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Old 2013-01-30, 05:01 PM   [Ignore Me] #1
NewSith
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[Game] Describe Your Perception


The game is simple:


Here are the terms:

Metagame
Defensible Designs
Camping
Zerg
Strategy
Tactics
Spec Ops
(Weapon) Balance
Organized Outfits
Zergfits
Continent Capture

... your objective is to give these terms a relatively short definition (not more than 20 words), not based on examples or copypasted stuff. Just type in how you percieve it.


And please be constructive.

--------------------------------------

Metagame - A game of choice, set on any interactive level of the game, forcing player to choose something, sacrificing something else.
Defensible Designs - Designs that allow defenders to make more kills and stay alive longer than attackers.
Camping - Process of holding an enemy at a certain chokepoint, going against the honor code. As opposed to bottlenecking.
Zerg - A high concentration of strategicaly unaware players playing casually, controlling the flow of the battle due to numbers.
Strategy - An interactive level of the game that involves planning and coordinating, aimed at the achievement of an end goal.
Tactics - An interactive level of the game that involves coordinating and executing, aimed at the process of achieving an end goal.
Spec Ops - Group of individuals, staying out of the zerg, helping it by providing strategical advantage.
(Weapon) Balance - An aspect of ability of one game entity to be equal to another, or being superior to one, while being inferior to another.
Organized Outfits - Outfits that either execute Spec Ops, or able to fight on a frontline with capabilities to take a base, infested with enemy zerg singlehandedly.
Zergfits - Outfits that do not contribute to strategic play.
Continent Capture - A result which is achieved by capturing all territory and driving enemy off the continent.
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Originally Posted by CutterJohn View Post
Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.

Last edited by NewSith; 2013-01-30 at 05:18 PM.
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Old 2013-01-30, 05:05 PM   [Ignore Me] #2
Mietz
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Re: [Game] Describe Your Perception


Originally Posted by NewSith View Post
The game is simple:


Here are the terms:

Metagame
Defensible Designs
Camping
Zerg
Strategy
Tactics
Spec Ops
(Weapon) Balance
Organized Outfits
Continent Capture

... your objective is to give these terms a relatively short definition (not more than 20 words), not based on examples or copypasted stuff. Just type in how you percieve it.
I already have a question.
Do I provide the "theoretical" definitions or the ones used/relevant in PS2?
Because Zerg can mean like 20 different things in 10 different games.
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Old 2013-01-30, 05:11 PM   [Ignore Me] #3
LoliLoveFart
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Re: [Game] Describe Your Perception


Metagame
Player defined strategies outside of predefined rules.
Defensible Designs
Walls and less clutter.
Camping
Current Meta.
Zerg
Winning strategy.
Strategy
Refer above.
Tactics
Easiest way to form and direct zerg.
Spec Ops
Tasks for smaller squads to effect the battles for larger facilities.
(Weapon) Balance
Easiest way to start an argument.
Organized Outfits
Easiest way to have fun in the game.
Continent Capture
unrewarding sole drive to capture territories.
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Old 2013-01-30, 05:20 PM   [Ignore Me] #4
NewSith
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Re: [Game] Describe Your Perception


Originally Posted by LoliLoveFart View Post
Metagame
Player defined strategies outside of predefined rules.
Defensible Designs
Walls and less clutter.
Camping
Current Meta.
Zerg
Winning strategy.
Strategy
Refer above.
Tactics
Easiest way to form and direct zerg.
Spec Ops
Tasks for smaller squads to effect the battles for larger facilities.
(Weapon) Balance
Easiest way to start an argument.
Organized Outfits
Easiest way to have fun in the game.
Continent Capture
unrewarding sole drive to capture territories.
And THIS is why we're not getting any worthy changes.
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Originally Posted by CutterJohn View Post
Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.
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Old 2013-01-30, 05:24 PM   [Ignore Me] #5
LoliLoveFart
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Re: [Game] Describe Your Perception


I based my answers on what is currently available in ps2. If you wanted me to post what I wanted it to be, should have said so.
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Old 2013-01-30, 07:30 PM   [Ignore Me] #6
Saintlycow
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Re: [Game] Describe Your Perception


Originally Posted by LoliLoveFart View Post

Metagame
Player defined strategies outside of predefined rules.
Defensible Designs
Walls and less clutter.
Camping
Current Meta.
Zerg
Winning strategy. It might not be fun, but at least you get capture points. The opposite is to defend against a zerg, which is no fun.
Strategy
Refer above.
Tactics
Easiest way to form and direct zerg.
Spec Ops
Tasks for smaller squads to effect the battles for larger facilities.
(Weapon) Balance
Easiest way to start an argument. Overexagerated problems
Organized Outfits
Easiest way to have fun in the game. Need numbers to be effective against the vehicle zerg
Continent Capture
unrewarding sole drive to capture territories.
Similar thoughts
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I plan to give intermittent fucks.
Some fucks here, some fucks there, other times no fucks at all.
But rest assured...
Fucks will be given!
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Old 2013-01-30, 05:14 PM   [Ignore Me] #7
NewSith
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Re: [Game] Describe Your Perception


Originally Posted by Mietz View Post
I already have a question.
Do I provide the "theoretical" definitions or the ones used/relevant in PS2?
Because Zerg can mean like 20 different things in 10 different games.
Well, since it's PlanetSide 2 Discussion, try to guess..


Also added Zergfits
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Originally Posted by CutterJohn View Post
Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.
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Old 2013-01-30, 05:57 PM   [Ignore Me] #8
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Re: [Game] Describe Your Perception


First one is 23, but the rest are under 20.

