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2013-02-07, 09:43 PM | [Ignore Me] #1 | ||
PSU Admin
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PlanetSide Universe - Administrator / Site Owner - Contact @ PSU Hamma Time - Evil Ranting Admin - DragonWolves - Commanding Officer Last edited by Hamma; 2013-02-07 at 09:44 PM. |
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2013-02-07, 09:54 PM | [Ignore Me] #3 | ||
PSU Admin
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Armchair game designers..
Gotta love it. Have anything constructive to contribute? Something that may be actually useful for devs reading this thread?
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PlanetSide Universe - Administrator / Site Owner - Contact @ PSU Hamma Time - Evil Ranting Admin - DragonWolves - Commanding Officer Last edited by Hamma; 2013-02-07 at 09:56 PM. |
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2013-02-07, 10:15 PM | [Ignore Me] #4 | |||
First Sergeant
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Anyways, yes, I do. But at 4am I have no inclination to post a 3 page dissection of the PS2 UI and how it has no flow and is graphically messy/unfocused. I would start by reducing button size and removing double-information and double-links in the UI. (Different buttons that take you to the same place f.ex. cert screen, weapon cert button, attachments "menu", cert displays, resource display, etc. pp) Its essentially the problem of having 4 screens with the same function(s). Store, cert page, loadout, vehicle loadout provide essentially the same functionality and its extremely annoying to jump in between these screens to get shit done. All of those separate screens could be condensed into the loadout screen, providing adequate workflow from a UI perspective. This is for starters, and I don't want to go into more detail because frankly I don't feel inclined to do SOEs job for them. They have (should have) a UI designer on staff that does this shit for a living and he should be competent enough to see these very basic flaws. When I heard "UI redesign" I didn't expect them to just shuffle around some buttons/menus and add numerical stats. |
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2013-02-07, 11:27 PM | [Ignore Me] #5 | |||
PSU Admin
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Everyone on the Internet is a professional |
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2013-02-08, 03:46 AM | [Ignore Me] #6 | |||
Major
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2013-02-08, 12:46 PM | [Ignore Me] #7 | |||||
Captain
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2013-02-08, 01:25 AM | [Ignore Me] #8 | ||
Contributor Major
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I think it should be pointed out that professions do/should expect to be paid for their work, so really all should have around here are arm chair folks. I mean, I don't work for free, you don't work for free, so why would a professional designer spend more time here than to say, "that stinks, do better"?
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2013-02-07, 10:03 PM | [Ignore Me] #10 | ||
Captain
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um... on his screen there is a change to the order the classes are in. Not that I couldn't get used to the changes but *IF* it is being *fixed* why? Why do things that are not broken always get tweaked? The order they are currently in makes the most sense to me.
I like the load out screen/weapon selection mostly but yes it could use improvements. Anyway they are working on true preview for the cosmetics? Like how it will looked when equipped rather than the same thumbnail a little blown up? Especially camo's? |
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2013-02-07, 10:07 PM | [Ignore Me] #11 | ||
Sergeant Major
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I like it A LOT, doesn't look very newb friendly for "modern gamers" though.
The numbers seperated by a /slash would benefit from being in table style boxes, for clarities sake. Asked my friend what he thought: "xD wow that looks like a giant mess" Personally I think it's an improvement, I like having the numbers available in-game; maybe some simpler way of describing their efficiency in areas could work alongside the numbers somehow / have the bars toggleable.
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Last edited by MaxDamage; 2013-02-07 at 10:09 PM. |
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