not to get to radical. They save all that for the cammo and face mask and stuff for vehicles. See you wouldnt just buy design add-ons for your weapons, but you would for your vehicles and clothing right.

On another note, F2P is not free to play, either they will take your time or they will take your money. I have a monthly and I gain certs at a very good rate, on the double xp weekend I broke 800, on regular nights I can gain 100 - 150, and I get my monthly 500 station cash. Now next month ill be getting another % boost on my xp and hopefully they will do a holiday xp weekend. But this game is not free to play, just ask yourself this what if nobody paid and we just all ground out certs how long do you think this game would last. F2P does not mean free to play. Its all about the money man, Higby dont work for free man.

Last edited by Qwan; 2012-12-14 at 06:56 AM.
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Old 2012-12-13, 10:41 PM   [Ignore Me] #5
LoliLoveFart
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Re: cert rate too extreme


If i recall correctly the intended lifespan of the game was years, so if they lowered the cert gain rate everyone would have maxed out everything in under a year, not defending the cert gain rate i think its a bit stiff considering getting 1k certs takes a week. If you play modestly and dont spend the entire time rocket podding or he lightning farming that is.
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Old 2012-12-13, 10:44 PM   [Ignore Me] #6
moosepoop
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Re: cert rate too extreme


Originally Posted by LoliLoveFart View Post
If i recall correctly the intended lifespan of the game was years, so if they lowered the cert gain rate everyone would have maxed out everything in under a year, not defending the cert gain rate i think its a bit stiff considering getting 1k certs takes a week. If you play modestly and dont spend the entire time rocket podding or he lightning farming that is.
the problem is most weapons are clones and arent even worth grinding for, nevermind paying for.

anyone know if theyre actually gonna keep the weapons like this, or if they gonna put in new weapon models in the future. because this game is getting boring fast. each faction literally has one weapon.


no gamer in their right mind would grind for the same stuff for 3 years. what you do is release new content continually for 3 years.

Last edited by moosepoop; 2012-12-13 at 10:51 PM.
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Old 2012-12-13, 10:54 PM   [Ignore Me] #7
LoliLoveFart
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Re: cert rate too extreme


Originally Posted by moosepoop View Post
the problem is most weapons are clones and arent even worth grinding for, nevermind paying for.

anyone know if theyre actually gonna keep the weapons like this, or if they gonna put in new weapon models in the future. because this game is getting boring fast. each faction literally has one weapon.


no gamer in their right mind would grind for the same stuff for 3 years. what you do is release new content continually for 3 years.
With weapons they were trying to do sidegrades, which i think they hit perfectly. Models can change and i think it goes without saying, the game wasn't making them enough money in closed beta to fund it so they rushed to release. Hopefully in the new year the team can buckle down and change up the models after they address the cont stacking and some other underlying meta issues. We will see.
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Old 2012-12-13, 11:03 PM   [Ignore Me] #8
moosepoop
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Re: cert rate too extreme


Originally Posted by LoliLoveFart View Post
With weapons they were trying to do sidegrades,
side grade means equal in overall player firepower, not a tiny degree diffrence in recoil, and a white stripe on the gun instead of red stripes.

the MCG is a side grade even though its unique. the game needs unique sidegrades.
Originally Posted by LoliLoveFart View Post
We will see.
thats right bro, we will see. i hope for the best. cuz right now planetside 2 seems like a candle burning very bright, then sudeenly going dim.
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Old 2012-12-14, 12:16 AM   [Ignore Me] #9
Wahooo
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Re: cert rate too extreme


Originally Posted by moosepoop View Post
the problem is most weapons are clones and arent even worth grinding for, nevermind paying for.
So???? Your complaint is it takes too long to get something you don't want?

Like going to a restaurant saying the food tastes so bad you don't want to eat it... then complaining the portions are small.
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Old 2012-12-14, 12:25 AM   [Ignore Me] #10
moosepoop
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Re: cert rate too extreme


Originally Posted by Wahooo View Post
So???? Your complaint is it takes too long to get something you don't want?

Like going to a restaurant saying the food tastes so bad you don't want to eat it... then complaining the portions are small.
free players are the content. they need to feel they are progressing enough to stay engaged with the game. not progressing fast, progressing fast enough. if they feel the game is too much grind and leaves, the game DIES.

Last edited by moosepoop; 2012-12-14 at 12:26 AM.
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Old 2012-12-13, 11:14 PM   [Ignore Me] #11
Beerbeer
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Re: cert rate too extreme


Lol, only people really posting right now, farts, poops, drinks too much beer and goes nuclear every now and then.
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Old 2012-12-13, 11:58 PM   [Ignore Me] #12
Sunrock
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Re: cert rate too extreme


Hmm I'm usually getting between 30-50 certs per hour play. Ok I have the 6 month sub 50% exp bonus + alpha squad 10% exp bonus. That is 1000 certs in 34 hours to 20 hours of game play. So about 1k certs a week for a normal player.


I'm totally ok with that speed. If you don't want to spend a dime on this game well you have to spend more time on it. That is the "name of the 'F2P' game".

Last edited by Sunrock; 2012-12-14 at 12:02 AM.
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Old 2012-12-14, 12:22 AM   [Ignore Me] #13
AThreatToYou
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Re: cert rate too extreme


Cert gain rate is fine.
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Old 2012-12-14, 12:36 AM   [Ignore Me] #14
SGOniell
First Sergeant
 
Re: cert rate too extreme


I'm a free player, though I'm considering purchasing some SC for various stuff. It does feel really, really slow. Its very annoying. This last session tonight I probably got a few hundred certs, but I played for at least 5 hours.
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Old 2012-12-14, 06:00 AM   [Ignore Me] #15
Figment
Lieutenant General
 
Re: cert rate too extreme


If you play just to "progress", you're doing it wrong...


If you need to grind to be able to do anything useful, the game is doing it wrong.
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