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PSU: Resistance is futile
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2014-06-30, 06:52 AM | [Ignore Me] #1 | ||
Master Sergeant
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I appreciate it's probably the first iteration of its design, so some very basic feedback..
It seems like a very elaborate base to just have 1 cap point. I'd love to have a big proper fight there but haven't had anything beyond a few small scale infantry fights as yet. It's a shame, as it seems ownership flip flops very easily b4 anything cool gets started. Another couple of caps points on the eastern and western sides might make it more fun. |
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2014-06-30, 10:45 AM | [Ignore Me] #2 | ||
not been to this one yet but this is the first iteration of hossin so im hoping they are still working on the bases and will change them up a bit.
had fun so far in the short time iv had to try it and looking forward to seeing how the continent shapes up.
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2014-07-06, 05:01 AM | [Ignore Me] #3 | ||
Private
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Had a big fight there a few days ago and was a little weirded out that it only had 1 cap point for the size of it; that didn't stop the fight from being pretty good. I think making it a 3 point base could be a good idea. Though at the same time, the cap point where it is can be hard for attackers to get to. We had a big force and it still took quite some time to get there with a lot of back and forth.
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2014-07-06, 07:49 AM | [Ignore Me] #4 | ||
Sergeant Major
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Its just as hard if not harder for the defenders to get too is the problem though, you can setup a sundie closer than the spawn is and theres only a couple of bridges to get to it with a lot of open ground inbetween so as soon as the attackers get entrenched its very hard to get them out without overwhelming numbers
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