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2013-02-05, 01:25 AM | [Ignore Me] #1 | ||
First Sergeant
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Someone left something in the game files
Album with a bunch more pictures: http://imgur.com/a/fl8Tq These are very obviously WIP pictures of the Interlink Facility in Planetside 2. I found them in the game files. Want proof? Fire up ps2ls and look for Common_Structures_FacilityInterlink_Proxy_Base and Common_Structures_FacilityInterlink_Proxy_Building Some stats: They are larger than the other 3 facilities, and they have a ridiculous amount of playable space. I would say that the bunker-ish building is about the same size of a counterstrike level, and the dish is much larger. It's Fucking Huge (tm) Go SOE Go! I want to see how this develops. EDIT: I exported the model and put it into Unity. The red platforms are what I added. I can't promise you wont fall through the tech plant. http://testoutfit.info/InterlinkTest/WebPlayer.html plz dont rape my bandwidth EDIT2: Huge Oopsie. These form one building. Didn't notice that at first. The Unity scene has been update Last edited by Roy Awesome; 2013-02-05 at 05:33 AM. |
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2013-02-05, 06:13 PM | [Ignore Me] #5 | ||||
Colonel
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I haven't used ZBrush, but I have used Sculptris. Blender's sculpting tool definitely isn't amazing, so I use Sculptris to do organic modeling and import it into Blender. I'd sure hope that if I got a job in the 3D modeling business, they'd let me choose the program to work with.
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ZulthusVS, 34/5 DARK Last edited by Zulthus; 2013-02-05 at 06:19 PM. |
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2013-02-06, 09:35 AM | [Ignore Me] #6 | |||
PSU Admin
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It could definitely end up much different than this. Clegg showed me some of the early bio lab concepts when I was at SOE and they looked NOTHING like the final product.
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2013-02-05, 02:51 PM | [Ignore Me] #8 | |||
Brigadier General
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Dont ask me why tho. After dealing with Maja, max and blender, its save to say that blender is in every way superior. And besides being superior, you can just add new stuff to it as it is open source. ZBrush on the other hand is brilliant for sculping. Blender tries to emulate, but just isnt as good there. Anyway, interlink: Folks, WIP doesnt just mean "work in progress", it also means "the final product may be something completly different that doesnt even resemble the current status". But dear god i hope it is underground, and i hope it is big. Let it be something like a PS1 base again, just with less tunnels and more rooms. But still with the straight forward linear gameplay PS1 bases provided. |
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2013-02-05, 04:40 AM | [Ignore Me] #9 | ||
First Sergeant
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I exported the assets and put them into Unity
https://dl.dropbox.com/u/1940586/Int...WebPlayer.html plz dont rape my bandwidth |
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2013-02-05, 09:54 AM | [Ignore Me] #10 | |||
Master Sergeant
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You know what this could be used for? I mean putting bases in Unity, or otherwise exporting them to be run through? Planning out strategies. If you could, say, set up these Unity imports to allow multiple players. |
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2013-02-05, 04:55 AM | [Ignore Me] #11 | ||
oooooohhh a multi story base that looks like you'll need infantry to go in and take it, my my whatever next
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"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms |
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2013-02-05, 05:44 AM | [Ignore Me] #15 | ||
Contributor General
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It's impossible to pass judgement on that.
If there's one thing I hope it's that the DEVS playtest with with real players who will employ some critical judgement and not simply go 'wow'. They should not just playtest this through they should give it a thorough BETA test. |
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