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2013-08-14, 11:24 AM | [Ignore Me] #1 | ||
Lattice is a love or hate mechanic. What if we had the best of both? How would you all feel about events where the Lattice drops and conts become purely adjacency?
An immediate example would be changing Territory alerts to adjacency. Thoughts or ideas?
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2013-08-14, 12:39 PM | [Ignore Me] #2 | ||
Major
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I am a fan of lattice on indar, esamir. However, i quite like amerish as it is. I think in time it would be nice to introduce new conts, some with different capping strategy involved so we have more uniqueness to the conts.
As for the events, i really hate the events more and more i play. They're just a filler once global cont capping comes in and when people start arguing over where an empire should attack during an alert it just gets on my tits lol they're worthless. |
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2013-08-14, 01:48 PM | [Ignore Me] #5 | ||
First Sergeant
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Agreed....though I've never been a fan of the lettuce so I already had a dog in the fight. It just seems very stale at the moment. Same fights....same bases...as predicted.
I preferred the old hex-system, the one that made sense to me, with influence, and keeping people on point. The more influence you had, the more people you had on point, the faster the cap. If you weren't covering these avenues you were likely to get farmed by defenders if they were skilled. Seemed to make perfect sense to me, but whatever. We're stuck with what we have, and I still have fun, but I would love to see some dynamics to the lettuce. Some of the links, or lack-of, just make no sense. At least we had a warp-gate rotation to freshen it up a bit. |
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2013-08-14, 02:39 PM | [Ignore Me] #8 | ||
Major
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Last edited by Rolfski; 2013-08-16 at 12:52 PM. |
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2013-08-14, 03:31 PM | [Ignore Me] #9 | ||
Staff Sergeant
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I think they should combine both and have a hybrid which would be a clear improvement from the old PS1 version we have now. Let you cap anything via adjacency but not get resources unless you are connected to the lattice. And resources should be made way more important and actually be the purpose of the war as the devs are currently working on.
Last edited by Livefire; 2013-08-14 at 03:33 PM. |
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2013-08-14, 03:48 PM | [Ignore Me] #10 | |||
Major
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2013-08-15, 07:13 PM | [Ignore Me] #11 | |||
Corporal
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2013-08-15, 08:11 PM | [Ignore Me] #12 | |||
EDIT: Elaboration: PS1 Lattice:
PS2 Lattice:
So in short, the "value of resources (benefits)" is just one of seven components making a proper PS1 lattice. Although, my personal opinion, - no matter how hartd you try you'll never make resources count unless it cots 100% of your resource pool to pull a vehicle. But that typically ends with whine (reasonable, I should point out) on the community's side. Last edited by NewSith; 2013-08-15 at 08:42 PM. |
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2013-08-16, 02:13 PM | [Ignore Me] #13 | |||
Staff Sergeant
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If the game were optimized a little better to afford more fps during large fights, most people would have no problem with lattice.
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