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2013-10-09, 08:29 PM | [Ignore Me] #3 | ||
Corporal
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Nicely done :>
Yeah lol sometimes when me and a mate are running tank/gunner combo ... we sorta get distracted by sunsets ..... then realize we've moved from Virtual Soldiers to Virtual tourists :P ... normally spurred on by someone taking advantage of our aww struck gun skills (eg afk ... lol). Running Ultra as well on my Asus MX299Q monitor (joy for 2.35:1) Asus MX29 2x 660Ti OC 3770K @ 4.8ghz 16gb 2400mhz ram 4x Intel SSDs Built it just for planetside ... still happy with that Last edited by bites; 2013-10-09 at 08:31 PM. |
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2013-10-08, 09:49 PM | [Ignore Me] #4 | ||
Sergeant Major
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The environment I like. The avatars are another matter. Motion blur just doesn't work with this game, I've had people standing still or moving at a not too fast pace becoming blurred. Fine with it off though.
That aside, the avatars seem somehow out of place with the environment. That could be the way they move though. vehicles are fine and ultra graphics really make the sparks show up with each tank round. Beautiful. Last edited by Taramafor; 2013-10-08 at 09:58 PM. |
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2013-10-09, 04:58 AM | [Ignore Me] #5 | ||
First Sergeant
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Was going to post something similar but from an opposite end of the spectrum - the comments above are definitely correct in saying this game can be good looking. Immersive though? I think the world of Auraxis is a dead static prop for the most part. Very little moves, the environment isn't interactable and the installations are clinically sterile and soulless. I'm not talking on an RPG level here nor an NPC element - just it'd be nice to see something move when you're fighting and apparent on those moments of down time.
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2013-10-09, 07:11 AM | [Ignore Me] #6 | |||
Sergeant Major
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Can't have wild life because, let's face it, people would be shooting that instead of each other. So what, igloos? Huts? Space ships floating overhead like in a few battlefront 2 maps which is really just a graphic? |
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2013-10-09, 08:21 AM | [Ignore Me] #7 | |||
First Sergeant
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Why would players need a reason to fight over "big drills"? They are the immersion that you're in this world (with any story/lore the designer is trying to get across as to what is happening); if you stuck to the reasoning of "no point it being there if you're not fighting over it" we'll save the design team a shit load of time and just fight on a landscape of solid colours and primitive shapes. Things like the rocket boosters firing when a base flips at an amp station, why? The sucker's already landed so why would it do that, why not animate things like an antenna array realigning with the controlling faction's warp gate? Nothing moves in an Amp station or tech lab; why? Theres no steam coming out of a vent or grate, chimneys aren't spewing out toxic nanite gasses into the atmosphere, long and short of it: very dead and sterile. Could go on about the environment - but overall it only has to be small things that add up recreating that big picture without being in the way of the game itself. Immersion to me is firstly setting you in the world but all those little "holy shit never noticed that before" moments. |
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2013-10-09, 07:29 PM | [Ignore Me] #8 | |||
Colonel
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2013-10-09, 07:45 PM | [Ignore Me] #9 | |||
Sergeant Major
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But the real reason they're putting weather on the back burner is because there's just so much else to focus on I think. Understandable I suppose. Hence why it might be awhile till it gets added if at all (and I hope it does). Can you imagine making all that different weather at that point though? With all the continents out? Rain, blizzards, lava flying around (when the map is added). flkfhjsfkm, so want! But gameplay has to be the main focus first. Last edited by Taramafor; 2013-10-09 at 07:52 PM. |
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