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2013-01-19, 02:28 PM | [Ignore Me] #1 | ||
First Sergeant
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I just wanted to take a quick poll on the dynamic of the other servers. I'm curious what similarities and differences there are on each server. I've been playing a lot since release, and missed a lot of sleep, so I think I have a pretty good feeling for how things go on Waterson, during all hours.
The VS started very unorganized at release, but have tightened up and seem to be quite organized now. TR usually have the most global pop, but it only get's around 50% during the BRIT prime-time hours. During those times VS usually try to avoid contact with NC, and for the most part I think NC does the same. This keeps the TR from rolling everybody and I think is better for everybody on the server. I enjoy having a different fight once in a while with our NC comrades, but our priority target is TR. They are, after all, the evil empire. They are the ones that threaten to take Indar, which VS almost constantly own. We like our infantry resources. If we own the benefit on Indar, and VS pop gets too high, I always take my outfit to a different continent, usually to attack TR if their global pop is very high. NC does seem to have the most trouble on the server, but I'd contend that they often don't pick good primary targets. Instead of saving their benefits, they often try to push VS on Indar, which always winds up bad for them. I don't know if it's the terrain, or their position on the map, but Indar isn't friendly for them. I see them set up some long-lasting Biofarms, especially DVS, but I don't understand why their empire waits until they lose a benefit to zerg the continent. In my opinion they should be setting up the Biofarms on continents they own the benefit to, and farming the massive TR zerg while holding a benefit. Often times they own both Amerish and Esamir because TR is so busy trying to take Indar. Then when TR get tired of being farmed by VS on Indar, they zerg another continent. NC rarely reacts and defends in time. Some of the VS outfits on Waterson, including our own, almost always work together to save Indar. Before they nerfed Scarred Mesa Skydock it was our favorite place to alamo on Indar. Now we use ARC Bioengineering as a last-stand, and it's really one of the most defensible bases in the game. I personally think they should move the warp-gate pain-field back, so that enemies can attack the towers with AA, and move the out-of-bounds further out. As it is, it's a terrible choke-point, and TR seem unable to take it against an organized defense even when it's 60% pop to 20%. Last edited by Illtempered; 2013-01-19 at 02:34 PM. |
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2013-01-19, 02:46 PM | [Ignore Me] #2 | ||
Sergeant Major
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I dunno, I play on Jaeger and it seems like kind of an underdog server. Almost never hear about it on the forums, battles don't seem to be overly exciting. Sometimes you can't even find a good battle. I'll get on and there will be only one continent active, with maybe a couple major battles occuring. Of course, these end shortly.
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2013-01-19, 02:51 PM | [Ignore Me] #3 | ||
Contributor Major
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I think this is the case on a lot of servers. Waterson usually only has one continent that is very active, maybe a second with squads fighting each other. You don't usually see 2 continents with 'Enemy Platoons' in multiple areas. I personally love Amerish but the VS tend to never go there, usually when I head over to Amerish there's not a single zone, including warpgates, that has above 'Enemy Squads'.
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2013-01-19, 02:57 PM | [Ignore Me] #4 | ||
Major
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Miller: Alive & kicking. High traffic, highly competitive server. Mainly because PS1 (Werner) outfits decided to fight each other there.
Population: Mostly balanced, slight NC disadvantage Continent lock: Indar: VS (80% of the time), TR (19% of the time), NC (1 % of the time) Esamir: NC (60%), TR (20%), VS (20%) Amerish: TR (80%), NC (15%), VS (5%) Organization VS: good TR: getting there NC: are stepping up Spirit/ Sportsmanship Excellent: Factions/outfits respect each other. No Enclave/Buzzcut-like trash talking |
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2013-01-19, 05:47 PM | [Ignore Me] #5 | |||
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2013-01-19, 07:14 PM | [Ignore Me] #6 | ||
Corporal
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Miller is an awesome server. I get a real buzz out of seeing player names and Outfit tags that I recognise from the Werner days of Planetside 1.
I also like Miller because it is always busy, and there is fighting on all 3 continents during prime time. I prefer fighting on Indar, but I don't have any objections to fighting on Amerish and Esamir. The thing I like about Esamir is that the TR is quite often almost back to its Warpgate and pushing out with big armour columns covered by air great fun. We usually don't get any further than Ti Alloys and often end up bouncing backwards and forwards between our Warpgate and the J908 Impact site. Even so, it's still great fun. |
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2013-01-19, 07:34 PM | [Ignore Me] #7 | ||
Sergeant
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I hope you don't mind me borrowing your format Rolfski.
