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2013-05-01, 06:17 PM | [Ignore Me] #1 | |||
PSU Admin
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http://forums.station.sony.com/ps2/i...d-when.121748/
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PlanetSide Universe - Administrator / Site Owner - Contact @ PSU Hamma Time - Evil Ranting Admin - DragonWolves - Commanding Officer Last edited by Hamma; 2013-05-01 at 06:18 PM. |
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2013-05-01, 06:40 PM | [Ignore Me] #2 | ||
Contributor Lieutenant Colonel
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Great additions to GU08.
Not so great time its being released @ 10PM AEST Now if they would just use the same functionality to allow us to change squad colors in platoons. Or at the very least, make Charlie squad anything but VS purple plz. Last edited by DirtyBird; 2013-05-01 at 06:42 PM. |
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2013-05-01, 07:25 PM | [Ignore Me] #6 | |||
Corporal
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I have mixed feelings about them not including MAX ES abilities in this patch. On the one hand it was supposed to be a "MAX GU", on the other I was disappointed to see TR MAX Lockdown without animated spikes actually bolting it to the ground, so hopefully they will take their time and add that |
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2013-05-02, 04:38 AM | [Ignore Me] #9 | ||||
Sergeant Major
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250 cert carbine = The long range hard hitting gun for that faction. NC get ACX11 for 200 dmg (avg dmg 167) VS get Pulsar C for 167 dmg (avg dmg 143) TR get the T5AMC but it doesnt have increased dmg. Im annoyed at 08... Max update pushed back FUCKING AGAIN !!!!! How much tweaking do they need. They should give an exact breakdown of what they are tweaking between current PTS and what they plan on doing to the Max update. I think we should all get 1 arm of the new weapons for free for fucking us around so much with Maxes.
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Last edited by Koadster; 2013-05-02 at 04:41 AM. |
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2013-05-02, 09:24 AM | [Ignore Me] #10 | |||
Corporal
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Some would argue that hard-hitting weapons is an NC trait, but it's already invalidated by VS getting a 167 dmg Pulsar C and NC getting a 143 dmg GD-7F. Last edited by Corvo; 2013-05-02 at 09:32 AM. |
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2013-05-01, 08:23 PM | [Ignore Me] #11 | ||
Right on time it seems. Here's hoping we actually get detailed patch notes about the weapon and attachment changes.
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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2013-05-01, 08:55 PM | [Ignore Me] #15 | ||
First Sergeant
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Without quoting numbers of TTK on individual weapons (because to be fair I don't care - I use what feels right for my play style not necessarily which kills fastest) - I think on face value of the attachment changes they're trying to give each class of weapon more of a unique feel; might mean abit of relearning a few of them and finding new set ups but anything that increases the gap in the "feel factor" between types I think is a good step.
Looking forward to pretty much everything in this patch! Last edited by Carbon Copied; 2013-05-01 at 08:57 PM. |
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