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Old 2013-03-21, 04:31 PM   [Ignore Me] #1
subDii
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Question Lancer makes zero sense....


In Higby's demo of the new rocket launchers he showed the Lancer hitting a mosquito with a fully charged shot, and the mosquito was brought down to 1/2 health (or was it 1/3?)... any who... I use an NS Decimator on my HA, and a ESF has never survived a single shot from one of them monster rockets... so when I saw that mosquito survive a fully charged lancer shot...

edit: After pondering the demo some more I'm realising that the super fast projectile speed might make up for lower damage versus the decimator rocket. But still feel the time it takes to get maximum charge + reloading time might make it worst than the decimator... hmmm...

Last edited by subDii; 2013-03-21 at 06:30 PM. Reason: pondering the demo video...
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Old 2013-03-21, 04:37 PM   [Ignore Me] #2
robocpf1
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Re: Lancer makes zero sense....


Originally Posted by subDii View Post
In Higby's demo of the new rocket launchers he showed the Lancer hitting a mosquito with a fully charged shot, and the mosquito was brought down to 1/2 health (or was it 1/3?)... any who... I use an NS Decimator on my HA, and a ESF has never survived a single shot from one of them monster rockets... so when I saw that mosquito survive a fully charged lancer shot...
A fully charged Lancer shot is still only 3 Lancer rounds, however, while a Decimator is a one-rocket-per-magazine hit or miss.

Imagine that the 6 Lancer shots are each roughly equivalent to 1/6 of that one Decimator rocket.
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Old 2013-03-21, 04:55 PM   [Ignore Me] #3
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Re: Lancer makes zero sense....


Originally Posted by robocpf1 View Post
A fully charged Lancer shot is still only 3 Lancer rounds, however, while a Decimator is a one-rocket-per-magazine hit or miss.

Imagine that the 6 Lancer shots are each roughly equivalent to 1/6 of that one Decimator rocket.
Well I'll be the first to admit mathematics ain't ma strong suit...

But when I saw that puny ESF survive what I thought would be a behemoth lazer in the face... I cried on the inside. haha
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Old 2013-03-21, 05:05 PM   [Ignore Me] #4
Rumblepit
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Re: Lancer makes zero sense....


Originally Posted by subDii View Post
Well I'll be the first to admit mathematics ain't ma strong suit...

But when I saw that puny ESF survive what I thought would be a behemoth lazer in the face... I cried on the inside. haha

when i found out we were getting a lockon rocket launcher i cried inside.
4 ways to be countered, flares, smoke,stealth,and break line of sight . all of which are in game. id say 75% of the population will be able to counter the all mighty striker whenever they want. ill stick to my av turret and my dual bursters
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Old 2013-03-21, 05:14 PM   [Ignore Me] #5
WSNeo
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Re: Lancer makes zero sense....


Originally Posted by Rumblepit View Post
when i found out we were getting a lockon rocket launcher i cried inside.
4 ways to be countered, flares, smoke,stealth,and break line of sight . all of which are in game. id say 75% of the population will be able to counter the all mighty striker whenever they want. ill stick to my av turret and my dual bursters
You DO realize that TR will be dominating the skies with the Striker regardless, just like they did in PS1 right? All you need is more than one Striker and any ESF/Lib will be screwed. Keep in mind that there are no incoming missile warnings so you can bluff aircraft into bugging it without questioning what type of missile is headed their way. As it stands, I'm pretty sure TR will have the strongest anti vehicle ESL with that burst fire mode. The NC will have the most annoying, and without cloak bubbles on AMSes, you will never keep an AMS alive with Phoenix rockets scouting the area constantly. Keep in mind that the game is not supposed to be asymmetric, how you engage each empire if supposed to be vastly different.
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Old 2013-03-21, 08:33 PM   [Ignore Me] #6
Rumblepit
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Re: Lancer makes zero sense....


