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2013-02-28, 08:43 PM | [Ignore Me] #2 | ||
Contributor Lieutenant Colonel
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Live by the open area outpost design, get farmed by the open area outpost design. As your description says, it's gonna get nerfed into uselessness, which is a shame because I'm still shit with it (Ask any VS or NC who's seen me try to drive).
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2013-02-28, 08:44 PM | [Ignore Me] #3 | ||
Master Sergeant
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I'd rather if base layout and the Vanguard got a buff tbh.
Especially that spot at TI Alloys shown in the vid does not allow the defending infantry to fight the tank spam unless they fall back to the ridge 500m+ to the north. edit: I have no idea how I got that AT mine kill on you, since I was sniping vehicles with my AV MANA at that time Last edited by JesNC; 2013-02-28 at 08:57 PM. |
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2013-03-01, 06:16 AM | [Ignore Me] #7 | ||
The Prowler doesn't need a nerf. HE needs a nerf... and along with that, ESF rockets. Tanks should need to use their secondary weapon to engage infantry effectively.
The Vanguard needs something though, but I'm not sure what to buff about it without making it the new FOTMBT. |
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2013-02-28, 09:36 PM | [Ignore Me] #10 | |||
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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2013-02-28, 09:09 PM | [Ignore Me] #11 | ||
The farming problem is certainly more of an issue with base design than air or tank balance. No matter how much you nerf either they are going to be able to farm infantry if given the opportunity.
One thing I have never understood about the Prowler, if I've read the damage stats correctly, why does the splash damage of each of rounds deal the same amount of damage as one round from other tanks? Shouldn't the damage be halved just like the direct damage? Does the Prowler need a nerf? Might need a toning down of its direct damage, dunno. I didn't like how the buff was handled since I still want a centralized turret, gun stabilization, a small reduction in recoil, independant reloading for each barrel and a special ability that caters to the Prowlers strength. If I had all that then I wouldn't mind if they toned the damage down to, more or less, where it was before.
__________________
Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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2013-02-28, 11:27 PM | [Ignore Me] #12 | |||
Major
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To me it's more than just ammo counts for framing weapons, it's mag sizes and reload times. Look at the Zepher, it can put 6 HE rounds out before reloading. That doesn't sound right to me, wouldn't that be something of a major safety issue to have so many high explosive rounds in one place? To be honest Id like to see ammo counts, mag sizes, and reload times go to HE being the lowest ammo and highest reload, then HEAT in the middle, and finally AT/AP rounds with the highest ammo counts and fastest reloads. Their all shape charges with different heads at the end of the day, Im just wondering why the heavily farm-able and easy(ier) to hit with versions tend to be the ones with the most ammo. |
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2013-03-01, 02:27 AM | [Ignore Me] #13 | ||
Major
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The video is Prowler HE rounds. Those didn't even get buffed did they? They were always that good. Not really Prowlers fault some people still don't use Flak armor lol. The buff was to Heat/AP.
You could set up a farm like that since launch with Prowler or really any Tank using HE. It would have actually been stronger back before the Flak armor buff. |
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2013-03-01, 03:23 AM | [Ignore Me] #14 | ||
Sergeant
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I didn't see the problem whit mag riders but they got nerfed
On the other hand prowler is too good vs infantry Vanguard and Mag need splash dmg radius to be increased https://www.youtube.com/watch?v=xGuL...W89fBw&index=2 |
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2013-03-01, 04:40 AM | [Ignore Me] #15 | ||
Sergeant Major
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Nerfing Prowlers vs infantry seems like a no-brainer to me. Before the tank balance pass they were the strongest tank vs infantry, but weaker vs tanks than the Mag. Now they're stronger vs tanks than the Mag - and still the strongest vs infantry. That's not really balance, now is it?
Seems to me that a nerf vs infantry (to the point where it's level with the Van and Mag) is entirely reasonable now. As VS infantry I get killed by Prowlers a lot more than by Vans, something in the order of 2:1 or 3:1. |
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