Why do SOE keep adding generic weapons into the game? - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Does cannibalism give us grief points?
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2013-04-07, 06:03 AM   [Ignore Me] #1
EVILoHOMER
Major
 
Why do SOE keep adding generic weapons into the game?


I haven't played since December and I wont do because I found the weapon and base design to be boring. I keep getting emails on updates and every time it's loads of weapons that look exactly the same as before, only they have slightly different stats. It's so boring and at this rate in a few years there will be thousands of guns, all looking and playing the same.

Isn't the whole point of new content for it to be different? I was expecting something like TF2, instead we have programmer art weapons. I wouldn't be surprised if that is the case and SOE has moved the artists on.

Seriously TF2 PS2 up and let players make the weapons and submit them, they'd do a better job, it would free up resources and maybe then I'd get the underslung MCG, instead of hundreds of weapons that all look and play the same.
EVILoHOMER is offline  
Reply With Quote
Old 2013-04-07, 06:38 AM   [Ignore Me] #2
Phantomdestiny
Second Lieutenant
 
Phantomdestiny's Avatar
 
Re: Why do SOE keep adding generic weapons into the game?


they just added 2 set of different looking weapons like the smg's and the faction specific rocket launchers. and why do they do it actually as nothing to do with art team work management but with optimization with 2000 different looking player model the game would just crash
Phantomdestiny is offline  
Reply With Quote
Old 2013-04-07, 07:16 AM   [Ignore Me] #3
Sirisian
Colonel
 
Sirisian's Avatar
 
Re: Why do SOE keep adding generic weapons into the game?


Originally Posted by Phantomdestiny View Post
why do they do it actually as nothing to do with art team work management but with optimization with 2000 different looking player model the game would just crash
That's actually not much of an issue. If the engine has virtual texture mapping it's already streaming in the useful textures and the actual gun models are only around 30K triangles (probably around 0.7 MB of GPU memory per weapon for vertices and indexes). That and I doubt they're doing anything like instancing meaning they probably just brute force render everything.

It's really no different than say WoW where everyone has different armor and weapons. In PS2 you just have different classes with cosmetics and weapons with attachments. That and this is the same engine that will be running Everquest Next; a game that will feature very diverse player customization and equipment loadouts.

Originally Posted by EVILoHOMER View Post
I wouldn't be surprised if that is the case and SOE has moved the artists on.
Planetside 2 is possibly just a test for Everquest next, so you're probably not far off.

Last edited by Sirisian; 2013-04-07 at 07:18 AM.
Sirisian is offline  
Reply With Quote
Old 2013-04-08, 08:24 PM   [Ignore Me] #4
Frozenland
Private
 
Re: Why do SOE keep adding generic weapons into the game?


Originally Posted by Phantomdestiny View Post
they just added 2 set of different looking weapons like the smg's and the faction specific rocket launchers. and why do they do it actually as nothing to do with art team work management but with optimization with 2000 different looking player model the game would just crash
Well, i say they should make all the weapons look more different than the others. While in motion nobody really can tell the details on the weapons, so they can make the model renders not that well, but make it look good in first person.
Also they DO need to add variety to the weapons. I am so bored of bullet-shooting weapons, ESRLs are fine, SMG are meh. After all, PS2 is a futuristic shooter, so less modern FPS and more Quake series like please.
I think they are just too worried about the balance and forgot about diversity.
Frozenland is offline  
Reply With Quote
Old 2013-04-09, 01:34 AM   [Ignore Me] #5
Gonefshn
Contributor
Major
 
Gonefshn's Avatar
 
Re: Why do SOE keep adding generic weapons into the game?


Since the SMGs they have been stepping up the weapon design so each looks unique. Check out the new pump shotguns on the test server, very cool.
__________________
Gonefshn is offline  
Reply With Quote
Old 2013-04-07, 07:24 AM   [Ignore Me] #6
Sledgecrushr
Colonel
 
Re: Why do SOE keep adding generic weapons into the game?


What do you mean generic? Each factions weapons has a distinct look. Then you can slap on whatever camo you want for your wespon and armor to change its color.

I dont really have a problem with the bases either. I try not to get hung up in bio lab meat grinders because running around in there for hours on end I think would get boring.

I think you should give the game a try again.
Sledgecrushr is offline  
Reply With Quote
Old 2013-04-07, 07:48 AM   [Ignore Me] #7
VaderDSL
Private
 
Re: Why do SOE keep adding generic weapons into the game?


