Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: can you guess what BFR stands for?
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
|
2013-04-22, 11:16 AM | [Ignore Me] #1 | ||
Contributor Major
|
More looking for efficiency of weapons being used/not used. I know Rocketpods, Shotguns, etc are used the most but that's because they're too good not to use.
Underutilized:
Overutilized:
Last edited by Assist; 2013-04-22 at 11:18 AM. |
||
|
2013-04-22, 12:21 PM | [Ignore Me] #4 | ||
Agree with you on concussion grenades; very nasty to be on the receiving end. Going to give these a try.
Also going to give the EMP grenade a try, as well as the heal grenade (not sure that I see many of these being used). And why don't people use more smoke? Not that common. Also underutilised are AV MAXes. Can understand that there aren't many TR AV MAXes around (who would want to use the Pounder?), but the Falcon and Comet are pretty decent in a variety of situations. |
|||
|
2013-04-22, 01:37 PM | [Ignore Me] #5 | ||
Concussions:
"Oh shit, LAG spike, wait no, fuckfuckfuck" The heal grenade is neat, but underwhelming. #1 I throw it thinking it's a real nade #2 Bouncing makes it hard to get in the right spot because: #3 People move and die a bit too fast to really make good use of it They should make it sticky and I think it would be a lot better.
__________________
All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. Last edited by Rbstr; 2013-04-22 at 01:42 PM. |
|||
|
2013-04-22, 02:20 PM | [Ignore Me] #8 | |||
Master Sergeant
|
The one that pisses me off the most is the halbred, as it's literally impossible for a lock-on rocketlauncher heavy to take on a tank if it has one. It seems to have no drop and little to no travel time. You just click on that guy trying to lock onto you (since he can't move, he's busy locking-on), and the threats instantly gone. And that's from a weapon that is intended to be anti-armor. |
|||
|
2013-04-22, 03:28 PM | [Ignore Me] #9 | |||
First Sergeant
|
2)No one uses EMP grenades because no one plays infiltrator, and when they to, I bet there is almost NO ONE who actually runs any of the infiltrator grenades. 3) I see it all of the time, I tend to be one. 4)Fl4shlite iz OP wit itz mlgquikscopinxx420 n blndng pwnageon dem 1) I don't really find those to be too overused. They have their uses, and that's when they're used. 2) Read above 3) Definitely not a problem IMO |
|||
|
2013-04-22, 10:01 PM | [Ignore Me] #10 | ||
Major
|
Most under-utilized is definitely the high level proximity repair on the Sunderer, nobody bothers to max this out. When maxed out, a single proximity repair bus can make a battle bus phalanx an unstoppable force that can bring you the fight all the way up to the enemy warp gate as shown in this video :
|
||
|
2013-04-22, 10:13 PM | [Ignore Me] #11 | ||
Lieutenant Colonel
|
Ummm what?????? I completely believe that you might wish more people did it. But its not "under utilized" - people dont do it because they rationally decide not too. -**its not fun for most people** -half the MAX damage is from friendly fire it often seems -many MAX players are idiots What I really hate is when Im playing an engineer and and a MAX keep bothering ing me for reps. Finally I rep him and he runs out in front of me , blocks my shot and takes craxzy damage from the enemy - then he wants repped again.
__________________
Wherever you went - Here you are. |
||
|
2013-04-22, 10:28 PM | [Ignore Me] #12 | |||
Contributor Major
|
All I ever hear in fights is MAX's screaming for repairs and infantry whining for ammo... |
|||
|
2013-04-22, 10:45 PM | [Ignore Me] #13 | |||
Master Sergeant
|
If I do see a good max player, I might commit myself to fixing it for some time. Or if there are too many friendlies running in front of me while I'm shooting, I can take a break to avoid getting my guns locked. So committed max repairers aren't under utilized, but good max players are too rare. |
|||
|
2013-04-22, 10:29 PM | [Ignore Me] #14 | ||||
Major
|
2. Well they are good even if you don't toss it in a room full a casual players. As they do disorient you a bit and makes it harder to see so less chance for them to hit you. 3. I have always wondered can you see some one have a flash light on or not? Never seen anyone with a flash light so...
2. Yes because every one that play sniper is bad at aiming If that was the case I would never been killed by a bolt action rifle. Oh wait I have. 3. Even if dumb fire rocket launchers are a bit lame to kill infantry with in CQC it's a valid tactic. Besides you usually have time to strafe out of the hit radius if you see when they are firing it anyway. ------------------------------------------------ But yes IMO shot guns are the worst weapon in the game. And TBH they have way too long range when using slug ammo. |
||||
|
|
Bookmarks |
|
|