Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Are my quotes that bad? I must suck...
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
|
2013-03-25, 09:38 PM | [Ignore Me] #1 | ||
Sergeant
|
Poorly balanced shotguns infuriating fans of infantry combat.
VS population dwindling (Waterson). MLG mode coming out that nobody will be able to participate in. Very large outfits hold all the power on the battlefield using numbers > all tactics. New ESAV released in a bizarrely unfinished state. ___ I was really happy with the vehicle changes they made, but server transfers seemed to highlight old problems with the metagame. Maybe its just because VS lost out big time on Waterson when Jaeger came in (comparatively), but having a fight with the enemy where I feel we didn't get crapped on by huge enemy numbers is dwindling, and the fun with it. Every battle is a "take as many with us as we can" battle. Shotguns and shotgun maxes... will we ever know why PS2 devs introduced 0-.5 sec TTK infantry weapons (pump shotguns/dual scattercannon), completely trivializing indoor infantry engagements down to who shoots first and who bought the shotgun? Whats the deal with the new launchers? The Phoenix and Glancer barely work correctly functionally and make no sense tactically (Phoenix used for AI, Glancer used for putting on laser light shows). Planetside 2... it used to be a good, promising game. |
||
|
2013-03-26, 10:10 AM | [Ignore Me] #5 | ||
Second Lieutenant
|
With the last few small patches my FPS has actually gotten higher than ever before. The last major patches have included great things for this game and the future looks really bright with some much needed changes actually happening to the game.
The numbers are pretty solid in-game. I never have a problem finding a good fight. There is an issue of longevity. Without any real feeling of persistence this game lacks the longevity that Planetside 1 had. They are making a lot of key changes that will go ahead and fix this but it will take them time. Luckily I think they've probably made enough money off of the game to keep it going for many more months. Players can return. SoE just needs to give them a reason to come back. I know a lot of people quit simply because there isn't much more to this game than unlocking certs. After a few dozen hours that can get tiredsome. The devs need to bring back the feeling of accomplishment you got after taking a base or locking a continent like in Planetside 1. I have no idea how to achieve this, but it's something they need to bring back. Winning bases rarely has a feeling of accomplishment. Hopefully the changes to the map helps with all of this. |
||
|
2013-03-25, 09:47 PM | [Ignore Me] #6 | ||
the shotguns suck atm. I got the jump on a guy and fired into his chest/head with my heavy assault weapon. he looked at me and 2 shot me. I got the jump on a few guys tonight and they all nailed me with a shotgun.
if I get the jump and fire first with every round hitting they should not be able to aim and kill me with 2 shots. really annoying and very op atm. no reason to use anything else atm.
__________________
Where Eagles Dare cossiephil http://www.twitch.tv/cossiephil http://www.youtube.com/user/cossiephil1 https://www.facebook.com/Guyvergamingtv |
|||
|
2013-03-25, 10:26 PM | [Ignore Me] #7 | ||
If anything it's getting better and better with each passing GU patch, well except for the technical issues that also seem to follow.
__________________
Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
|
|||
|
2013-03-26, 08:41 AM | [Ignore Me] #9 | |||
Contributor Major
|
It's the TTK increase we've been asking for and it needs to happen across the board. There's no room to balance these weapons and that has been our complaint the whole time. They can't simply make the Shotguns have a lower TTK because then they become irrelevant to the SMG's. However if the TTK was raised on every weapon in the game, then they have room to fine-tune weapon balance. Some of us have been asking for this for months, most of the higher end gamers have been asking for this for since beta. The problem is everyone is in love with CoD/BF, what they don't seem to understand is the plan for SoE has always been to introduce new content through releasing new weapons. IF this game was going to stay with the same 50 guns on release then the TTK would of been fine. That was never the plan though and when we end up with 200 weapons there's going to be no real differences between them, other than aesthetic. All of it comes back to the TTK ceiling being far too low in this game from the get go, and now it's going to be a bitch to sell it to the community that it needs to be increased for the sake of balance. |
|||
|
2013-03-27, 08:49 PM | [Ignore Me] #10 | |||
Sergeant Major
|
I also think we're starting to see the weaknesses of the F2P model for a game like this... and how it can negatively affect development. |
|||
|
2013-03-25, 11:41 PM | [Ignore Me] #13 | |||
First Sergeant
|
Also their weapon are very efficient right now after the flinch nerf. This is particularly true for the SAW. It out performs all other LMGs and has a massive magazine to go along with it (i would say the rest of their weapons are pretty balanced). And then you have the scat max which can instantly kill anything which crosses its path. I would argue that they are the strongest faction at the moment which attracts people. The fact that they are winning just because of population alone attracts even more people. This is particularly true with the current game design drastically favoring numbers over anything else. Then you have the aesthetics and overall feel of the empire. Between the vanguard and their looks once camoed up, they look the most like a modern military. The vanu are gimped with purple so they really need some cool looking designs to attract people their way, which they didn't really get and don't appear to be with the helmet concepts released. There has been endless complaints about their spandex and overall design. Then allot of their weapons are rather boring in design and feel as well. Only recently have some of the weapons felt like they have had some oomph to them and more attractive designs. Allot of modern FPS players prefer a more modern style over sci-fi and will go TR or NC. Many also typically have a predisposition to play the good guys or bad guys. Since there is no cinematic to give new players an idea of what is going on with the lore/war the VS end up feeling like the odd man out in that situation and end up being no more than the alien guys in yoga pants. I think there is just a smaller crowd in the FPS genera which will automatically jump for the most sci-fi faction over more militaristic feeling ones (both NC and TR), and then there is really nothing outstanding about the faction to attract players to it. The feel, look, and lack of anything unique just dosn't compel people to play Vanu. Last edited by Badjuju; 2013-03-25 at 11:47 PM. |
|||
|
2013-03-25, 11:51 PM | [Ignore Me] #14 | |||
Lieutenant Colonel
|
Right now things are roughly equal. NC has the best max and worst ESF but for the most part no one has an advantage.
__________________
Wherever you went - Here you are. |
|||
|
|
Bookmarks |
|
|