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Old 2003-05-04, 09:48 PM   [Ignore Me] #1
Maninthealley
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Dogfighting


I'm not in beta, but can you dogfight in reavers and mosquitos? I want to be a reaver pilot and I want to know if they are for ground assault or air superiority, or both.
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Old 2003-05-04, 09:51 PM   [Ignore Me] #2
cgreene415
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I can confirm there is dog fighting ...but Im not in beta so I dont know about the superiority
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Old 2003-05-04, 09:55 PM   [Ignore Me] #3
AztecWarrior
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Yes. I waste aircraft all the time when I see them while I'm attacking ground troops.*

*applies only when the aforementioned aircraft does not fly near a base or forest, causing Aztec's 256 RAM and GF3 to max out, in which case the aforementioned aircraft escapes.
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The gun katas. Through analysis of thousands of recorded gunfights, the Cleric has determined that the geometric distribution of antagonists in any gun battle is a statistically predictable element. The gun kata treats the gun as a total weapon, each fluid position representing a maximum kill zone, inflicting maximum damage on the maximum number of opponents while keeping the defender clear of the statistically traditional trajectories of return fire. By the rote mastery of this art, your firing efficiency will rise by no less than 120%. The difference of a 63% increase to lethal proficiency makes the master of the gun katas an adversary not to be taken lightly.
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Old 2003-05-04, 10:10 PM   [Ignore Me] #4
Maninthealley
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Are the reavers good anti-infantry weapons? Are they better than MAX's? Are they easily damaged by infantry fire?
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Old 2003-05-04, 10:15 PM   [Ignore Me] #5
AztecWarrior
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They are pretty good against infantry, but tanks are better. An individual does little damage to a Reaver, but a few troops put together, maybe a little SAM launchers, can hold off a Reaver.
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The gun katas. Through analysis of thousands of recorded gunfights, the Cleric has determined that the geometric distribution of antagonists in any gun battle is a statistically predictable element. The gun kata treats the gun as a total weapon, each fluid position representing a maximum kill zone, inflicting maximum damage on the maximum number of opponents while keeping the defender clear of the statistically traditional trajectories of return fire. By the rote mastery of this art, your firing efficiency will rise by no less than 120%. The difference of a 63% increase to lethal proficiency makes the master of the gun katas an adversary not to be taken lightly.
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Old 2003-05-04, 10:17 PM   [Ignore Me] #6
Maninthealley
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Is an anti-infantry MAX a better infantry killer than a reaver? Does an anti-infantry MAX have a lot of armor compared to someone in reinforced armor?
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Old 2003-05-04, 10:29 PM   [Ignore Me] #7
AztecWarrior
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1: It all depends, but probably. Reavers are more geared towards anti-vehicular combat. Just passing by at high speeds, guns blazing, drives away the infantry, though.

2: The MAX has 650 armor, I think. Reinforced is 150.
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The gun katas. Through analysis of thousands of recorded gunfights, the Cleric has determined that the geometric distribution of antagonists in any gun battle is a statistically predictable element. The gun kata treats the gun as a total weapon, each fluid position representing a maximum kill zone, inflicting maximum damage on the maximum number of opponents while keeping the defender clear of the statistically traditional trajectories of return fire. By the rote mastery of this art, your firing efficiency will rise by no less than 120%. The difference of a 63% increase to lethal proficiency makes the master of the gun katas an adversary not to be taken lightly.
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Old 2003-05-04, 10:30 PM   [Ignore Me] #8
Maninthealley
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Thank you so much.
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Old 2003-05-04, 10:37 PM   [Ignore Me] #9
Timormi
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I'm a reaver pilot/hacker/med assault in beta. I was on Esamir heading towards my squad to prove cover, when I saw and enemy sunderer pinning down a couple of friendlies. So I hovered, switched to missles, a fired 5/6 follies ( 1 missles each) at the sunderer. That took about 3/5 of its health, but I could not finish it off because the weapons lock signature came up and I had to afterburn away from the missle. The sunderer's heavy guns did barely 1/3 damage to me, more like 1/4. So its a good anti-ground unit, but I have not used it in a dog fight, which i really wanna do!
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Old 2003-05-05, 01:00 AM   [Ignore Me] #10
Warborn
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Originally posted by Maninthealley
Is an anti-infantry MAX a better infantry killer than a reaver?
In virtually all situations, yes, they'll gun down infantry like nothing at close range, barring any heavy anti-armor weapons being present.

Does an anti-infantry MAX have a lot of armor compared to someone in reinforced armor?
/ramble

Yes, MAXs are also a different class of target. To explain, different things in PS react differently to attacks. An anti-vehicular MAX will damage a vehicle pretty well, but against infantry they'll destroy their armor before going to health, making them relatively slow infantry killers. Now, that said, MAXs do have 650 armor, but they also react much differently to attacks than Reinforced. With MAXs, their armor has to be depleted before their health takes hits, and they're very resistant to non-armor piercing rounds. With Reinforced, your health goes down from the start. You usually end up dead in Reinforced with ~60 armor left. MAXs are also much more vulnerable to anti-armor weapons than Reinforced is. So, against anti-vehicular weapons, MAXs tend to die pretty quickly, whereas a guy in Reinforced will probably die in equal number of hits, but actually has a chance of dodging the missile too.
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Old 2003-05-05, 01:32 AM   [Ignore Me] #11
Harps
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well said warborn

With the dogfighting .. i really dont think its like getting position on each other like bf1942 its more of who sees who first..

yah they are a very good anti inf.

if they can catch a max offguard they can take him down pretty fast with missles
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Old 2003-05-05, 01:36 AM   [Ignore Me] #12
Seer
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Reavers are good against mosquitos, but a skilled mosquito can easily get the best of an enemy reaver if they have the initiative. Air to Air, I'd say the reaver and mosquito are about equal.
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Old 2003-05-05, 03:50 AM   [Ignore Me] #13
Streamline
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If you bother a skeeter to much he can just leave ya.
Other reavers however cannot. Flying is lack luster imo. As for the reaver. It's up and down is too slow. Lateral movement, slow. Turn speed, slow. Top cruising speed, slow. Rockets? Slow and weak. AA MAX ordinance travels faster then reaver rockets. Armor? does it matter? against all teh AA, which i wouldnt say is over powered. But the reaver and skeeter both are getting ripped here.

Not 2 mention you can't hardly land the things anywhere.
Plus all the stupid shit to take damage for. It is almost as if the flyers rode on track that where being put in place by you controling where it goes. Stupid shit can derail it so to speak. Buildings and trees have wierd interactions at slow non-lethal speeds and landing. See here: http://www.planetside-universe.com/f...191#post125191

As much as it pisses me off. It's still my favorite vehicle in the game.
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Old 2003-05-05, 06:27 AM   [Ignore Me] #14
Sputty
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Rockets are good against whgat they're supposed to be good at. Killing vehicles. Mosquito tears through infantry. Also, Reaver is slow for a reason. If it was too fast then it would be massively unbalanced. Land on a landing pad or road or just find some flat ground. You have after burners to run and AA MAXes can be taken down quickly by a barrage or Reaver rockets.
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Old 2003-05-05, 10:05 AM   [Ignore Me] #15
BeerJedi
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reavers are nothing more than striker snacks. They are really good at anti vehicular combat, but a good foot soldier with an AV (at least vanu and TR) will shootdown that reaver long before the reaver can do anything about him.

I've logged in over 40 reaver kills, and climbing.

I've got a nice and mean trick with the striker, and if i'm shooting at you, if you don't immediately bug out, you're going to get shot down.
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