Originally Posted by WSNeo View Post
You DO realize that TR will be dominating the skies with the Striker regardless, just like they did in PS1 right? All you need is more than one Striker and any ESF/Lib will be screwed. Keep in mind that there are no incoming missile warnings so you can bluff aircraft into bugging it without questioning what type of missile is headed their way. As it stands, I'm pretty sure TR will have the strongest anti vehicle ESL with that burst fire mode. The NC will have the most annoying, and without cloak bubbles on AMSes, you will never keep an AMS alive with Phoenix rockets scouting the area constantly. Keep in mind that the game is not supposed to be asymmetric, how you engage each empire if supposed to be vastly different.


lol nice try.... why dont you see more people using lockons? because EVERYONE and their ALT has either smoke, stealth , or flares. AV turret and burster are the top AV weapons tr have in their arsenal. this will not change with the arrival of the striker.atm lockons deter thats it, you got that part right.but i can deter anything i want with my anilator , but if i want to kill air or armor, ill use bruster and AV turret.

i guess i could be wrong, but with some many cons to using the weapon i just dont see it being viable.you have to maintain a lock first of all. this in itself creates many problems. someone walks in front of you, lock broken, someone drives or flies in front of your target, lock broken, if the air or armor breaks line of site, lock broken, flares lock broken,smoke lock broken. you see my point?

Last edited by Rumblepit; 2013-03-21 at 08:50 PM.
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Old 2013-03-22, 12:50 AM   [Ignore Me] #7
bpostal
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Re: Lancer makes zero sense....


Originally Posted by WSNeo View Post
...Striker...can bluff aircraft into bugging it without questioning what type of missile is headed their way...The NC will have the most annoying, and without cloak bubbles on AMSes, you will never keep an AMS alive with Phoenix rockets scouting the area constantly. Keep in mind that the game is not supposed to be asymmetric, how you engage each empire if supposed to be vastly different.
That was my favorite part of the Striker. Faking out aircraft with zero ammo.

That said, I imagine I'll be too busy bitching about the Phoenix to complain about the lancer so if, for whatever reason, it turns out to be OP? I probably won't notice.

Right up until my vehicle explodes for absolutely no apparent reason.
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Old 2013-03-22, 04:16 AM   [Ignore Me] #8
OmegaPREDATOR
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Re: Lancer makes zero sense....


Lancer seems to be the best launcher of the 3.
- 6 ammos,
- fast shoot (sommething like 1/s),
- neer instantanly touching target (nobody will avoid them exepte really fast targets).

The only trouble is the loading system who eems to be useless (it's faster to shoot 3 times than load and shoot).
You will also have possibility to snipe soldiers quite easily (max will have trouble).
So don't yet please.

EDIT : OK, I try it and it sucks so much... 6 shoot on a soldier and still in life

Originally Posted by WSNeo View Post
The NC will have the most annoying, and without cloak bubbles on AMSes, you will never keep an AMS alive with Phoenix rockets scouting the area constantly. Keep in mind that the game is not supposed to be asymmetric, how you engage each empire if supposed to be vastly different.
The Phoenix seems to have a small range (I don't know exactly how many) and only stationnary objects will be easy to shoot (but with rockets comming by the top, magrider will not straf to avoid them!). Still interesting rocket-launcher but not that good.

Originally Posted by WSNeo View Post
You DO realize that TR will be dominating the skies with the Striker regardless, just like they did in PS1 right? All you need is more than one Striker and any ESF/Lib will be screwed. Keep in mind that there are no incoming missile warnings so you can bluff aircraft into bugging it without questioning what type of missile is headed their way. As it stands, I'm pretty sure TR will have the strongest anti vehicle ESL with that burst fire mode.
And ESF have alredy to deal with AA MAXs, Phalanx turrels, Lock-on rocket_launchers (and futur engineer AA mana turrel and future Phalanx turrels), and missiles of others ESF. Flares are not enought good for survive more than 5s more aganst lock_on launchers and wait 60s for next one ...
With the Striker we will need to pass near the ground to evoid lock (by the way does lunch rockets still follow they targer if the Striker is no more on it ?)
-> why don't they increase to 2000m the max altitude

Just wait and see but vehicules will suffer the most with these new launchers

Last edited by OmegaPREDATOR; 2013-03-24 at 11:02 PM. Reason: news informations
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Old 2013-03-21, 04:58 PM   [Ignore Me] #9
WSNeo
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Re: Lancer makes zero sense....


