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2013-03-26, 05:50 AM | [Ignore Me] #1 | ||
Master Sergeant
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I fly most of the time, which gives you a good view of the battle. Your organized outfits for the most part do the exact same thing a zerg does, they just mass on small outposts and roll around crushing light resistance, and occassionally crash into other large groups usually at tech bases. What's so ironic is if you join a platoon they constantly call other big groups zergs. Let me tell you, watching you guys from the air you all look the same.
Now two nights ago I saw for the first time something different. DPSO was rolling on helios with each squad doing it's own thing, and only converging against other platoon sized elements. What was incredible was that each squad being organized could run out and take one or two bases at a time - and with 4 organized squads this made it so Vanu was in firm control of indar despite the fact VS never went over 30% pop, and NC having a steady 50% pop. Amazing what you can do when you all don't clump up on the platoon waypoint and wait for points. In the 400+ hours of play time I have in PS2 this was the only time I saw a platoon run well and not just say they run well because their leader was a hard ass making people clump up and take wayyy to long doing boring stuff with overwhelming force. It also made it much more fun for us sythes because of instead of being constantly massed over a huge force we could roll around and support the squads that needed it and we constantly had stuff to do instead of farming freshly spawning infantry from the spawn rooms. Amazing that. Anyway all of the big outfits are guilty of this and in the current state of the game they all function exactly like the zerg without the final wimper and dissipation (this is replaced with spawning back at the warp gate to mass and sit forever before doing the same damn thing again). Last edited by phungus; 2013-03-26 at 05:53 AM. |
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2013-03-26, 12:57 PM | [Ignore Me] #2 | ||
Blanket statement is asinine. Your observation is of Helios? What you describe is SOP for the 666th. Out units spread across the front and our divisions support each other. Are you trying to say you've observed all outfits, all servers?
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2013-03-26, 01:09 PM | [Ignore Me] #3 | ||
Major
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I've been in the 666th, Azure Twilight and I am still in Ghost of the Revolution and I gotta say you aren't being exactly fair to call large outfits a zerg.
All 3 of those outfits would prefer to have equal fights and they try to send their forces out to accomplish that. The problem is that currently there is no real flow of battle. So sometimes you have large outfits hitting small outposts with way more people than they need because there is no good way to tell where forces are needed on the map. Trust me that all 3 of those large outfits would love to have more equal fights. |
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2013-03-26, 03:06 PM | [Ignore Me] #4 | ||
Master Sergeant
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Poppycock. I've had a character on Connery since the game was released. You 666 guys routinely zerg mass like everyone else. Every big outfit does, and from the air your movements are exactly the same and just as obvious to figure out. The only difference is large outfits don't putter out and dissipate, they regroup at the warpgate when defeated. This is more obvious now that I have an NC reaver, I routinely see massed 666 air over major battles, basically just sitting there over a massive group of friendlies.
Last edited by phungus; 2013-03-26 at 03:08 PM. |
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2013-03-26, 03:09 PM | [Ignore Me] #5 | |||
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2013-03-26, 03:25 PM | [Ignore Me] #6 | ||
Second Lieutenant
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its very hard to know whats going on with these large outfits if your not on coms.... 666 dosnt really zerg, and i know because there is always method to their madness... its just that most outfits on connery really cant compete with their numbers and it tends to look like they are zerging.
i run with TTA" Mercs,Vexx,Op4,Kotr,Kaos,Tuf,Trg,Hfa,Fist"and sometimes we have 5 or 6 outfits working with us when we are doing joint ops. if you were a outsider looking in it would look just like a zerg unless you were on coms to hear and see the big picture. so what im saying is you should look into how these outfits work before you assume things. |
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2013-03-26, 02:59 PM | [Ignore Me] #7 | ||
Colonel
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I would say that in the context of any individual base from the view of the defense, there is no difference, It all seems like zerg to defenders. The difference between organized and Zerg would be which base you attack, how many you allocate, how quickly you move on, do you use coordinatoon(ie have infiltrators hack turrets at the moment people hit the cap points) , etc.
PS2 doesn't yet emphasize overall strategy like what I'm talking about, it's possible just not emphasized. Last edited by Stardouser; 2013-03-26 at 03:01 PM. |
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2013-03-26, 03:23 PM | [Ignore Me] #8 | ||
Contributor General
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There was a question on a different thread somewhere to name the good outfits on Miller.
I named a VS one. Even though I play as TR I don't know the good TR outfits because I cant see what they do or how they do it but I could see what that VS outfit did because they did it to me. Outfits on your own empire seem anonymous but really they're not however you have to get inside to see exactly how they operate and what they achieve. I'm certain looking from outside they seem just like an amorphous lump. It was like this in PS1 as it is in PS2. |
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2013-03-26, 03:30 PM | [Ignore Me] #9 | ||
First Sergeant
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I don't think you understand that the difference between large outfits and zergs is organization. Yes, platoons like AOD on Mattherson throw out waypoints on occasion to get their massive tank zerg there. I have never seen a large outfit like TE do something anything nearly like that. It all comes down to organization, strategy, and communication. Zergs act like brainless tank armies that run around and half of the time are ghostcapping/steamrolling 3 or 4 guys who decide they want a few certs.
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2013-03-26, 03:47 PM | [Ignore Me] #10 | |||
Master Sergeant
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2013-03-26, 03:50 PM | [Ignore Me] #11 | |||
Major
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The reason there is always a fight at the crown is because you know without a shadow of a doubt that there will always be a fight there. If it was easier to see the flow of combat around the map it would be easier to have bigger fights. |
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2013-03-26, 04:50 PM | [Ignore Me] #12 | |||
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2013-03-26, 05:04 PM | [Ignore Me] #13 | |||
First Sergeant
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2013-03-26, 07:06 PM | [Ignore Me] #14 | |||
Sergeant Major
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I really disagree with the OP in this case. Sure some large outfits do zerg a lot, but there's usually a better plan then "Drown them in Men!" What you describe tends more to be a miss-prioritization of troops and resources, due to the map system not giving great info on enemy concentration.
See EVILPIG's comment here
If there are 3 TR at Indar excavation, they say the zerg has come. If there were 30 TR at Indar excavation, they say a fight has come. A small group of players who are outnumbered will always call the enemy "zerg". |
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2013-03-26, 09:48 PM | [Ignore Me] #15 | |||
Major
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No one is ever beaten by coordination or skill alone. It's only ever because of numbers OR use of OP abilities/weapons because a average person can't fathom they were out played on a level playing field. |
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