Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: All, My, Friends, Drive a MagRider
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
|
2013-01-31, 05:46 AM | [Ignore Me] #1 | ||
Second Lieutenant
|
myself and a few outfit mates were conducting weapons test with the different types of ammo last night and found that soft and high v ammo only work on the ns 11.
the test was simple, we set a waypoint to determine range,had the target stand on the waypoint and fired 1 shot center mass. test ranges were 10 30 and 60ms. weapons tested,trac 5,msw,tmg,ns 11 we found that at all ranges, no matter what ammo all the tr weapons did the same damage, excpet the trac 5 which had lower damage at 60ms do to the range. the only thing that did effect damage on all tr weapons was the silencer. is this a bug with tr weapons or the soft and hv ammo? has anyone on nc or vs tested this at all? |
||
|
2013-01-31, 06:28 AM | [Ignore Me] #2 | ||
Sergeant
|
I think a serious amount of weapon upgrades either have no effect at all, or one so small it's not noticeable.
Edit: that being said the difference between min and max damage is only about 30. High velocity would only increase the range at which min damage occurs, I think. Either way: the player site with all the documentation is coming. At least I hope it is. Last edited by SeraphC; 2013-01-31 at 06:41 AM. |
||
|
2013-01-31, 06:32 AM | [Ignore Me] #3 | ||
10m and 30m 60m are not the best ranges to test over. but i am surprised that 60m did not show much difference for soft-point.
High Velocity Ammunition - HVA increases bullet velocity by an unknown value as well as increasing vertical recoil by 6%-12% and extends the range a weapon reaches it's minimum damage value at by 10m. Soft Point Ammunition - SPA decreases bullet velocity by an unknown value, as well as extending the initial damage dropoff range for the weapon to 15m instead of 10m and reducing minimum damage by 1 tier (167 → 143, 143 → 125, 125 → 112, 112 → 100, 100 → 91). carbine stats; TRAC-5 143 @ 10m 112 @ 65m T5 AMC 143 @ 10m 112 @ 65m TRAC-5 Burst 143 @ 10m 112 @ 65m TRAC-5 S 143 @ 10m 112 @ 65m LC2 Lynx 143 @ 10m 112 @ 65m LC3 Jaguar 143 @ 10m 112 @ 65m
__________________
____________________ [BLTR] - Miller - www.blood-legion.com _____
|
|||
|
2013-01-31, 06:35 AM | [Ignore Me] #4 | ||
Second Lieutenant
|
ns 11 . this weapon took 5 bars off the shields at all ranges with standard ammo. but with soft point within in 20ms it took off 6 bars of shields. using hv ammo at ranges of 40+ ms it took off 6 bars of shields.
Last edited by Rumblepit; 2013-01-31 at 06:41 AM. |
||
|
2013-01-31, 06:46 AM | [Ignore Me] #5 | ||||
Sergeant Major
|
With weapon attachments there is a small reduction of recoil with compensator or foregrip. But as SeraphC said, very little difference. I guess its to go with the whole 5min player vs 5year on even footing
__________________
Last edited by Koadster; 2013-01-31 at 06:48 AM. |
||||
|
2013-01-31, 06:48 AM | [Ignore Me] #6 | ||
This is what should happen with the TRAC-5
__________________
____________________ [BLTR] - Miller - www.blood-legion.com _____
|
|||
|
2013-01-31, 08:06 AM | [Ignore Me] #8 | ||
Staff Sergeant
|
SO basically they work as intended?
Soft point increases max damage falloff at very close range, high velocity reduces damage falloff at long range. Granted the differences don't seem like much (5-10m either way), but they will always give you an edge against an opponent with standard ammo. Whether they are worth the investment is another debate. |
||
|
2013-01-31, 08:26 AM | [Ignore Me] #12 | ||
Lieutenant Colonel
|
Soft point ammo is just bad stuff. CQC weapons are highly effective out to about 30 meters and reasonably effective out to 50 meters.
You are giving your weapon a huge nerf over normal engagement ranges when you use soft point.
__________________
Wherever you went - Here you are. |
||
|
2013-01-31, 09:12 AM | [Ignore Me] #14 | |||
Sergeant
|
If that graph is correct then neither are worth the upgrade cost at all. Just don't get them, spend certs elsewhere. |
|||
|
2013-01-31, 09:33 AM | [Ignore Me] #15 | |||
The graph is correct based on the working as intended rules, but it does seem from OP that a lot of weapons may not be working as intended. Shield and heath have 10 bars each with a total of 500 hit points each, each bar is therefore 50 hp, most guns have < 50 damage difference between ammo types. (is there some damage modifier for body shots?) I think 3 shot data may help pick out some differences.
__________________
____________________ [BLTR] - Miller - www.blood-legion.com _____
Last edited by Mutant; 2013-01-31 at 09:40 AM. |
||||
|
|
Bookmarks |
|
|