It's the trade off with having a F2P system imo. They have to release new content and a lot of it to entice sales via in game currency which costs real world currency.

If we had a sub based model only, there would probably be a couple of new weapons a year.
VaderDSL is offline  
Reply With Quote
Old 2013-04-07, 01:23 PM   [Ignore Me] #8
Rolfski
Major
 
Rolfski's Avatar
 
Re: Why do SOE keep adding generic weapons into the game?


They need to release guns to make money and tbh, the newer empire specific guns look a lot less generic compared to the arsenal at launch.

Having said that, I wish they would devote more time in making the current arsenal look more badass and add more customization options to it. I wouldn't even mind if they would monetize these added customization options as long as these are for looks only or can also be certed into.
Rolfski is offline  
Reply With Quote
Old 2013-04-07, 01:40 PM   [Ignore Me] #9
Snydenthur
Master Sergeant
 
Re: Why do SOE keep adding generic weapons into the game?


Can you imagine the cry on forums, if they added different weapons, more so if they added them for different factions? There would be thousands of players crying that x faction is overpowered. Or that the game is pay to win.
Snydenthur is offline  
Reply With Quote
Old 2013-04-07, 02:07 PM   [Ignore Me] #10
AThreatToYou
Major
 
AThreatToYou's Avatar
 
Re: Why do SOE keep adding generic weapons into the game?


The new weapons, aside from the LMG & and carbine, have been very unique. That is to say, half of them have been generic, the other half notsomuch.

Still, I want more fun stuff than this. Disc launchers, exploding gel guns, flak shotguns, lightning guns, flamers, bolter cannons...

Last edited by AThreatToYou; 2013-04-07 at 02:08 PM.
AThreatToYou is offline  
Reply With Quote
Old 2013-04-07, 02:41 PM   [Ignore Me] #11
ringring
Contributor
General
 
Re: Why do SOE keep adding generic weapons into the game?


Yea, the new weapons are not the same.

Tanks find it harder now.
Cloakers have fast ttk guns.
Shotguns (pumps) one hit you.

In short the game changes with every new release. And that's a problem imho, ttk's are getting shorter and short and there is always something new waiting to get you.

How are they going to keep up this pace of change.. will ttk's keep on getting shorter or will things be nerfed and will those things nerfed be the stuff I've bought.
__________________

Last edited by ringring; 2013-04-07 at 02:43 PM.
ringring is offline  
Reply With Quote
Old 2013-04-07, 04:06 PM   [Ignore Me] #12
Maidere
Sergeant
 
Re: Why do SOE keep adding generic weapons into the game?


Generic shooter with generic weapons. Cant see how it's wrong.

Planetside 2 is possibly just a test for Everquest next, so you're probably not far off.
Sounds about right. I think they have like 30-40 people working on the game right now, if not less.

Last edited by Maidere; 2013-04-07 at 04:08 PM.
Maidere is offline  
Reply With Quote
Old 2013-04-07, 09:07 PM   [Ignore Me] #13
camycamera
Major
 
camycamera's Avatar
 
Re: Why do SOE keep adding generic weapons into the game?


didn't they say they were going to add workshop support or something so people can make there own weapons? idk, i heard it somewhere.
camycamera is offline  
Reply With Quote
Old 2013-04-08, 02:32 AM   [Ignore Me] #14
Vashyo
First Sergeant
 
Vashyo's Avatar
 
Re: Why do SOE keep adding generic weapons into the game?


Originally Posted by camycamera View Post
didn't they say they were going to add workshop support or something so people can make there own weapons? idk, i heard it somewhere.
They adding in a way to make custom logos, but not guns...atleast not in the near future.



Wish they'd retouch some of the older models, the weapon variance is at the same level as AK47 and it's numerous variants, they're different but still share their original look.

Last edited by Vashyo; 2013-04-08 at 02:34 AM.
Vashyo is offline  
Reply With Quote
Old 2013-04-08, 05:44 PM   [Ignore Me] #15
Hamma
PSU Admin
 
Hamma's Avatar
 
Re: Why do SOE keep adding generic weapons into the game?


Short answer?

To make money, and keep supporting the game as well as make a profit. Not every weapon can be 100% unique.
__________________

PlanetSide Universe - Administrator / Site Owner - Contact @ PSU
Hamma Time - Evil Ranting Admin - DragonWolves - Commanding Officer
Hamma is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:38 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.