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2013-01-30, 03:39 PM | [Ignore Me] #6 | ||
Colonel
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Very nice vid Hamma. I think your pretty spot on about how great esports come about almost by accident.
A way to utilize esports in the dynamic game world would be like small squad spec ops missions. Infiltrate a base and hold onto the point for a set period of time. This isnt what I would call a classic esport scenario but I think it would be a lot of fun to watch a small incredibly skilled group fighting off waves of the zerg. |
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2013-01-30, 03:43 PM | [Ignore Me] #7 | |||
Second Lieutenant
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2013-01-30, 04:04 PM | [Ignore Me] #8 | ||
Contributor First Sergeant
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Great video with a lot of good points. I'm glad to hear that the Devs are focusing on holding matches on different servers.
I'm imagining platoon-scale, 30-minute matches, all fighting over an island; two mountains at opposite ends (the spawn), an open plain with a central outpost containing three control points. Each second holding a control point gives your team +1 to your score, control all three simultaneously and you get +100 and the control points reset. At the start of the game, each team gets given 20,000 resource points to spend during the 30 minutes to limit the amount of tank zerg and liberator spam. The commentators have access to the first-person views, observer cam and an RTS-style 'starcraft' cam, which gives them a bird's eye view of the outpost and its surroundings, letting the viewer get a better overall picture of the strategies and maneuvers of each team. Throughout the match, in the corner of the screen displays the scores, resources remaining and time remaining. Well, anyway, I'm dreaming |
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2013-01-30, 04:29 PM | [Ignore Me] #9 | ||
I gave up on the ESport idea, since there is just too many people that "don't want esports cause they don't".
I myself am against instancing. Instanced PCW will just get redundant really quickly, it will hold for 2 years max and will end up dead, just like in GA, since the game is not designed to be balanced around 1v1. And what's the point of playing a game competitively on a small scale, when there's BF that can pretty much offer the same thing, and it IS balanced around 1v1 combat. It will be even worse if they balance it around 1v1, because the casual community will suffer. I'm all up for UES type of thing and I consider it a success, despite the poor execution of the event itself, minus the resets. You don't need resets, if your objective is to concentrate around non-instanced combat. |
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2013-01-30, 06:31 PM | [Ignore Me] #11 | |||
Major
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But, if (like you said) I had a free roaming cam Id be able to see the battle without being blinded by the fight. I vote on the god/observer cam being limited to a few that wont use it to help a certain faction. Maybe even have the cam a 100% of the time thing that needs an account with permission and takes its own character slot not linked to any faction (to let it enter any area and WG without the auto-kill happening). What it would take to get use of the cam would be up to the devs. Thinking about a simple application form that requires a YT/Twitch account, PS2 account, and another detail or 2 so that they could weed out most of the idiots and YT spammers looking for quick hits. The cam would also let those with not so great PCs film things without FRAPS or the in game recorder affecting their gameplay. |
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2013-01-30, 07:10 PM | [Ignore Me] #12 | ||
Contributor Lieutenant Colonel
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With this esports idea have they given out any thoughts regarding balance?
I guess player numbers will be the same each team but is it a 3 way or 1v1? Same BR or there abouts ie. not 60xBR50 vs 60xBR25? Do they allow resources banked in the form of nades, mines, med sticks etc and how resources would be earned during the battle? Maybe the ability to run a separate cert allocation for esports events? Be interesting to see how they work it all out. And does the Roadmap now have to consider implications to epsorts? |
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2013-01-30, 08:22 PM | [Ignore Me] #13 | ||
Private
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You briefly hit on the main reason that I have spoken out against the announcement. SOE cannot simply declare that PS2 is now an e-sport. Countless games have tried to do that now and every one of them has failed. MLG is a e-sport graveyard.
Planetside 2 will have one chance to prove itself as an e-sport. No one will ever take it seriously ever again if it isn't ready when it makes it on to stage. It is hard to tell if SOE is investing in e-sports for the long term or the short term. |
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