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Old 2013-04-26, 10:53 PM   [Ignore Me] #1
hashish
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New Max Updates on Test Server


As usual VS get the worst weapon, and no special ability.. Really unfair on Vanu, always get the worst

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Old 2013-04-26, 11:14 PM   [Ignore Me] #2
Kail
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Re: New Max Updates on Test Server


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Old 2013-04-26, 11:30 PM   [Ignore Me] #3
Quard
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Re: New Max Updates on Test Server


What's the point of public test then? To tease us?
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This is the last VIP post in this thread.   Old 2013-04-27, 12:15 AM   [Ignore Me] #4
Higby
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Re: New Max Updates on Test Server


Originally Posted by Quard View Post
What's the point of public test then? To tease us?
No, not at all. Public Test sits in a sequence of servers that features and content go through before going to live. It's not the first stop, though. In fact, it's about 3 environments behind the latest data that the team is working on day to day, and as things are ready they're promoted up the chain to eventually go live, and ideally go through a finer and finer tooth comb along the way, scraping away all the bugs and problems as they do. Often, due to the way that data promotion works, problems still get on test server, but it's a lot more stable and error free than the dev working branches, which with dozens of people making hundreds and sometimes thousands of changes to a day, can be quite chaotic.

Our goal with test is of course to keep it as up-to-date with the latest and greatest, so we have more time to integrate feedback and tune based on real world usage, but we can't keep it on the bleeding edge and ever have something that can be counted on to be remotely stable.

Last edited by Higby; 2013-04-27 at 12:17 AM.
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Old 2013-04-27, 11:20 AM   [Ignore Me] #5
Assist
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Re: New Max Updates on Test Server


Originally Posted by Higby View Post
No, not at all. Public Test sits in a sequence of servers that features and content go through before going to live. It's not the first stop, though. In fact, it's about 3 environments behind the latest data that the team is working on day to day, and as things are ready they're promoted up the chain to eventually go live, and ideally go through a finer and finer tooth comb along the way, scraping away all the bugs and problems as they do. Often, due to the way that data promotion works, problems still get on test server, but it's a lot more stable and error free than the dev working branches, which with dozens of people making hundreds and sometimes thousands of changes to a day, can be quite chaotic.

Our goal with test is of course to keep it as up-to-date with the latest and greatest, so we have more time to integrate feedback and tune based on real world usage, but we can't keep it on the bleeding edge and ever have something that can be counted on to be remotely stable.
You missed the important part of the OP. Why are you giving that Vanu the "jack of all trades" ability? It's not exciting or interesting. Most players when given the choice are going to choose the offensive or defensive ability, not the one that's 50% of each.
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Old 2013-04-27, 01:34 PM   [Ignore Me] #6
Timealude
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Re: New Max Updates on Test Server


Originally Posted by Assist View Post
You missed the important part of the OP. Why are you giving that Vanu the "jack of all trades" ability? It's not exciting or interesting. Most players when given the choice are going to choose the offensive or defensive ability, not the one that's 50% of each.
I think its pretty interesting when you can insta gib people atm with flamethrowers when ZOE mod is on. There are videos that have been popping up showing off how OP the ZOE module is atm..
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Old 2013-04-29, 02:40 PM   [Ignore Me] #7
Varsam
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Re: New Max Updates on Test Server


Originally Posted by Assist View Post
You missed the important part of the OP. Why are you giving that Vanu the "jack of all trades" ability? It's not exciting or interesting. Most players when given the choice are going to choose the offensive or defensive ability, not the one that's 50% of each.
I wouldn't call it defensive at all, as it increases incoming damage. It's very movement based, a quality that the other two abilities distinctly lack.
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Old 2013-04-27, 11:55 AM   [Ignore Me] #8
moosepoop
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Re: New Max Updates on Test Server


Originally Posted by Higby View Post
No, not at all. Public Test sits in a sequence of servers that features and content go through before going to live. It's not the first stop, though. In fact, it's about 3 environments behind the latest data that the team is working on day to day, and as things are ready they're promoted up the chain to eventually go live, and ideally go through a finer and finer tooth comb along the way, scraping away all the bugs and problems as they do. Often, due to the way that data promotion works, problems still get on test server, but it's a lot more stable and error free than the dev working branches, which with dozens of people making hundreds and sometimes thousands of changes to a day, can be quite chaotic.

Our goal with test is of course to keep it as up-to-date with the latest and greatest, so we have more time to integrate feedback and tune based on real world usage, but we can't keep it on the bleeding edge and ever have something that can be counted on to be remotely stable.
thank you for telling us, this is really great information,
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Old 2013-05-12, 02:49 AM   [Ignore Me] #9
HelpLuperza
Corporal
 
Re: New Max Updates on Test Server


Originally Posted by Higby View Post
No, not at all. Public Test sits in a sequence of servers that features and content go through before going to live. It's not the first stop, though. In fact, it's about 3 environments behind the latest data that the team is working on day to day, and as things are ready they're promoted up the chain to eventually go live, and ideally go through a finer and finer tooth comb along the way, scraping away all the bugs and problems as they do. Often, due to the way that data promotion works, problems still get on test server, but it's a lot more stable and error free than the dev working branches, which with dozens of people making hundreds and sometimes thousands of changes to a day, can be quite chaotic.

