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2013-02-12, 10:03 PM | [Ignore Me] #6 | ||
Private
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They need to devalue Indar altogether. It is not acceptable that Esamir often degrades into literally 10-20 people on the entire continent (Connery). Limit the population, merge servers, do something--but dear god, how can anybody stand for this?
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2013-02-12, 10:09 PM | [Ignore Me] #7 | ||
Sergeant
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NO! Goddamned, if you kill one of my favorite bases in the game as a sideeffect of this ( Hidden Ridge Mining ) i would be really, really pissed.
Also, the idea of a defensible fallback base was GOOD, it just wasnt executed properly. On Indar, the now VS possessed Southeastern Warpgate has no defensible fallback option at all. The now NC possessed North has NS salvage, but because of the flat terrain it is quite easy to just roll in with mass tanks, it is MUCH easyer to defend Crater Firing range because you have very good line of sight for lockon rockets and burster maxes from the roof of the bigger building. And ARC Bio is just way over the top, because the approach is almost impossible to cross when properly defended. So instead of reworking that stuff, they want to chicken out and remove the bases? Booh! That sucks. All they need to do to fix Arc Bio is add a road from highlands that non - Magriders can use without risking to slide down the cliffs, remove the tower covering the entire approach and move the out of bounds area closer to the warpgate. NS Salvage Yard - this would actually need a defensibility buff. Like extending the big Indar trench/canyon all the way north and adding a short bridge over it where its north end is at the moment. Put one of the bases on the Southeastern warpgate ON one of the mountains instead of in the canyon, like Old Auraxium mines for example. Now that would be one hell of a fallback option. As much as i hate the Crown for attracting so many players that we need elsewhere, such bases create awesome fights, if you do not go too overboard with the design. For example, today on Waterson the VS were holding Amerish by defending The Ascend in a very coordinated and good way, made for a fun battle. Instead of one place where you can do it, we need multiples. Esamir lacks any really defendable base, you can have Hacksaws in a Biolab, and Eisa has a good view on the surrounding area, but apart from that, even the Towers are difficult to hold, because everything is so open to tank fire. The best fights in this game are always at bases where infantry can dig in and is hard to remove. We need more, not less, and we need them spread out so you do not always defend at the same places. Last edited by Wargrim; 2013-02-12 at 10:20 PM. |
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2013-02-13, 12:00 AM | [Ignore Me] #9 | ||
Corporal
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I don't think this is a good idea without a significant redesign of Indar as a whole. The only saving grace of the SW WG is ARC, the SE has no advantage at all, and the Northern gate's advantage doesn't rely on NS Salvage in the slightest. All this would do is place the Northern WG even further ahead of the others.
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2013-02-13, 12:40 AM | [Ignore Me] #11 | ||
Once you need to roll from one end of Indar to the other, because you're staged out of one warpgate and need to get to the continent through the next, you'll appreciate the Crown. Don't evaluate it solely on it's effect on a non-meta'd continent.
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2013-02-14, 09:00 AM | [Ignore Me] #14 | ||
Contributor Major
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Indeed. I'm not a huge fan of the world borders being in-line with the Warpgates. The world's are gorgeous, I think they could have made them much more interesting with better thought into warpgate placement. Of course that would also mean that the map themselves need to be larger, and less square shaped. Trapezoids make all the difference.
Last edited by Assist; 2013-02-14 at 09:03 AM. |
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