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2013-05-04, 06:55 AM | [Ignore Me] #1 | ||
Master Sergeant
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So... these things seemed really neat. But then I got into the game and got one-shot by it as an infantry. Twice. Certainly it wasn't a fluke the second time. It said I had taken damage from both arms, but I still call it a one-shot because I had absolutely no chance to respond.
Do ALL of the new AV Max weapons one-shot infantry like that? If so, that's ridiculous, because point blank you have absolutely no chance. I really hate this about all types of AV projectile weapons; they're just too easy to use to kill infantry with. This applies to all rocket launchers, the halbred, the fury... But this being an AV MAX specifically ticks me off. If I equipped my dual pounders, I would have nowhere near the same results, even if the infantry are point blank. Not to mention that the pounders suck at what they're designed at as well. |
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2013-05-04, 07:14 AM | [Ignore Me] #3 | ||
they gave tanks that new resistence to most weapons less versus AV weapons, they really should have something similar for infantry vs AV weapons. Trade offs plain and simple like PS1.
"oh how can a person take a full AV high damage round"?, simple Infantry shields should be attuned to be more anti-vehicle explosive resistant.
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"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms |
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2013-05-04, 07:53 AM | [Ignore Me] #4 | |||
Master Sergeant
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And you're right, that new resist thing seemed to be a step in the right direction for keeping each weapon in line versus every unit type. |
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2013-05-04, 08:58 AM | [Ignore Me] #8 | ||
None of the MAX AV weapons "one shot" infantry. (Edit - I haven't tried the new VS AV weapon fully charged, so I could be wrong here)
BUT the Falcon (the original NC AV weapon) has always been able to 2 shot infantry, so if you are running dual it is a "one salvo" kill; guaranteed if you land both shots. Somewhat balanced by the projectile drop and low splash damage, as well as the slow fire rate. And it's pretty difficult to use for CQC. The new NC Raven also "one salvo" kills infantry (tested dozens and dozens of times in VR). But according to the in game stats, it does 490 damage, so 2 hits shouldn't get the kill (except infils) - something wrong here, and SoE MUST reduce the actual damage as Dual Ravens are insanely OP against infantry at medium and long range as they are now as they are super accurate. I feel for the TR with the lame Pounder, but at least the Fracture looks promising. Last edited by psijaka; 2013-05-04 at 09:02 AM. |
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2013-05-04, 09:02 AM | [Ignore Me] #9 | |||
Master Sergeant
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Pretty typical for new weapons, though. Being ridiculously over the top. |
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2013-05-04, 09:09 AM | [Ignore Me] #10 | |||
Damage should be reduced below 490; say 440 or less IMO, to prevent one salvo infiltrator kills. You shouldn't be able to "easy mode" snipe with an AV weapon whilst being virtually invulnerable to most return fire in a MAX suit; simple as that. Edit - Falcon currently does a whopping 850 damage, according to the in game stats. Almost a one shot kill, but not quite. But splash damage has been reduced substantially, which is a good call. Makes the Falcon more useful against armour, whilst not really changing it's effectiveness against infantry. Increasing the benefits of a direct hit whilst reducing the benefits of a near miss rewards skill and is the sort of change that I approve of. Last edited by psijaka; 2013-05-04 at 09:14 AM. |
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2013-05-04, 01:03 PM | [Ignore Me] #14 | ||
VS Maxes seemed extra deadly when I played my VS, or when I went against them with my primary (TR). I did have some brutally nice kills of my own with the Fracture ..... so, I assume the new stuff (Max) is all universally a bit OP (only for a limited time).
I enjoy a good conspiracy theorey. However, it's plausible that SOE puts out new weapons (or vehicles) that lean towards the OP-side ......once the bitchin' mountain starts to grow significantly past sales of said new item ....... BOOM ....... the Nerf cannon puts the lastest OP cash cow back into the somewhat more equally balanced (counterable) weapon/vehicle pool ...... seems to be the M.O. of SOE's business model. With a Massive "FREE"-to-Play game ..... they got$ta $queeze the revenue stream$ as best they can. $eem$ they are. Last edited by Chaff; 2013-05-04 at 01:10 PM. |
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2013-05-04, 01:12 PM | [Ignore Me] #15 | ||
Checked this out in the VR room.
The TR Fracture launchers take two volleys to kill infantry not one. However given the accuracy and rate of fire hitting a second shot is easy. the Vanu max cold not even kill an infantry with an entire clip of regular shots from both weapons. And even charged shots don't kill them. In fact I don't even think 2 volleys of charged shots took them out. The NC max one shots and is way too powerful. The TR max is still insanely good against infantry. The Vanu max new weapons are garbage against infantry.
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