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2013-10-09, 04:44 PM | [Ignore Me] #1 | ||
Major
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Operation Meaningful Game (OMG) or metagame is the single thing that absolutely needs to be fixed first after optimization (Operation Make Faster Game) is finished before anything else imo. It's the core promise of this game that is still not delivered and I'll bet it's the second biggest reason after optimization, people eventually quit this game. I think I saw about 75% of my main outfit come and go over the past year, mainly because of optimization and getting bored issues.
There are tons of things on the roadmap (or requested outside of it) that are eagerly anticipated: From ESF changes, to in-game outfit recruitment options, to better TR carbine/sniper sounds, to server transfers, to infiltrator overhaul, to more weapons/vehicles, to better e-sports spectator mode, etc. As much as these features are really welcome and even long overdue, going back to the regular daily road-map after OMFG is finished would be a huge mistake imo. At least reschedule it to prioritize Operation Meaningful Game. If Smedley can make the whole dev team stop working on what they're doing and really focus on optimization, he can for sure prioritize this to finally deliver the big promise of PS2: Strategic MMO FPS. And with metagame I mean making the game actually rewarding by giving it meaningful goals (very narrow definition of metagame, I know). It involves:
Last edited by Rolfski; 2013-10-10 at 01:34 PM. |
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2013-10-09, 04:59 PM | [Ignore Me] #2 | ||
First Sergeant
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I think SOE has already claimed they intend to work on the mythical meta-game of the new Resource System and Continental Lattice as main projects after Optimization, Amerish Lattice, and Hossin... IMO with Class revamps, More cosmetics, and other features as side-projects to fill the void of player impatience as we wait for the meat and potatoes of the main projects to be finished.
I don't know where Nexus fits in, if it's a big thing with Continental Lattice or if it's a side project to appease competition players... It's all just myth until we can play with it... Last edited by HereticusXZ; 2013-10-09 at 05:02 PM. |
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2013-10-09, 05:09 PM | [Ignore Me] #3 | |||
Contributor General
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It's still gonna be a while, too long. I don't know but it seems the strategy was all along to release an unfinished game and SOE also seem to be doing that wit EQ2. It only makes partial sense to me in that a revenue stream will commence earlier however, think of the customers you/they will lose along he way. Last edited by ringring; 2013-10-09 at 05:13 PM. |
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2013-10-10, 06:47 PM | [Ignore Me] #6 | |||
First Sergeant
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If I remember correctly it had something to do with the resource revamp taking precedence, so they either release three Nexuses for the lattice with Hossin with the current resource system or they get the new resource system finished while design artists are working on the other two islands for the lattice. Something like that. I forget the entire conversation, but the gist of it is that it won't save any time.
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Last edited by robocpf1; 2013-10-10 at 06:49 PM. |
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2013-10-11, 02:49 PM | [Ignore Me] #9 | |||
Corporal
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Well thanks / good job on asking anyway. Last edited by Root Hade; 2013-10-11 at 02:50 PM. |
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2013-10-11, 03:17 PM | [Ignore Me] #10 | ||
Contributor General
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So resource revamp before metagame or inter-continental strategy, whatever you want to call it.
We shouldn't be surprised. There has been no desire to do it since way prior to launch and we see it's still isn't priority. 3 continents and 3 3-ways. Great, super. Now mlg, that's a priority. |
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2013-10-11, 03:34 PM | [Ignore Me] #11 | ||
Second Lieutenant
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Higby said yesterday they are pushing hard to get Hossin done before PS2/PS4 launch but didn't indicate a timeframe. Don't recall if he mentioned BI completion though so maybe it will be another TDM map? Who knows.
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2013-10-09, 05:55 PM | [Ignore Me] #12 | ||
Second Lieutenant
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As much as I would love a better "metagame" I think the game has more serious issues like the new player introduction and the "progression" system (which kind of ties in with #3 though). Metagame would surely help to keep the current players in the game, but the game needs to be able to keep new players in the first place. And from what I see it's pretty bad at that. And I doubt that people quit because of the lack of a "metagame", but because the game is too confusing and/or not fun enough.
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2013-10-09, 06:22 PM | [Ignore Me] #13 | |||
Private
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I've return just because I'm starting to study and I need a long-term F2P (or P2W wathever) to kill dead hours. So I think the optimization patch is a good way to keep new players. PD: In Spain this game is a myth. No one knows about it because nobody can run it properly. |
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2013-10-09, 07:54 PM | [Ignore Me] #14 | |||
Major
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I agree, Rolfski.
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2013-10-10, 03:32 PM | [Ignore Me] #15 | ||||
Major
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It allows the devs to flesh out the continental meta-game while on the other hand giving proper time to design these new maps. The players wouldn't mind these placeholder islands at all but if necessary, devs could change up a few textures and non-critical assets to make them look somewhat different for the time being. |
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