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2013-04-16, 01:39 PM | [Ignore Me] #1 | ||
Sergeant
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Ok so first of all night battles and day battles require no difference in play style because the dark of night is frankly not dark.
So here are my suggestions...(fired in the general direction of the Devs via twitter and posted here/PS2 Reddit) 1.Make night darker (again) or at least half what it was when it was dark? 2. Add much more lighting to all man made structures (Roads, bases, bridges, etc.) 3. Add terminal in bases that enemy infiltrators ONLY! (Otherwise some troll would switch em off or turn it into Zurvan Amp Disco Tech!?) can hack that shuts off base lights and spotlights. Allowing enemy to attack the base in pitch dark...giving them the advantage in sneaking in sunderers and taking down gens/shields especially if they have NVGs or NV Scopes. 4. SPOTLIGHTS! on towers, walls, base turret guns. On/off switchable (g key?) large alcatraz style spotlights. My idea is that enemy spotted by them are marked on map AND give cert bonus when killed just like from "Q" spotting (or perhaps better/longer lasting on map). 5. Vehicle mounted spotlights that go in a weapon mount (so anywhere there is a basalisk gun by default). So sunders, galaxies, magriders (prob better than basalisk anyways?), liberator tail (blind esfs? and spot ground infantry terminator 2 style). 6. Night Vision Goggles (NVG's) item or cert (pretty self explanitory) I think that is everything? Please discuss! +++Staticelf+++ Last edited by Staticelf; 2013-04-17 at 10:11 AM. |
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2013-04-16, 02:08 PM | [Ignore Me] #4 | ||
Sergeant
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Yes as with everything I'm sure this would take a lot of work...
BUT, it would totally change up the combat without having to buff or nerf any gun....or tank....or engineer turret....or (add in other thing everyone thinks needs buffing and/or nerfing here) Actually there would need to be one slight buff....weapon flashlights and vehicle headlights |
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2013-04-16, 02:17 PM | [Ignore Me] #6 | ||
Sergeant
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I'm just glad it has been 5 minutes and some body hasn't said "Just make your monitor darker.."
The point hopefully taken is that in my suggestion bases are lit very well (unless hacked) but areas away from bases will be very dark (unless lit up by sunderer spotlights catching the enemy in the open as they tried to sneak up and attack Snake Ravine Lookout from Crossroads Watchtower.) (My favorite place for a balanced combined arms battle in the open! As in not tanks blasting a tower while we cower inside / tanks left to time out at the foot of a bio lab while shotguns blast inside) Last edited by Staticelf; 2013-04-16 at 02:18 PM. |
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2013-04-16, 03:40 PM | [Ignore Me] #7 | |||
Staff Sergeant
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I'm a bit guilty of this but I wasn't trying to get any sort of advantage. Unless it's actually nighttime where I live, the room I play in has a good deal of light coming in. If Auraxis is dark and my room is bright, I get a lot of glare which makes it hard for me to see anything on my LCD monitor. It's a nice IPS with a matte screen but there's only so much I can do to mitigate glare. It's a cool idea but it has some drawbacks that are tough to overcome. 1.) You have to make it so players can't crank up brightness to get an advantage. 2.) Performance issues. 3.) Player conditions (like my glare problem). 4.) You have to have to walk this fine line of making it so new players without NV certifications can still participate in night battles while still giving some advantage to players who do(have NV). I think your infiltrator turning off the lights idea is actually a pretty good way to do that in some instances. Lastly, I'll say it's hard to tell from where we're sitting if a dark night was actually that popular among players. It adds a level of hardcore depth that may be a bit of a turn off for some. I for one like it. But putting it back into the game has some challenges that might not make it viable. I suppose you could violate my first condition and make it so that "dark nights" is an option you can somehow turn off and on from the client. If some players are into the cinematic experience and not too interested in min-maxing their play, then I don't see why the developers couldn't someday let the players decide for themselves. |
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2013-04-17, 07:52 AM | [Ignore Me] #9 | ||
Colonel
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I think if the differences between the dark of the night and a well lit interior are very big then folks who like to adjust gamma would be constantly messing with their gamma as they move from light to dark. With your gamma turned up all the way during the day the game is unplayably bright. If someone adjusts their gamma and goes inside a well lit building it should be unplayably bright. This would deter most people from messing with their gamma for a short very dark nightime cycle.
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2013-04-16, 02:59 PM | [Ignore Me] #14 | ||
Second Lieutenant
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Just remember more dynamic lights = more strain on PCs.
I would love nights to be darker and all of this, but I do understand their technical limitations. They are already pushing it with the amount of dynamic light in this game as it is. |
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