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2013-02-13, 08:27 PM | [Ignore Me] #1 | ||
Major
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Post your GU#3/February update wishlist (note, I don't know if they are synonymous; I'm just assuming Feb update is GU3).
GU2 has been mainly positive. There had been some kinks, but for the most part, the update has spruced up PS2 dynamics and gameplay for the better. For the next update, here's a wishlist: 1) Faction balance - GU2 saw what faction balance can do. I see less Magrider spam coupled with an increase in Prowler/Vanguard tank activity. The Prowler is a tad too survivable on anchored mode, but other than that the tank balancing had been generally positive. I've heard there will be a major balancing pass on infantry weapons. This is the last key piece of the current faction balancing puzzle. I don't care about E-sports whatsoever but one positive aspect of this being in PS2 is the Devs are going to have to prioritize faction balance for fair, competitive reasons. 2) Hackers - It could be that PS2 is still hauling in huge amounts of new players in since the high rate of hacking/cheating/exploiting doesn't seem to diminish. 3) Bunnyhoppers - Please fix this. Even I have been using this now. Why? I don't want to lose to a dolt using this to their advantage. There should be a huge and long accuracy penalty for bunnyhopper. And the more the frequent the jumping, the longer the accuracy penalty should be. Just call it losing equilibrium (stones in the ears). Likewise LA use the same cheap moves since the hit detection/registration is bad when jumping like crazy. 4) Flinching mechanics - Fix so it can be of use to low rate of fire weapons. Our screen shakes violently in comparison to the ones we are hitting. 5) Infiltrators + SMG - With an SMG, the Infiltrator is the the only class that is deadly on all ranges: very long, long, medium, and close. There should be a cloaking penalty in place when using SMG. There is a reason why Star Trek Online won't ever have any faction war pvp or any good pvp for that matter. The lore says Klingons have stealth ships; and they are devastating in hit and run. 6) Combat Medic buff - I don't play Medics but they are currently the scarcest class. It's because they have the least attractive abilities. They should get biological weapons (not in the conventional sense). - Wheezing/Teargas grenade - Grenades that will make players animate cough/choking momentarily. - Poison Gas Mine - Players who step on this proximity mine will have their reflexes slowed down for 10 seconds (just a random number I threw up). I'm sure I've missed some points I want to make. But that's the crux of my next-update wishlist. |
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2013-02-14, 05:16 AM | [Ignore Me] #2 | ||
Contributor General
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I'll exclude balance and bug-fixing from my list because those are activities that will happen at all times.
Flesh out the tunnel system. Nothing else. Development activities should concentrate on Seahus and how to best incorporate that into the game world. |
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2013-02-14, 05:43 AM | [Ignore Me] #4 | ||||||||
Would be good if they made it so a certain threshold would envoke a CSR to be on the scene quickly as i have seen one hacker literrally stop a zerg.
Infiltrators with SMGs are fine, please go read the thread dedicated to that discussion and then come back here and ask for this. You'll find your opinion might have changed.
Have they fixed Triage yet ? Last time I tried to use it was in Beta and it was broken,l not sure if this is working yet or not, guessing its fixed seeing as I heard nothing about it on the forums. In short, 1. Fix resource spread on continents, so that I dont get a ton of Air resources on Indar by owning 20% of the map where as if I own 75% of the map on Amerish I get less Air resources then on 20% of Indar. The balance of Air/Mechanised/Infantry Resources on maps is not good, and I am not sure if this is an attempt by the devs to make certain bases more important than others or not, so people tend to go for certain facilities first. 2. Tweak the Prowler a bit more (in the negative direction) as at the moment we have gone from OP Magrider to OP Prowler in 1 pass. Prowler needs some love taken away. 3. Fine tune the Tunnels a bit more. At the moment you could replace tunnels with teleporters, and the only reason there is a tunnel is as far as I can see adding an artifical delay to an infantry to get from spawn to target, thus not overwhelming attackers with teleporting troops. Widen, add more twists and turns, add big rooms to them, add a CC or 2 down there, add a gen maybe, and you get all sorts of awesome on the forums from players praising SOE Game developing prowess. Have more ideas but I have to go chair a meeting in work. |
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2013-02-14, 06:48 AM | [Ignore Me] #5 | |||
First Lieutenant
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Last edited by ShadetheDruid; 2013-02-14 at 06:51 AM. |
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2013-02-14, 05:50 AM | [Ignore Me] #7 | ||
SC-only weapons
Liberator Zephyr and Dalton Buffs Hacksaw Range buff Removal of CoF blossom on TRAC Spawnroom redesign (that they'll only have one unshielded door) More routes to biolabs' interiors Infantry armor nerf Grendes not costing resources G-AMS Infantry rendering farther than tanks Removal of adjacency rule Rocketpod buff Removal of bulletdrop Magrider armor buff Removal of vehicle costs and timers Making infiltrators able to shoot while cloaked AT mine buff On a serious note, though, the ONLY thing I want with GU3 is a test server. Last edited by NewSith; 2013-02-14 at 05:53 AM. |
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2013-02-14, 06:34 AM | [Ignore Me] #8 | ||
Captain
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Interlink Facility
New cont Some sort of Lattice system Hack Timer Extra implant slot. For stat increases. ADS speed ect. Nerf: Rocket Launcher sniping. Annoying and nobbish. Grenades, Explosion timer needs to be increased slighlty. Claymores need to be tweaked to be abit more visual aswell. Tank Mines versus Sundys needs to be massively decreased. That is all.
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2013-02-14, 11:47 AM | [Ignore Me] #13 | ||
Private
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Fix the dam voice chat. Not just for the people who has it work sometimes but for the guys who have never had it work. On a side note some of the stuff i read in this thread makes me laugh. Some of this stuff is just piddly.
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2013-02-14, 03:44 PM | [Ignore Me] #14 | |||
First Sergeant
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Cloaks should be on a special ops class. A class with no ranged weapons BUT a boosted knife. In fact it should have equip knifes. (maybe a ability to carry some throwing knives that can finish off unshielded 50% hp people?) This way it could buy different types of knives. Pretty much if its able to get in your face through cloak and hiding/dodging sight that's a lot of skill and it should be a one hit knife kill (from said equip knife.)
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Support Human's Intelligence over Monkey's Movement. say NO to twitch and YES to the Art of War. |
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2013-02-14, 08:40 PM | [Ignore Me] #15 | |||
Major
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