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PSU: my quote was rejected, you must be hacking you n00b!
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2013-07-16, 08:03 PM | [Ignore Me] #1 | |||
PSU Admin
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http://www.reddit.com/r/Planetside/c...ximity/cb3ymoe
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2013-07-16, 08:08 PM | [Ignore Me] #2 | |||
Master Sergeant
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2013-07-16, 08:18 PM | [Ignore Me] #3 | |||
Private
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Last edited by Purestorm; 2013-07-16 at 08:24 PM. |
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2013-07-17, 10:30 PM | [Ignore Me] #8 | ||
Second Lieutenant
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This squad XP bonus is something similar to what PS1 had where the blue waypoint would indicate the averaged out location of a squad (maybe platoon too but I don't remember)? Now sounds like it might be SL place-able now though. What kind of radius are we talking about for the bonus to kick in?
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2013-07-18, 04:56 AM | [Ignore Me] #9 | |||
Contributor General
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2013-07-18, 10:06 AM | [Ignore Me] #10 | ||
First Sergeant
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Q'ing a vehicle and being able to set it as the objective would be huge. If you could also implement multiple squad waypoints along with it, fantastic, with each having a number to go along with it for sequencing of priority or for path of travel you would like everyone to take. Hell, give a minor xp bonus for anyone in the squad that follows it for further incentive. The radius for the bonus squad xp could be difficult depending on how and what the squad is running. Infantry squad, Squad of armor or air, would all require a different size radius or find a happy medium for them all.
Another thing I wish they would add, unless i just missed it in the last patch, is an icon added or differentiated for idenitify types of friendly sunderers on the radar. Would make idenitifying ammo/deployed ams/repair sundies that much quicker and cut down on wasted time. I would also like to see a flashing of a friendly sundy that is currently under attack on the radar as well. Just like we see generators when they are hacked. Last edited by CraazyCanuck; 2013-07-18 at 10:09 AM. |
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