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2014-01-23, 12:13 PM | [Ignore Me] #1 | |||
First Sergeant
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Quote from Malorn from the main forums, in regards to how you would capture continents in the upcoming continental lattice.
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2014-01-23, 12:59 PM | [Ignore Me] #2 | ||
Corporal
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He's right, that's kinda a tough problem to solve without adding something like control stations or having to go back to the other cont and retaking the bases. I think we can conceptualize it like this. For the purpose of warping and warpgate control the 3 bases on either side act as points A, B, C, D, E, and F in a base, contributing to the overall capture. If you get 3 on one side it will eventually neutralize the gate. This will allow bidirectional travel for both empires on the gate. The attacking empire can use their side's terms, and the defenders can use theirs. However the WG just became a weapons/damage allowed zone on both sides.
The goal would then be to push the enemy zerg out of their own gate and into their 3 sub facilities. As you capture them, the gate capture speed increases until it is "locked" to the attacking empire. If at any point the gate is captured before all 3 bases are, the remaining bases flip in the attacking empire's favor in order to give them a fair foothold. Once locked the empire specific shield goes up and the zone returns to weapons safe. |
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2014-01-23, 01:03 PM | [Ignore Me] #3 | ||
Contributor General
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Q1. Downtime. If an empire abandons a continent what to do with the downtime of gobbling up undefended territories? It was a boring part of PS1.
Q2. Warpgate camping. If the opposite happens and two empires fight hard to control a gate, what does that fight look like? Q3. Non-static gate assignments. How would you like to see warpgate positions handled? Do you want to fight for them, or do you want assigned gates that rotate on a schedule? Q4. Empire compression. What happens if an empire gets reduced to 1 or 2 continents? Those players have to go somewhere. Folks on Connery have been seeing the limits reached, and that's with 3 continents! A1. There's no answer except perhaps to reduce the cap timers. However, if the enemy leave I suspect there will be no shortage of people willing to go around ghost capping for the xp. A2. Hmm. Yes, as long as there are always two options it should be fine. This means the lattice proposed will not work as it only has one home warpgate (there is a thread on forumside that proposes a solution but requires more continents and a sanctuary iirc). A3. Either for me. rotating warpgates aren't as important with an global lattice as they are now because you with the lattice you will see the figth from different persepctives naturally. A4. You need sanctuaries there's no doubt and at least two options of attack out of it. I'm sure sanctuaries aren't difficult to create, they can be quite plain, but I think the issue lies with Higby he seems dead set against them although we've been asking for them for *years* (seems like). The pic below is stolen from this thread https://forums.station.sony.com/ps2/...apture.169521/ Last edited by ringring; 2014-01-23 at 01:08 PM. |
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2014-01-23, 01:41 PM | [Ignore Me] #4 | ||
First Sergeant
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Why do people persistantly ask for sanctuaries, when we already has something that performs the function that they are trying to cram sanctuaries into? I mean what people keep pitching (This happened on the main forum thread too) was that the sanctuaries would be people storage.
... We already have people storage with the VR Room. So doubling the people storage, solves... pretty much nothing. It just means twice as many people can stand around staring at each other. |
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2014-01-23, 04:24 PM | [Ignore Me] #5 | |||
Corporal
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2014-01-23, 04:56 PM | [Ignore Me] #6 | ||||
Contributor Lieutenant Colonel
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Sanctuaries also existed to give people a chance to regroup (As well as providing links to home conts via the broadcast wg's). I should never have to tell a platoon 'Fall back to the VR and pull armor for a counter assault!' Call 'em what you want but if you're stuck there for more than a few minutes however, it doesn't matter what you call it. It'll boring and everyone will hate it (and continental lattice). In the end, storage is storage as long as it's temporary and the home continent/sanctuary/VR/Valhalla gives a faction room to regroup and push out then you should see satisfied players.
Last edited by bpostal; 2014-01-23 at 05:02 PM. |
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2014-01-24, 12:22 PM | [Ignore Me] #7 | |||
Sergeant Major
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Besides, you select from the terminal the continent you want to go to. You spawn in that warp gate anyway, then pull your vehicles and such. I guess if you wanted you could copy and paste a warp gate into another continent and call it a sanctuary you could. I think that the Q1. of ghost capping is the bigger issue. It is boring. Even if its free XP its boring.
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>>Make resources matter!<< Last edited by Rahabib; 2014-01-24 at 12:24 PM. |
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2014-01-23, 08:27 PM | [Ignore Me] #9 | |||
Private
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If MBTs and heavy vehicles were only available at sanctuaries and Tech plants, we would have much less spam and thus grounds to buff said vehicles. |
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2014-01-23, 09:34 PM | [Ignore Me] #10 | ||
Second Lieutenant
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Someone asked Matt in the last CC about warpgates actually warping vehicles etc and he said it was not planned anytime soon. It kinda sounded like to me that even after continent linking you would have to use that terminal to spawn over to a new cont.
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2014-01-23, 10:09 PM | [Ignore Me] #11 | |||
Contributor Lieutenant Colonel
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If it's years down the road before they start looking at this then I may have to ask about a deconstruction station (dependent on the resource revamp). |
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2014-01-24, 07:14 AM | [Ignore Me] #12 | |||
Contributor General
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For me the new continents, inter-continental lattice and zoning need to come in together and and as someone has said everything discussed here are 'core mechanics'. Instead we get more events and WDS which, with respect to Malorn, are to me at best placeholders and possibly also act as distractions. |
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2014-01-24, 08:45 AM | [Ignore Me] #13 | |||
Second Lieutenant
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2014-01-27, 01:41 AM | [Ignore Me] #14 | ||
Master Sergeant
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Yeah, and that would suck. "Vehicle Zoning" as they call it is set as unscheduled on the roadmap. Vehicle Zoning would throw off the balance of the Resource Revamp since players don't need to use up new resources, but just drive their vehicles through warpgates. So the entire Resource Revamp might need an additional revamp again just to accommodate Vehicle Zoning. It makes sense for them to first introduce Vehicle Zoning before the revamp is finished, and to coincide Vehicle Zoning at the same time as continental lattices.
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2014-01-23, 02:29 PM | [Ignore Me] #15 | ||
Major
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"A4. You need sanctuaries there's no doubt and at least two options of attack out of it. I'm sure sanctuaries aren't difficult to create, they can be quite plain, but I think the issue lies with Higby he seems dead set against them although we've been asking for them for *years* (seems like)."
I like this for finding a place for players that are being over run and are loosing WGs. But I think it needs another bit from PS1. The HART and being able to drop on maps that you don't have a WG on. The HART maybe is able to drop you ONLY on maps where you don't have a WG. Just getting to a map is one thing. You still need a link to cap bases. PS1 did this from finding a power drained base that turned neutral and take it over. It would give reasons to have an ANT and to have chances at smaller teams doing some nasty back stabbing by dropping unknown at an empty base, hacking terminals, and pulling some armor to have a bit of fun. |
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