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2013-03-06, 02:35 PM | [Ignore Me] #1 | ||
Contributor Major
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I have noticed that I get a significant amount of un-aimed headshot kills with my assault rifles, simply by shooting in the general area of the upper body. As a result, it seems as though we are being too easily rewarded with bonus damage or, more importantly, headshot kills aren't really content gear toward more skilled players (which I do not consider myself to be). Even with the sniper rifle I can be awfuly sloppy and still get the one hit kill.
It would be interesting to see how big the head hit box is. I also wonder how the game would play with the head hit damage bonus acting more like a two level archery target, with a much smaller center giving the current bonus and the outer part acting like a normal hit. That would make getting a "headshot" either a more skillful or a more special event, which may end up feeling more rewarding to both average and excellent players alike. |
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2013-03-06, 02:58 PM | [Ignore Me] #3 | ||
as rounds tend to go everywhere due to spread then head shots are going to happen. you should try sniping. the hit box for head shots is not too bad, id say about right. head shot with sniper rifle have to hit the head not near it. never noticed a big hit box. if i miss by a little i dont get the kill.
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Where Eagles Dare cossiephil http://www.twitch.tv/cossiephil http://www.youtube.com/user/cossiephil1 https://www.facebook.com/Guyvergamingtv Last edited by RSphil; 2013-03-06 at 02:59 PM. |
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2013-03-06, 03:08 PM | [Ignore Me] #5 | |||
Contributor Major
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Starting to wonder why I bother posting here any more. No better than the official forums these days... Last edited by Tatwi; 2013-03-06 at 03:12 PM. Reason: h8 touchscreens with a capital 8! |
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2013-03-06, 03:31 PM | [Ignore Me] #6 | |||
Private
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That's besides the point though, head hit boxes are pretty much bang on the character model. Hitting a standing still target that is any large than a single pixel is fairly easy. That's why headshots are easy on standing still targets. If anything headshots aren't awarded enough bonus in this game. 2X isn't large enough to actually take the extra time to aim for the head. Coupled with the fact that flinch happens on all hits and not just headshots. No one should be aiming for the head unless you're using a sniper rifle. Last edited by ThePackage; 2013-03-06 at 03:33 PM. |
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2013-03-06, 03:59 PM | [Ignore Me] #8 | ||
First Sergeant
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This, I just cant believe some of the near misses I've got, the bullet is going directly to the head, but once the bullet is real close and looks like it's gonna hit the enemy in the cheek...it goes through without damage.
Last edited by Vashyo; 2013-03-06 at 04:00 PM. |
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2013-03-06, 04:18 PM | [Ignore Me] #9 | |||
Contributor Major
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I can't say that I have experienced this issue, so I guess I must just be better than you. Hitting moving targets, on the other hand, is a challenge, especially in a game like this where animation is choppy and movement is often spastic. Last edited by Tatwi; 2013-03-06 at 04:22 PM. Reason: quote fail |
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2013-03-07, 06:53 AM | [Ignore Me] #11 | |||
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Where Eagles Dare cossiephil http://www.twitch.tv/cossiephil http://www.youtube.com/user/cossiephil1 https://www.facebook.com/Guyvergamingtv |
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2013-03-06, 04:38 PM | [Ignore Me] #13 | ||
First Lieutenant
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Thus I disagree with your post, hitboxes seem fine. Your KD is 1 to 1 so you don't appear to be leveraging your ability to get insta-kills by headshotting everyone. What is the percentage of headshot kills you have to total kills? I think if anything PS2 encourages people to aim at the head if you don't want to get dropped and see the other guy left with full health. I constantly see my sniper rounds barely miss a head (I only aim for the head) and I am in shock how tight the hitboxes actually are compared to other FPS esspecially with the distances, number of players, and size involved in PS2. I think it's a major achievment to have the hitboxes so tight on a game of this size.
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2013-03-06, 05:10 PM | [Ignore Me] #14 | ||
Contributor Major
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79.4% with the Sr-7. Should that be better? It's 21.1% with the T5 AMC, which is very high given how I am not actively trying to hit people in the head and, as you implied, I suck.
I really don't think you folks are "getting" what I am saying. |
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2013-03-07, 07:55 AM | [Ignore Me] #15 | |||
Back to the OP - I agree, Tatwi. When PS2 was publically launched, I played Infil heavily, usually adopting the role of sniper. Headshots all too easy to come by; anyone standing still for more than a second or two at anything other than very long range is likely to suffer instant death. I've mostly given up sniping now; seems a bit cheap. Headshot kills with full auto weapons turn up from time to time; I usually aim for the body but the upwards kicking recoil means that the second or sunsequent shots sometimes find the head. Edit - But I do agree with this! Heat hitboxes ultra low priority compared with other issues. Last edited by psijaka; 2013-03-07 at 07:59 AM. |
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