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2012-12-31, 12:07 PM | [Ignore Me] #1 | ||
ok, i have an idea to make gals a little more widely used.
id like to make a cert option to make into basically c130 transport. bare with me here. when fighting in the field i sometimes cant find engineers to drop me ammo or a resupply sundy for my tank. specially as sundys are bullet magnets and not all engineers have brains lol. i have had this problem a few times specially with tanks. driving away from the front line to re arm is a pain and also slows the push if a few of you have to bug out to re arm. so a cargo gal could fly over and drop a resupply crate. it could have terminals on it like the sundy so you could resupply and swap class but not be used as a spawn unit. ( spawn crate with spawn tubes on could be a deep cert sink, not sure on that one ) you could also have them cert into vehicle resupply crate. drop a small version of the base ones. this could either work via a single gal dropping both or make it 1 crate type per gal leaving room for troops for gal drop also. i like 1 per gal as this would make outfits run small formations to drop crates off to allies on the or just behind the front lines. what do you guys think. like it or hate it? gives gals something to do thats useful and means a little more tactics can be used on assaults and even defense.
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Where Eagles Dare cossiephil http://www.twitch.tv/cossiephil http://www.youtube.com/user/cossiephil1 https://www.facebook.com/Guyvergamingtv |
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2012-12-31, 01:02 PM | [Ignore Me] #5 | |||
i mean vehicle re arm crates. ye a timer would be needed the crates could be on timers also like th esundy is when you get out of it. then gals could circle if safe or move off to safe distance and wait for a need to resupply some where else. the pilot would be getting exp of course for each resupply of ruse of the crate.
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Where Eagles Dare cossiephil http://www.twitch.tv/cossiephil http://www.youtube.com/user/cossiephil1 https://www.facebook.com/Guyvergamingtv |
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2012-12-31, 01:15 PM | [Ignore Me] #6 | ||
Master Sergeant
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I had a couple ideas for utility slots for a gal
Gal-AMS: Just like in Beta. Land and deploy. Shield comes up and the gal can take a TON more damage. [1500 Certs][No Way to buy with SC] Gal Gunship: Cert that moves guns to one side (except for tail and top gunner) and allows the equipping of 2 Daltons, however you can only carry 5 people (the pilot plus 4 gunners) and the speed and maneuverability of the gal takes a hit [750 Certs][No SC] Stealth Gal: Invisibility. Lasts 30 seconds starting off reduces crew size to 6 but certs into it increases the invisibility time and number of seats. At the final level your gal can be invisible for a minute and can hold a full 12 man crew. [Start: 500 Certs] [End: 1000 Certs][5 Ranks] Suicide Gal: Gal Explodes ultra-fiercely upon death. However, Health is reduced to that of a fully armored ESF. Also looks unique so it can be spotted from a long way off. [1500 Certs] Smoke Gal: Drops Different Colored Smoke like bombs. You can choose what color (cannot be that of the enemy faction). Can be used in conjunction with some other abilities. Useful for obscuring the view of some areas and marking targets. More certing into it means MOAR SMOKE BOMBS. Start with 2. They are twice as big as a smoke grenade. Ending cert amount: 7 [Start: 50 Certs] End: [500 Certs] (Think about what you could do with this one. Mask whole armor columns, smoke out an entire tower, cover a back doors assault on a Tech Plant, Obscure the pads on a biolab, etc.) [Cannot be dropped in WarpGate] Last edited by thegreekboy; 2012-12-31 at 01:17 PM. |
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2012-12-31, 02:57 PM | [Ignore Me] #7 | ||
First Sergeant
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I think the gal-ams from beta was way op as it ment you hoped from base to base very quickly too quickly and if you had air support you were unstoppable. I think that's why they didn't put it in at release.
I love the idea of the drop crates of like to see an additional utility to up the numbers carried but also for there to be the ability to drop vehicles but only safe under xyz height that way its a risky manouver but the biggest thing you could put in would be a lightening it would also cost you 4 slots per vehicle. Id also like to see the gals turned into either true high altitude drop ships but only light assaults can drop from Max height heavys from half height else they die. This would allow more stealth drops once they figure away to allow us to deny benefits ie the old gen holds |
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2012-12-31, 03:22 PM | [Ignore Me] #8 | ||
Master Sergeant
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Oh, by the way I really do like the idea of a gal cargo drop.
Was the Gal-AMS OP? Yes, in a way. However, that's because any random pub could spawn one. You make it 1500 certs to get one and only the most dedicated pilots will have it. It's reallt very vulnerable if you look at it as a whole. You'd need to at least multiply its health by 5 times to make it even viable to use. Think about it. Its about as big as 3 sunderers side to side and 2 up and down. |
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2012-12-31, 04:36 PM | [Ignore Me] #9 | ||
Captain
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I think it's a great idea with ammo drops having a finite number of resupplies available it could really keep some Gal pilots busy while giving them some good XP in the process. Also reduce the seats to gunner spots only for these loadouts. Add distinctive smoke to the drops that friend and foe can both see and make them destructable as well to add a different dynamic to the battlefield.
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2013-01-01, 06:05 PM | [Ignore Me] #10 | |||
Lieutenant General
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If it's useful it'll be spammed. Period. Even if you make it cost 7000, people will still get many by the end of the week. |
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2013-01-01, 03:10 PM | [Ignore Me] #14 | ||||
On the other hand, though, I imagine that after Lodestar (which is somewhat confirmed) will get in, it will never be treated as "destroying frontlines", because the community is very susceptible to misconception.
Just imagine for a sec if you could destroy Liberator shells with low caliber ammo. Same thing, it adds that blurry line of exploitability preventing it from being OP. If you take a Lodestar for example, from the original PS, its "blurry line" was it having zero fighting capabilities. Considering the pacing of the new game, in my opinion, weaponless bullet magnets will just not work. Last edited by NewSith; 2013-01-01 at 03:24 PM. |
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2012-12-31, 04:52 PM | [Ignore Me] #15 | ||
Resupply crates are an excellent idea. I also liked the idea of dedicated gunships...although I have a feeling many would argue that with the Liberator, that niche is already filled and arguably, already too OP. But, I like the idea of it personally...be nice to have a friendly one overhead when trying to defend against a tank zerg.
My buddies and I have experiemnted with using a Gal to vertically envelop an objective, without much success. Am I missing something, or is it possible to drop more than LA? |
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