Originally Posted by subDii View Post
In Higby's demo of the new rocket launchers he showed the Lancer hitting a mosquito with a fully charged shot, and the mosquito was brought down to 1/2 health (or was it 1/3?)... any who... I use an NS Decimator on my HA, and a ESF has never survived a single shot from one of them monster rockets... so when I saw that mosquito survive a fully charged lancer shot...
I'm unsure as to what point you're trying to get across. Are you saying that the Decimator is stronger than the Lancer and that that's a problem? If so I'd disagree as players that can actually hit an ESF with a Deci should be rewarded way more than a fully charged shot from a high speed projectile from the Lancer.

EDIT: That and the other Empires would whine their asses off even more than they will be once the Lancer goes live. >
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Old 2013-03-21, 05:07 PM   [Ignore Me] #10
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So...near-hit scan velocity doesn't excite you? Find another spandex weirdo and you can instagib ESFs once more.
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Old 2013-03-21, 05:15 PM   [Ignore Me] #11
Bobby Shaftoe
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Re: Lancer makes zero sense....


They've done a combo on the Lancer, making it both 'OP' (charged mode) and rubbish at the same time (original single shot mode).

OP stuff: near enough hitscan (for those who thought PS1 Lancer was 'hitscan', this version killed you 5 minutes ago), apparently zero CoF (aka pinpoint accuracy) whilst ADS, only a 4 second time 'penalty' for using a full charge shot, no reduction in accuracy or velocity.

Rubbish stuff: horrendous ammo efficiency and vastly increased accuracy required in single shot mode to match charged mode damage per ammo.

Pet hate: Charged mode, the only thing worth using due to ammo efficiency/damage but has a clunky 4 second delay, in other words an artificial constraint in order to 'match' it with every other AV weapon out there, ie instant fire + travel time, now delayed fire + zero travel time. So they 'gave' us a rapid fire/highly accurate/'hitscan' weapon, but in order to make best use of it, you have to use a mode that mimics other launchers cycle times.

Last edited by Bobby Shaftoe; 2013-03-21 at 05:19 PM.
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Old 2013-03-21, 05:18 PM   [Ignore Me] #12
DeltaGun
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Re: Lancer makes zero sense....


The lancer damage is pretty underwhelming. You have to charge it for about 3 seconds, twice, to do the damage of a Decimator shot. It seems like it will be about 6-7 seconds to expend one magazine. That is... well we'll have to see how much the projectile speed really changes things.

Last edited by DeltaGun; 2013-03-21 at 05:23 PM.
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Old 2013-03-22, 01:13 PM   [Ignore Me] #13
Koadster
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Re: Lancer makes zero sense....


Originally Posted by DeltaGun View Post
The lancer damage is pretty underwhelming. You have to charge it for about 3 seconds, twice, to do the damage of a Decimator shot. It seems like it will be about 6-7 seconds to expend one magazine. That is... well we'll have to see how much the projectile speed really changes things.
The huge difference between the Lancer and Decimator.. Lancer has near instant travel time... So 2 shotting ESFs is very easy
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Old 2013-03-21, 05:27 PM   [Ignore Me] #14
Timealude
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Re: Lancer makes zero sense....


For the damage, cant you imagine having at least 6 people in your squad with those things? armor columns will melt to them.....
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Old 2013-03-21, 06:07 PM   [Ignore Me] #15
ChipMHazard
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Re: Lancer makes zero sense....


The Lancer's main thing seems to be its projectile speed.
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