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Old 2013-01-10, 08:58 PM   [Ignore Me] #1
Methonius
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Cool Outpost Layouts?


I think it would be a cool idea for the devs to build an outpost with a couple landing pads into the side of a huge cliff and have caves that go inside the cliff from the pads and there is tunnels that go through and you have to capture like 3 different rooms inside with the spawn being at the far end of the tunnels.

Anyone else have some interesting ideas for some smaller outpost layouts?

Last edited by Methonius; 2013-01-10 at 09:14 PM.
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Old 2013-01-10, 09:01 PM   [Ignore Me] #2
Beerbeer
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Re: Cool Outpost Layouts?


How about simple walls and a roof.
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Old 2013-01-10, 09:03 PM   [Ignore Me] #3
Archonzero
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Re: Cool Outpost Layouts?


That is a much too defensible an sensible idea. How will the liberators farm their kills with an outpost designed like that? This outpost will only make vehicle drivers (mainly Lib pilot/gunners) start protest whine threads about this OutPost design.






I LIKE IT! lets do this!
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Old 2013-01-10, 09:12 PM   [Ignore Me] #4
Methonius
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Re: Cool Outpost Layouts?


Originally Posted by Archonzero View Post
That is a much too defensible an sensible idea. How will the liberators farm their kills with an outpost designed like that? This outpost will only make vehicle drivers (mainly Lib pilot/gunners) start protest whine threads about this OutPost design.






I LIKE IT! lets do this!
LOL nice, ya Libs might have to wait for the rabbits to come out of their hole.
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Old 2013-01-10, 09:27 PM   [Ignore Me] #5
DirtyBird
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Re: Cool Outpost Layouts?


So you need to get past the wall of Bursters/Engys on those pads before you can land and assault the base via a cave?

Didnt they change Messa Skydock recently?
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Old 2013-01-10, 09:32 PM   [Ignore Me] #6
FHMathew
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Re: Cool Outpost Layouts?


Tower variations would be most welcome

Interior only
Towers with verandas etc....

Last edited by FHMathew; 2013-01-10 at 09:38 PM.
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Old 2013-01-10, 09:38 PM   [Ignore Me] #7
Babyfark McGeez
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Re: Cool Outpost Layouts?


Two towers (crown-type airtowers) linked together with bridges.
One tower having the spawn and a SCU where the cap point usually is located.
The other tower contains the cap point(s).

Aroundd it these prefab base walls with one entry which is protected by a shield gen located in the courtyard.

That would be a cool outpost layout.
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Old 2013-01-10, 09:45 PM   [Ignore Me] #8
DirtyBird
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Re: Cool Outpost Layouts?


I'd like to play the variations already in game but they are on Amerish that rarely experiences any worthwhile action (Briggs).
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Old 2013-01-10, 09:58 PM   [Ignore Me] #9
Methonius
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Re: Cool Outpost Layouts?


Originally Posted by Babyfark McGeez View Post
Two towers (crown-type airtowers) linked together with bridges.
One tower having the spawn and a SCU where the cap point usually is located.
The other tower contains the cap point(s).

Aroundd it these prefab base walls with one entry which is protected by a shield gen located in the courtyard.

That would be a cool outpost layout.
I like this idea, good one!
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Old 2013-01-11, 02:36 AM   [Ignore Me] #10
VOLTswaggin
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Re: Cool Outpost Layouts?


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Old 2013-01-11, 02:52 AM   [Ignore Me] #11
Methonius
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Re: Cool Outpost Layouts?


Originally Posted by VOLTswaggin View Post
Thats awesome!
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Old 2013-01-11, 03:31 AM   [Ignore Me] #12
VOLTswaggin
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Re: Cool Outpost Layouts?


The TR feels very much like the humans from Starship troopers. I would love if they made an outpost modeled after that one as homage to Starship Troopers.
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Old 2013-01-11, 08:52 AM   [Ignore Me] #13
Canaris
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Re: Cool Outpost Layouts?


Originally Posted by VOLTswaggin View Post
bloody mormons will put a base anywhere
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Old 2013-01-11, 09:16 AM   [Ignore Me] #14
RykerStruvian
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Re: Cool Outpost Layouts?


Originally Posted by Canaris View Post
bloody mormons will put a base anywhere
Hahaha. Nice.

Anyways, something I thought was a bit strange was level design in general. It seems like a lot of level design in PS2 feel as if the developers are being cautious about being too unique. It feels as if they're cautious to make anything TOO drastic or outlandish which kind of makes everything feel very bland.

There are some bases in the game that kind of do stick out as being unique and cool, but I think this game in general could use more dramatic layouts...Vanu Archives, for instance, would be one of them...the Indar Crater being another. The terrain of each continent, to me, is more or less logical and makes sense but the actual outposts, facilities, etc...are kind of 'eh' to me. Then again, I guess thats what you get with modularized habshacks.

Last edited by RykerStruvian; 2013-01-11 at 09:18 AM.
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Old 2013-01-11, 02:20 PM   [Ignore Me] #15
DovahTerran
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Re: Cool Outpost Layouts?


Originally Posted by VOLTswaggin View Post
so true... But IS that a Moroni statue on the top? I can't tell.

Great layout regardless. I'd like to see a base somethin like that.

Maybe if we actually DO get Vanu invaders someday (the ancient species, not the purple-spandex techno-religious nutjobs ) we can have a continent specifically dedicated to SST style base defense. "BUGS!"
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