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2014-02-06, 07:12 PM | [Ignore Me] #1 | ||
Sergeant Major
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Stealth and reviving people... these 2 aspects of the game are not fun they don't add to the skill or tactics they just make it more annoying. Now I know theres going to be a lot of people trying to say they do but you're just wrong I'm afraid, complete invisibility with the best close range gun is NOT skill its just plain annoying, as long as you pop up behind people you get a free kill then stealth off again, hell its possible to kill 2-3 people with ease if you pop up behind them, I've done it and I'm not even that good its just so easy
And revive.. nothing makes you feel more worthless than reviving people.. you sneak behind the enemy in a fortified position and take out 5 guys before getting taken down, yay you think that'll put a dint in the defences! then before the camera has even zoomed out to the redeploy screen half of them are alive again and the others will be before you've even respawned so if anything its a net loss for your side... and of course its a huge advantage for zergs as they can just spam rezz nades to revive platoons of people with ease. Theres a lot of potential for PS2 to be amazingly fun but these just annoying aspects need to be removed, all they ever do is cause huge amounts of frustration |
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2014-02-06, 08:12 PM | [Ignore Me] #3 | ||
First Sergeant
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In the realm of "war" and all that it encompasses there's a plethora of methods and ways to achieve objective and victory, Translate that into basic video-game mechanics that anyone can pickup and you get PS2.
When did SMG's become the king of CQC when Shotguns still yield greater results? Competitively speaking you can argue who contributes what the most but don't dismiss player choice in playstyle as "not fun" or "wrong" because that's just wrong. Last edited by HereticusXZ; 2014-02-07 at 12:17 AM. |
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2014-02-06, 08:38 PM | [Ignore Me] #5 | ||
Staff Sergeant
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I do find it irritating to take out a bunch of guys in a room in our own territory just to have them all get back up again.
Maybe if you own an Amp station, friendly territories will require enemies to "decode" a revive jammer before they can do the full revive? Essentially it'd just slow them down, but it'd be enough to make it a little more painful to revive in enemy territory. =\ |
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2014-02-14, 03:49 PM | [Ignore Me] #7 | |||
Corporal
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Its funny, every time I read about something they did in planetside 1 its always better than how they do it in PS2. I kick myself for not playing it, but I was broke back then so... But yes, this is what needs to happen. Having unlimited green magic is terrible. I agree and medic is my #1 class in the NC. 1. Keep the healing gun for healing live players. (as it is now, its more efficient to let the players die and revive them than it is to heal them) 2. take out med packs for EVERY other class. 3. Start a medic out with 2 full revive packs, able to cert it up to 6 at max. Make them resupply-able. Also, make the medic have to actually stand on the person to revive them like BF. None of this healing around corners. Even better, make it so that you can drag bodies like ARMA. (not likely) As for infiltrators. Meh, they were fine until they got the SMG, and 2 hit pistol, and crossbow of doom. I could even live with the pistols. They are not so invisible that they cause undue strife. |
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2014-02-14, 07:12 PM | [Ignore Me] #8 | ||
Corporal
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My 2 cents, I see what he is saying, I really do. I'm sure everyone has had their moments where you single handedly clear out a room by yourself during an assault or defense and get taken out by another guy who happens to come through the door while you're reloading or what not. If it's a medic, he revives the whole room. You then feel as if you didn't accomplish anything. We've all been there (If not, well, I dunno). It is frustrating but it is what it is.
I do however, like the idea of a medic who has a limited amount of healing similar to a engineer or maybe even has to resupply his "juice". Standing behind a corner just constantly spamming healing is rather annoying especially in tight battles. But then again, this is a game that can have numerous players fighting literally everywhere so the element of danger is present at all times and I can also understand why the medic is how it is now. |
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2014-02-06, 09:15 PM | [Ignore Me] #9 | |||
Lieutenant Colonel
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It would be simpler and ultimately more fun for everyone to just remove you instead.
__________________
Wherever you went - Here you are. |
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2014-02-06, 11:41 PM | [Ignore Me] #12 | ||||
Major
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okay, here we go, counter-argument time!
1. the SMG infiltrator takes a HELL load of skill and tactics to play. fact. i am one from time to time, and it requires timing, patience, knowledge of level design, flanking skills, and the element of surprise. and luck. SMGs actually require a lot of bullets to kill someone, so you've gotta make every shot count. 2. smg infiltrators are easily killable. they only really have the upperhand if you are blind/deaf or you get flanked from behind. 3. then aren't sniper infiltrators worse than SMG infiltrators by your logic? they can kill you from 100+ meters away, and you cant counter them. at least you can kill SMG infiltrators.
2. those 5 guys would respawn in 5 seconds anyway, so no, not a dint at all... you need to actually capture the base to make a difference, and that takes a combined effort. 3. and seriously... i would have never thought i would have seen a complaint about revives. seriously? it seems that you are looking at this from a lone wolf point of view. well guess what, lone wolf; this is a big game, and you ain't gonna make much of a difference by yourself. Last edited by camycamera; 2014-02-06 at 11:43 PM. |
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2014-02-07, 05:00 AM | [Ignore Me] #13 | |||
Private
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2014-02-07, 08:26 AM | [Ignore Me] #14 | |||
Sergeant Major
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1. The shotgun might be capable of 1 hit kills in the head but they also require you to aim at the head and unless its automatic mean you need a good aim as each miss means a lot more. For me its debatable which is best as the SMG can kill in a similar time without head shots but also has range and the ammo capacity to kill more people. 2. When theres shooting going on all around you its pretty hard to hear the noise of them entering exiting stealth and even when its quiet they can throw a decoy grenade, and of course if they unstealth behind you like any competent one will you still don't have time to turn around and shoot them before you're dead. 3. I'm not a fan of snipers but my main complain is stealth here as its just such an irritating thing, games are suppose to be fun and something like this which just annoys people (well those not playing an infiltrator) aren't good additions in my opinion. (Reviving) 1. You can rarely make a difference but its more about feeling like you are contributing, when I'm out blowing up tanks I feel like I'm contributing as they aren't going to get revived instantly, when I kill people I don't feel like I'm helping at all as most of the time they will be revived again in a few seconds unless they pushed out alone. 2. The 5 guys would respawn but they would respawn at either a sundie if they were trying to take a base or at the spawn room meaning a run back to the room that was being held giving other people time to push inside. 3. I don't see how you could think there wouldn't be complaints about something which helps to make you feel useless. Especially now people are carrying 4 revive grenades so in compact spaces a medic can revive almost an entire platoon 4 times just with those its becoming even more of an issue. People keep trying to say it helps smaller groups but all it does is help zergs a LOT. If there wasn't reviving a small group could slowly pick off people from a zerg forcing them back to a base further away (assuming they kill the sundie to) but as it is now a zerg has so many medics in it the only way to actually stop it is wipe it out completely, but ofc you can't as a small group so it encourages people to not bother fighting a zerg. I'm not looking at it from a lone wolf view at all, simply the view that I'd like to feel like I'm contributing and when most of the people I kill end up revived in a few seconds I honestly don't feel like I've contributed anything, thats part of why I play a HA mostly, as I said blowing up vehicles feels like its doing something, kill infantry who will be mass revived in seconds doesn't |
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