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2013-08-17, 01:38 PM | [Ignore Me] #1 | ||
http://www.oculusvr.com/ Or
http://www.tomshardware.com/news/vr-...ing,23851.html I think this kind of device would be pretty nice. Especially since it gives you a new control method. Your head. It would make sniping a lot easier. And would be pretty nice compared to and in addition to your mouse. Hypothetically that is. the concept isn't just 3d. It's 3d and an input device! This is besides the fact that I only use linux now and the game isn't compatible yet. 8) But we can dream. Last edited by Ait'al; 2013-08-17 at 02:02 PM. |
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2013-08-17, 06:52 PM | [Ignore Me] #4 | |||
Sergeant Major
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I certainty can't imagine this being implemented into PS2 on the soul concept that it would give rich people an edge (and therefor pay to win). If the price tag came down to around the early doubles then maybe (but even then I doubt new hardware will be added to older games for years down the line). |
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2013-08-17, 07:03 PM | [Ignore Me] #5 | ||
Sergeant
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Given the lack for joystick support, I'd say:
NEVER happening. (I recall Higby saying something along the line of "Joystick support ? Ye i got one right here... we're definately working on it" before the tech test.) Besides, Occulus is still only a gimmick like google glass is. It's a fancy 'new' concept that's still to take off with the masses. Last edited by Greenthy; 2013-08-17 at 07:05 PM. |
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2013-08-17, 09:01 PM | [Ignore Me] #8 | |||
Sergeant Major
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Unless they drop the price to early double digits and slap on a spot on the towers for it then it's not going to be in 90% of games. And since average gamers play a lot of games there's no reason to implant it for PS2 until that happens. But more then that it's a head piece that's simply "cool" until it gets old. Then people will realize they can't see what's going on in the room which means possible accidental spills of drinks, not finding a nearby drink/snack, not looking at the keyboard (could use a controller but then it takes longer to type as you have to put it down and then type and then pick it up which leaves you exposed the entire time. Plus the removal of the headset to see the keys). Just too many flaws. Good for a game for a few hours every other day with superb graphics but not so good for a game that one plays a lot (PS2. WoW. Etc). And then there's the other none headset stuff you put on. Are you going to be sitting on a chair with that thing on your waist? How about the shoes that you have to put on which means not being comfortable without them (I myself prefer to have freedom of movement and what to wear in my house). Of course those could be extra's but you see where I'm going with this. Last edited by Taramafor; 2013-08-17 at 09:12 PM. |
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2013-08-17, 11:52 PM | [Ignore Me] #9 | |||
Colonel
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What? They haven't released the price of the commercial one yet. It's been rumored to be less than 300 USD.
I'll be buying an Oculus Rift as will a few of my friends. Having support at least for the final release will be nice. That will be in like a year probably.
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2013-08-18, 09:36 PM | [Ignore Me] #10 | |||
Staff Sergeant
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2013-08-18, 10:19 PM | [Ignore Me] #11 | ||
Sergeant Major
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Actually, only really had time to glance at it. Didn't realize that round thing was part of the entire machine.
That aside I'm trying to focus on the head piece being used on its own. And Sirisian, that's still more then most people can afford. Or at least willing to pay. Also, not everyone can type without looking at the keyboard. Monitor is easy, you just move your eyes down. So it's plenty different. It could theoretically be "done" in a few years but I imagine there will be bugs to work out and compatibility issues and all the rest of it. Unless you want a monitor version of vista, it's probably going to be 4 years down the line. At least being sold publicly with success at a price that the average gamer might be willing to pay. In the end though I see it working out like this. Like windows 8. It looks fancy but somehow I doubt it has anything to offer other then that. Simply money blown on simple eye candy alone and how many casual gamers are willing to spend money on just that alone? Most casual gamers already get consoles to save money and sacrifice the higher graphics we get on PC's (otherwise they'd get one and plug in a gamepad). While on that topic, monitors on your eyes might make a game look worse, not better, depending on the graphics settings on that game (pixels. Eek.) It comes down to graphics on games to begin with as well as a head piece that improves them (but really just makes it more noticeable). I think PS2 can get away with using it without looking ugly though. But I'm sure there's plenty of games that'll use better graphics to take full advantage of it. I'm probably a little biased as it favors people with mics of which I cannot use and will only handicap keyboard uses that must type to give info. If only there was an easy way of typing without looking. Last edited by Taramafor; 2013-08-18 at 10:41 PM. |
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2013-08-21, 03:04 AM | [Ignore Me] #12 | ||
Actually, the typing without looking would be good. It would be proper typing lessons. You can see the results on the screen but not your hands. Everyone might suddenly develop excellent typing skills all of a sudden! 8)
And they are selling the development kit for 300$. I have no idea what that says for retail. I think you can get them now but they are only 720p and whatnot. People say they make you dizzy a bit etc. So.... who knows. One article said buying the base might give a discount on the goggles or even allow you to get them for free. They would need to address weight tolerances though. I bet a lot of people are pretty hefty who might want to buy it. 8p Another article also said something around 275 max for the goggles alone. Or at least that was an expected cost. Unless I'm thinking of something else, there were tiered pricing and that was the max one. Maybe that was something else. That may have been the base... Last edited by Ait'al; 2013-08-21 at 03:07 AM. |
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2013-08-21, 07:12 AM | [Ignore Me] #13 | ||
Sergeant Major
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Just realized the "call out". Yes, it does what it does but people that need to look at the keyboard (and I don't need to a good deal of the time myself but I am looking at the other side of the fence) would have to choose between typing and using a head set. The later can be used with a mic but not everyone has the luxury of using one.
So yes, I can see people using it. But if you can't type without looking at the keyboard (or know every key off by heart when using a keyboard. Such as b to change fire mode and so on) then it does provide something of a disadvantage. At any rate, back to the topic at hand. The reason I don't see this being sold to a lot of people (most casual gamers) is the price tag. Most people get a console because it's cheaper then pc (their words, not mine) despite the fact that PC has better graphics (unless you get crap hardware). Also, not everyone who has a pc can afford extras. Not at that price. Which leads back to my statement about an effort being made to have it compatible with PS2. I'd rather have the gameplay improved (more needs to be worked on first). So by all means, have it in the back burner at a late date after the game achieves its potential. But if eye candy (this benefits only a minority of people so far) sacrifices gameplay (which benefits ALL players) there's going to be hell to pay. Last edited by Taramafor; 2013-08-21 at 07:16 AM. |
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2013-09-05, 07:42 PM | [Ignore Me] #14 | ||
Second Lieutenant
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Intriguing that Sony is rolling their own for the PS4. Will be interesting to see how all this works out but a little competition in the VR market will only help the consumers. Of course it might piss off some PC bigots if PS4 get's this with PS2 support...
http://www.gamesindustry.biz/article...ps4-vr-headset Last edited by Calista; 2013-09-05 at 07:46 PM. |
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2013-09-06, 03:50 AM | [Ignore Me] #15 | ||
Colonel
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I hope they can work out the resolution issues that the Oculus rift is facing. Apparently even the HD version has a screendoor effect. I hope they're aiming for 1200 vertical lines or more with a large FOV. Current Oculus HD reviews are pretty dismal with the 1080p screen.
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