Ceres: Very active, lots of large scale battles often in a good number of locations. Not a lot of large scale, organized outfits, very limited organization at a faction level. Indar has very static faction borders that may get pushed around a bit, but always very quickly return to their usual positions. The three major NC facilities and the territories around it form the scene for most of the large battles. The population on Indar is almost always perfectly balanced. Amerish is a ghost continent with occasional NC or TR spikes (unimpressive ones at that) pushing for a full continent cap. Esamir is reasonably active, but the VS mostly have a presence there that is superior to both other factions combined. They keep the continent tightly locked and borders pushed near the enemy warpgates. Population: Slight VS advantage, NC disadvantage, TR in the middle. Nothing drastic though and it has been balancing out lately. Continent lock: Indar: Neutral for weeks now with no one coming close to capping it Esamir: VS (90%), TR (10%) Amerish: NC (65%), TR (35%) Organization I have a feeling all factions are severely lacking here, both on outfit and faction level. Last edited by SeraphC; 2013-01-19 at 07:40 PM. |
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2013-01-23, 05:42 AM | [Ignore Me] #8 | |||
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2013-01-19, 03:07 PM | [Ignore Me] #9 | ||
Sergeant Major
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On Cobalt (EU) we have it quite balanced. Most of the time we (VS) control Esamir, NC Amerish and TR sometimes Indar. But things often change very quickly. Especially when outfits and squads join together and zerg trough enemies.
And yes... The Crown is constantly a battlefield. And a good XP Farm. *evolgrinz* |
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2013-01-19, 05:06 PM | [Ignore Me] #11 | ||
Lieutenant Colonel
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Waterson
In the mornings we often have 50% TR. In the evenings it often gets donw to around 36 or 37% TR Ussually there is more Vanu than NC but not overwhelmingly so. About 3/4s of all hot spots are on Esmir day in day out. The Vanu pretty much live on Indar and sometimes go to Esmir - they rarely go to Amerish Esmir is generally split up. Amerish is ussually controled by TR occasionally NC rolls the whole thing and take it in a hurry though. The TR tend to zerg. The Vanu tend to be really persistent. The NC for a long time tended to whore for certs for various reason although now they hold there own in fights.
__________________
Wherever you went - Here you are. |
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2013-01-22, 10:45 AM | [Ignore Me] #13 | ||
Contributor Sergeant
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Battle of the large outfits. A lot of the PS1 outfits from Emerald landed here and you can see it in the large battles. Large swings in population as the large outfits move around the map... All three empires have large outfits that tend to look like a zerg, but move with a bit more strategy.
Indar is a perpetual three-way: population and territory..... mostly gets capped during off-hours. Esamir has some good fights during primetime, Amerish is pretty lopsided usually. Indar is usually locked by TR/VS (back and forth) while Esa/Amer are usually locked by NC. |
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2013-01-19, 05:46 PM | [Ignore Me] #14 | ||
Master Sergeant
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Connery: Usually pretty good fights on Indar and Esamir. Amerish is usually deserted.
I haven't seen Indar fall for a while, it's usually on our side. Esamir is usually Vanu or NC. Amerish flips between TR and NC due to it flipping whenever us or the 666th decide to take it uncontested. Outfit/organization wise the [Orders] people are usually pretty good and decisive, they herd the TR zerg pretty well. Vanu seem pretty unorganized and really like to spam magriders whenever we push past Hvar. TR has us (a large, organized outfit), and a couple smaller but equally awesome ones such as TXR, HFA, CNP, Ironfist, etc. NC seems pretty organized. They have the big, good outfit (666th) plus some smaller, good ones (PG, Outfit X, etc.). They're zerg seems OK-ish. |
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2013-01-19, 07:36 PM | [Ignore Me] #15 | ||
Private
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Connery is pretty much dominated by the TR. They hold the continents the most. Vanu have low-ish population, I enjoy the consistent +9-10% XP boost. Vanu as said above are pretty disorganized. We get double teamed by, hate to say but, superior tactics and numbers of the NC and TR.
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