Metagame
A strategic state, influencing the tactical game with rewards and penalties. Changed by events in the tactical game. Gives a meaning to battles.
Defensible Designs
Designs that, at a minimun, acts as a 2:1 force multiplier in favour of the defenders.
Camping
The tactic of maximising exp by killing enemies as they emerge from Spawning. Generally frowned on and discouraged by design.
Zerg
Strategy
A strategy is the plan of tactical battles that will result in an improvement of the strategic state.
Tactics
The plans, actions and manouvers required to win a tactical battle, and advance the strategic state.
Spec Ops
A tactical task or battle best completed by squad trained and equiped for the specific situation.
(Weapon) Balance
A complex set of parameters that will require tweaking throughout the game's life.
Organized Outfits
An organisational force multiplier. Can: receive strategic orders, implement strategic plans, direct players, provide loyalty
Zergfits
An insult.
Continent Capture
A significant event (compared with an individual battle) that impacts on the strategic state.
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Old 2013-01-30, 05:23 PM   [Ignore Me] #9
Ghoest9
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Re: [Game] Describe Your Perception


Metagame - A long term game aspect involving - planning, some form of economy, resource utilization and ownership.

Defensible Designs - bad term - we need simply need bases that are more defensible than they currently are - especially an inner level that requires and infantry assault to clear.

Camping- Ambushing - neither a bad nor good thing inherently

Zerg - The large uncoordinated mass force of players - inherent to all games

Strategy
- Coordination and planning beyond one local area. Such as plan to conquer one continent or a plan to conquer multiple continents.

Tactics
- Plans for a locol operation - such as taking or defending a single base.

Spec Ops - non-standard operations such as small mobile or furtive units hitting weak and undefended targets or taking vital points before the main force arrives.

(Weapon) Balance
- When parallel weapons are roughly equally effective

Organized Outfits
- Isnt this self evident?

Continent Capture - When its all your color.
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Last edited by Ghoest9; 2013-01-30 at 05:31 PM.
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Old 2013-01-30, 05:31 PM   [Ignore Me] #10
NewSith
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Re: [Game] Describe Your Perception


Originally Posted by Ghoest9 View Post
Organized Outfits - Isnt this self evident?
To make it clearer I posted "zergfits" as one extra term there. What is the difference bewteen an organized outfit and a zergfit? Can zergfits be organized?
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Originally Posted by CutterJohn View Post
Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.
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Old 2013-01-30, 05:33 PM   [Ignore Me] #11
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Re: [Game] Describe Your Perception


Metagame
Actions to acheive an objective, often thought of as a 'win'

Defensible Designs
Areas that have an architecture that helps the defender

Camping
Sitting waiting for the enemy to get an easy kill.

Zerg
Huge number of people steamrolling over any opposition

Strategy
Actions that are thought out using tactics and planning

Tactics
A planned sequence of actions to acheive a goal, using pre-planned method.

Spec Ops
A small team of dedicated players swifly doing something in a risky environment, not limited by the inertia of huge numbers.

(Weapon) Balance
X = Y = Z

Organized Outfits
A group of organised players working in unision for a common result

Zergfits
A huge group of slightly organised players creating a steamroller effect

Continent Capture
Capture of all enemy territory on a Continent
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Old 2013-01-30, 05:39 PM   [Ignore Me] #12
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Re: [Game] Describe Your Perception


Originally Posted by Echor View Post
Defensible Designs
Areas that have an architecture that helps the defender
Do these designs only extend to area architecture?

Continent Capture
Capture of all enemy territory on a Continent
Do you consider the current continental capture to be a proper design?
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Originally Posted by CutterJohn View Post
Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.
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Old 2013-01-30, 06:02 PM   [Ignore Me] #13
Echor
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Re: [Game] Describe Your Perception


Originally Posted by NewSith View Post
Do these designs only extend to area architecture?
Architecture can mean anything that is part of the game, gun placement, wall, tunnel etc. I wasn't thinking of building houses, rather building the game.



Originally Posted by NewSith View Post
Do you consider the current continental capture to be a proper design?
Its a proper design, just a useless one! I'd alter it in so many ways. Warp gates rather than pseudo sancturies, that were accessible to all would shake things up a bit Probably move bases about, roads, hills, mountains, lakes etc
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Old 2013-01-30, 05:38 PM   [Ignore Me] #14
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Re: [Game] Describe Your Perception


[QUOTE=NewSith;883284]The game is simple:


Here are the terms:

Metagame The game mechanics that drive the players to care about and continue playing the game...
Defensible Designs: Can mean too many things
Camping: Sitting at one spot for a long time.
Zerg: Large group of players that rush in and kill one person before they die and then renters the fight 10 sec later.; A race in StarCraft.
Strategy: http://en.wikipedia.org/wiki/Strategy
Tactics: http://en.wikipedia.org/wiki/Tactic_%28method%29
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Old 2013-01-30, 05:40 PM   [Ignore Me] #15
NewSith
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Re: [Game] Describe Your Perception


Originally Posted by Sunrock View Post
Metagame The game mechanics that drive the players to care about and continue playing the game...
Defensible Designs: Can mean too many things
Camping: Sitting at one spot for a long time.
Zerg: Large group of players that rush in and kill one person before they die and then renters the fight 10 sec later.; A race in StarCraft.
Strategy: http://en.wikipedia.org/wiki/Strategy
Tactics: http://en.wikipedia.org/wiki/Tactic_%28method%29
*cough*
Originally Posted by me
not based on examples or copypasted stuff. Just type in how you percieve it.
*cough*
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Originally Posted by CutterJohn View Post
Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.
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