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2013-08-09, 02:43 PM | [Ignore Me] #1 | ||
Major
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The most heard complaint about guns in this game is that they look & feel too similar but also perform too similar. To change that, a lot can already be gained with relatively little effort in the balance/statistics or performance department.
The class to start with is TR LMG's because they suffer from this the most imo. They should be very good in a specific role while sucking at another. This is unfortunately not the case with TR LMG's atm:
Below are some ideas for TR LMG performance changes. Warning: other factions LMG's need changes as well to balance this out (VS Ursa would be UP vs new TMG-50), but TR LMG seems to be the weapon class that needs most fixing:
Btw all guns need access to 2x reflex. CQB to mid range guns need access to 1x reflex as well. And please, state very clear roles in the gun description mouse-over that should include recoil stats as well. People pay money for these guns and should be well-informed when buying them. Last edited by Rolfski; 2013-08-10 at 07:17 AM. |
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2013-08-09, 03:19 PM | [Ignore Me] #2 | ||
Contributor General
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I've played with the Carv, The Carv-s and the Rhino.
The Carv-S was the only one I didn't like and to my eyes seemed like a downgrade to the Carv. The Rhino suited me well and that's the gun I generally recommend if anyone asks me. Having said all of that, I would need some persuading that a buff for any of these guns is needed. I'm not the best, far from it but I did ok with them. |
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2013-08-09, 04:31 PM | [Ignore Me] #4 | ||
Lieutenant Colonel
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Ive been using the MCG lately.
Who cares abut other LMGs when you have that beast? 90% of the time it probably the best gun in the whole game that anyone could hope to be holding.
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Wherever you went - Here you are. Last edited by Ghoest9; 2013-08-09 at 04:32 PM. |
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2013-08-09, 08:27 PM | [Ignore Me] #8 | ||
Captain
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The tr has only 2 lmg.
Tmg-50 for long range. Msw-r for close range. End of discussion, all the others are not worth to get it, 100 certs the msw-r and 500 the tmg-50. I have all of then (not the m32 bull because it is pointless) and they just plain suck bad, I can get some kills with the rhino, but I still like the msw-r and the tmg-50 more. The t9 carv since the nerf, you can't hit more then two bullets in the same target in the same burst unless you have a foregrip on it. It is just bad, real bad. I made a Vanu on the test server, I really can't believe they have all that variety of lmg while we only got two real options. They even have a lmg with the same status as the msw-r, but with 0,75 move speed while ads! And it is not the best in the VS arsenal!
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In planetside since the close beta of the first game! Outfit Brasileira de Planetside 2 |
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2013-08-10, 05:22 PM | [Ignore Me] #9 | |||
The TMG-50 is a very decent mid range gun, it does not do what it says on the tin however.
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2013-08-11, 06:40 PM | [Ignore Me] #10 | |||
Staff Sergeant
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2013-08-10, 04:40 PM | [Ignore Me] #12 | ||
Major
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I would like some feedback about the proposed changes please. Are very clear and specific roles for guns welcome at all (like TR LMG's in this topic) and if yes, would you agree with the direction proposed?
This topic got down-voted on reddit but I'm having a hard time understanding why. Guess I wasn't clear enough about all factions needing these changes but the question still stands: Why would you invest in guns if they all performed the same with only minor differences? Just to get multiple Auraxium medals? For me, that doesn't cut it. I prefer very clear, specific roles for guns but maybe I'm a minority. |
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2013-08-11, 07:50 PM | [Ignore Me] #13 | ||
Sergeant
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As someone who plays primarily as NC, I have to call bullshit on the claim that TR has no good long range LMGs. TR gets more headshots with LMGs on me that I ever get with my NC6 SAW or VS ever gets on me. That implies they are the most accurate. I love the TMG 50. I find it much easier to get mid to long range kills than my fully certed NC6 Gauss SAW. And the TMG 50 is better at close range.
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2013-08-11, 10:36 PM | [Ignore Me] #14 | ||
Private
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I think TR LMG's are underwhelming, and they do need a bit of diversification, just like the NC vehicles (especially the vanguard) could use a bit of a change.
Currently TR weaponry looks and sounds identical, and it feels pretty bland to use. I don't enjoy playing TR HA, except for the striker. I think the data that has come out will be useful (CHEERS ORACLE OF DEATH) in exposing areas that could be changed/diversified. Balance is a two way street, and if the TR weaponry is brought into line, I would expect certain other areas that are outperforming (read TR vehicle weaponry) be brought into line with the NC/VS options. |
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2013-08-12, 11:17 AM | [Ignore Me] #15 | |||
Private
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