Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Batteries not included.
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
|
2013-04-01, 08:39 AM | [Ignore Me] #1 | ||
Contributor General
|
At least in population terms is PS2 attempting the impossible?
Regardless of optimisation have the devs been too agressive in attempting to get 2000 people onto a continent? Afrter all, because of that they have tried to spread the fighting out by having many outposts on a continent and by having many objectives within the spread out bases of which Amp Stations are the prime example. Even so, they must realise that when a continent is about to be captured the empires must logically concentrate so that the entire fight is ultimately contained within a single hex. I wonder whether a better discision would be to reduce the populations and to change things like base designs to have the single points of conflict producing more epic hard fought fights. |
||
|
2013-04-01, 08:55 AM | [Ignore Me] #3 | ||
id say no. was on miller last night and it was full with about another 50+ waiting in the VR training room to get on to a continent. the game runs ok to great if you rig is not 10 years old. mines a new one so runs spot on. the bases are fine bar the camping but but as time goes on they will sort this out, the game is still only a few months old. this new hex system will hopefully sort out a few problems with defense ect. id say this game is spot on for numbers of people. with maps this size you need a lot of people to make it feel like a real war. i tried Arma 3 and large maps with only a few players suck's. never find anyone to kill. though they do herd everyone to a point to fight over it is still to big. planetside 2 has a good mix of map size and population. i hope it gets bigger and bigger tbh.
__________________
Where Eagles Dare cossiephil http://www.twitch.tv/cossiephil http://www.youtube.com/user/cossiephil1 https://www.facebook.com/Guyvergamingtv |
|||
|
2013-04-01, 09:44 AM | [Ignore Me] #4 | |||
Sergeant
|
check out the footage from last nights massive assault - lol after we did this, the NC did the exact same thing and then the servers starting tripping out. Everyone started experiencing aloot of latency/ping. My fps was fine tho, bottlenecking a little bit on cpu at 27-34fps.. |
|||
|
2013-04-03, 01:41 AM | [Ignore Me] #9 | |||||
Major
|
...Sorry Barnies, you just get an oversized Hover MAX!
Watch the Skys, Watch the Seas, Watch the Depths, For the Enemy is COMING!!! |
|||||
|
2013-04-01, 10:31 AM | [Ignore Me] #10 | ||
Contributor General
|
Hmmm, ah well.
My thoughts were that the performance issues we're all seeing is not primarily to game optimisations but simply that we've run up against the limits of today's tech. I've read the descriptions of yesterday's fight on Miller/ Spec Ops where apparently rendering was down to several metres and hits took seconds before they registered. It seems to have been fierce battle which we want but without the 'issues'. I wonder whether it's possible to have both with the current numbers at least. |
||
|
2013-04-01, 10:41 AM | [Ignore Me] #11 | ||
Contributor Sergeant
|
Impossible, no. Difficult for the 90% of the playerbase without epic rigs to handle the CPU requirements. I think the game may have been a year or two early. Also, I don't think it was properly conveyed that the game was going to be majorly CPU dependent. Most gamers are used to having to have epic GPU's. This caused a perception issue that they're massive GPU rigs that get great FPS on other games would get the same on this one. It should have been stated more emphatically that this game is way heavier on the CPU.
I started playing Tech Test & Beta with an AMD 960T. I quickly figured out that it wasn't going to cut it. I upgraded to a i5-3570k. The difference is night and day. When I OC'd that to 4.4 compared to the stock, there was another huge jump in performance. Even in zerged biolabs I don't drop below 30fps and in the majority of fights I'm up over 70fps. It seems like new systems today (new CPUs specifically) should be able to handle the game without too many issues, it's the legacy systems out there that are having issues. Hopefully with more optimizations this will only get better. Unfortunately, there isn't much that they can do to support the older CPUs as the horsepower is just not there. That's why I say the game may have been a year or two early for the hardware that's currently in play... or may have overreached it's numbers a bit. |
||
|
2013-04-01, 01:03 PM | [Ignore Me] #12 | ||
Ambitious as hell? Ahead of it's time? Need a monster rig to run it?
Yep, it's a Planetside game alright... I know I bought my latest machine specifically with PS2 in mind. I'd be shocked if that wasn't true of many others here as well. The same was true with the original. |
|||
|
2013-04-01, 02:51 PM | [Ignore Me] #15 | |||
Sergeant
|
|
|||
|
|
Bookmarks |
|
|