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2003-04-15, 02:22 AM | [Ignore Me] #1 | ||
Second Lieutenant
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You guys can post your ideas on how to make planetside more goal oriented and have more replay value.
I have a whole shit load, but it's 2:00 am right now, so i'll post 1. Some beta testers have been complaining about how the only tactic that seems to work well constantly is the zergling rush. Dying doesn't matter because you instantly respawn so everyone just rushes at eachother. I thought a good idea would be to give players dignity, below their names on your screen show their kills/deaths or if they're a medic or an engineer some other sort of bragging rights statistic. Nothing that would take up too much bandwidth, an example below someones name: 100-50, plain and simple. Probably would lag it to hell, but adding statistics gives players dignity, so they will actually try some strategies that won't get them killed over and over again... |
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2003-04-15, 03:59 AM | [Ignore Me] #2 | ||
Private
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I have a little better idea..
Show your outfit below your name and make it possible to publicly declare war on other outfits. Make it to where you can declare war on even an outfit in your own faction, so that GP arent accrued. This will add some RP to the game and make politics an aspect as well. Hell if we can ally why cant we declare war? Jus my $0.02 worth, alph |
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2003-04-15, 05:19 AM | [Ignore Me] #4 | |||
Major
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GG |
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2003-04-15, 07:38 AM | [Ignore Me] #6 | ||
Master Sergeant
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The only way to really, REALLY prevent zergling rushes is to make people care their amount of deaths. I played tribes 2 really suicidally, then I got a stats-tracker and didn't feel like dying pointlessly since it would be logged, permenantly. So I tried my utmost to use health wisely, and run back to equipment stations instead of suiciding/getting killed on purpose to get there faster. This made the game feel a lot nicer to me, for some reason...
In other words - FEAR OF DEATH. Even a slight fear will work wonders.
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2003-04-15, 10:29 AM | [Ignore Me] #11 | ||
Private
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http://users2.ev1.net/~jasonsharp/index.html
found it excellent page on how to balance ps to make it non crappy |
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2003-04-15, 10:43 AM | [Ignore Me] #12 | ||
Contributor Major
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I was reading his ideas on the beta forums and I have to admit I like the hard lock idea, not sure about the whole matrixing thing though.
As it stands right now, once you achieve lock it is harder to keep it from getting broken by a handful of enemy soldiers that dropped in and got an AMS and run around phantom capping all the bases on the continent then it is to just straight up fight another army for control. You end up playing an endless game of wack-a-mole. Cap all bases.. oh wait, VS are hacking facility A.. go to facility A and recap. Oh! facility B and C are hacked.. go recap B and C... Grrr facility D is hacked and so is Tower E and facility A again! %@#%@#. |
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2003-04-15, 12:11 PM | [Ignore Me] #13 | ||
Private
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the matrix idea is really what will take planetside from being a game with a rating of an A to a game that with a rating of A++++
right now it is just small battles with no overall perception of the world. that is because there is no front line that pushs or pulls. you just land on some barren continent and take over bases by yourself. i know its hard to explain until you play, but each and everyone will see the problem when they play. do not get me wrong though, the game absolutely rocks. i was an avid almost rabid fanboi before i got into beta last friday. now i feel like the polish is off the car, the fog has lifted. i still like what i see, i just wish it was slightly different. |
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2003-04-15, 01:01 PM | [Ignore Me] #15 | ||
Private
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I like Zoolman's idea on Hardlocking and the whole matrix thing. I play games to fight people upfront, not running around. I used to play DAoC and when caping keeps in your frontier from the enemy, it seemed to be an endless cat and mouse game for 2+ hours and was pointless, there would be almost no action after the first keep or there would be none till the last keep. I think Zool's idea should be used but thats just me. See all you Terran's and Vanu's out there.
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