Our goal with test is of course to keep it as up-to-date with the latest and greatest, so we have more time to integrate feedback and tune based on real world usage, but we can't keep it on the bleeding edge and ever have something that can be counted on to be remotely stable.
Hey, does anyone know what Higby means by and environment? I have heard the computing term before, but I wanted to make sure I understood what he was saying as their is more than one definition out their for a computing environment.
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Old 2013-05-12, 03:18 AM   [Ignore Me] #10
EvilNinjadude
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Re: New Max Updates on Test Server


Originally Posted by HelpLuperza View Post
Hey, does anyone know what Higby means by an environment? I have heard the computing term before, but I wanted to make sure I understood what he was saying as their is more than one definition out their for a computing environment.
I'm a noob, and haven't heard it before, but right now I assume that builds are being classified with stability. First a feature is implemented, then tested, then fixed, then looked at critically, and eventually it is declared sound enough to be moved onto the PTS. Each environment then corresponding to a stage of un-borkedness... or something like that.
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Old 2013-04-26, 11:28 PM   [Ignore Me] #11
DirtyBird
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Re: New Max Updates on Test Server


Looks like old footage compared to what I saw today.
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Old 2013-04-27, 12:28 AM   [Ignore Me] #12
EvilNinjadude
Second Lieutenant
 
Re: New Max Updates on Test Server


You can still tell us what you have planned/implemented RIGHT NOW, and tell us what you have NOT done yet, with each set of patch notes.

For example: We've put in the weapon, and it works and is animated, BUT we have not done full balancing yet in this build/The hit detection of this weapon isn't complete (see Flamethrowers). Putting this on each set of PTS patch notes would help the community know what to expect and what not to expect.
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Old 2013-04-27, 12:32 PM   [Ignore Me] #13
Kail
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Re: New Max Updates on Test Server


Originally Posted by EvilNinjadude View Post
You can still tell us what you have planned/implemented RIGHT NOW, and tell us what you have NOT done yet, with each set of patch notes.

For example: We've put in the weapon, and it works and is animated, BUT we have not done full balancing yet in this build/The hit detection of this weapon isn't complete (see Flamethrowers). Putting this on each set of PTS patch notes would help the community know what to expect and what not to expect.
But they have, though - when the PTS first went up, it was for Hex change testing. A few days ago they got the Harrasser up for people to start giving feedback, and just last night they got all the MAX abilities and weapons officially up with a first pass. Extra stuff sneaks on to the PTS all the time (Hossin warp button, tutorial, etc). Sometimes it's just not worth it to patch the PTS to remove it, like the MAX weapons for the last few days.

I don't mean to come across like I'm jumping on you or anything, I'm just super annoyed at the video for being unable to tell that maybe, just maybe, being able to kill a tank in a few seconds or being able to 1-salvo another max MIGHT mean the weapon hasn't been actually tuned yet.

"VS get ... nothing"

Last edited by Kail; 2013-04-27 at 12:34 PM.
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Old 2013-04-27, 12:55 PM   [Ignore Me] #14
moosepoop
Captain
 
Re: New Max Updates on Test Server


Originally Posted by Kail View Post

"VS get ... nothing"
quit whining, your max get supersayan speed hack mode.
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Old 2013-04-27, 02:23 PM   [Ignore Me] #15
EvilNinjadude
Second Lieutenant
 
Re: New Max Updates on Test Server


Originally Posted by Kail View Post
I don't mean to come across like I'm jumping on you or anything.
I've had more offensive stuff thrown at me, thanks though.
Originally Posted by Kail View Post
But they have, though - when the PTS first went up, it was for Hex change testing. A few days ago they got the Harrasser up for people to start giving feedback, and just last night they got all the MAX abilities and weapons officially up with a first pass. Extra stuff sneaks on to the PTS all the time (Hossin warp button, tutorial, etc). Sometimes it's just not worth it to patch the PTS to remove it, like the MAX weapons for the last few days.

I'm just super annoyed at the video for being unable to tell that maybe, just maybe, being able to kill a tank in a few seconds or being able to 1-salvo another max MIGHT mean the weapon hasn't been actually tuned yet.
Fellow smart person, I hate to break it to you... not everyone is. There will always be people who shout X IS OP This game SUCKS and proceed to spread their complaints around the entire forum. They don't even need to have tested it themselves, they just collect general impressions, exaggerate them and then let the QQ flow.

Doing this to the patch notes will simply give SOE something to point to: "Look here, we're not done yet, no need to GO ON A BLOODY CRUSADE quite yet".


I'm not sure if people actually listen to those trolls, but them existing certainly has no positive effects. Feed them less, and nobody will feel worse for it.

Originally Posted by moosepoop View Post
quit whining, your max get supersayan speed hack mode.
QUOTATION MARKS. And an emote. Aren't your ears bursting from the sirens of your sarcasm detector? Or did you misplace yours?
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