Bridges - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: It broke my F5 key.
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2003-05-15, 04:51 PM   [Ignore Me] #1
ZionsFire
Lieutenant Colonel
 
Bridges


How come bridges arent destructuble? I mean not like permanately out of commision or anything.I just think it would
be cool if like a group of TR were crossing a bridge then BAM
they are ambushed by a vanguard then the bridge collapses.
mwahahaha.
ZionsFire is offline  
Reply With Quote
Old 2003-05-15, 04:55 PM   [Ignore Me] #2
Harps
First Sergeant
 


i donno it would be cool but i doubt it is possible
Harps is offline  
Reply With Quote
Old 2003-05-15, 04:57 PM   [Ignore Me] #3
Nitsch
Sergeant Major
 
Nitsch's Avatar
 


I don't want them to collapse. I love mining the hell out of them over and over again, watching the same people run over them.

It's almost like they are thinking "Ok.... I had to have run over all them the first 4 times i drove over the bridge...there couldn't possibly be any more."

If it weren't for stupid people, combat engineers wouldn't have any kills.
__________________

"Never pet a burning dog and never fry bacon naked."--Gary Busey
Nitsch is offline  
Reply With Quote
Old 2003-05-16, 12:41 PM   [Ignore Me] #4
Plato
Sergeant
 


Originally posted by Nitsch
If it weren't for stupid people, combat engineers wouldn't have any kills.
Deffo

The 2 extra cert points for Combat Engineering can be real entertainment
Plato is offline  
Reply With Quote
Old 2003-05-16, 12:45 PM   [Ignore Me] #5
Hamma
PSU Admin
 
Hamma's Avatar
 


I think it would be cool, but unlikly that we would see it.
__________________

PlanetSide Universe - Administrator / Site Owner - Contact @ PSU
Hamma Time - Evil Ranting Admin - DragonWolves - Commanding Officer
Hamma is offline  
Reply With Quote
Old 2003-05-16, 01:28 PM   [Ignore Me] #6
CDL Full Otto
Private
 


Would make the combat engineers more valuable! If they can take it down, they would be required to put one back up!

Imagine as they did in WW2, coming up to a bridge that was destroyed, all that lay between you and victory was a small stretch of water. Enter the combat engineer, the squad that will bridge that gap, so that you can obtain your victory!

Otto
__________________

Spit some lead - make them dead
CDL Full Otto is offline  
Reply With Quote
Old 2003-05-16, 01:38 PM   [Ignore Me] #7
Demdadar
Sergeant
 
Demdadar's Avatar
 


It really would be COOL but i am not sure if it can be implanted ... I think no
__________________



dat big thing pwnz j00
Demdadar is offline  
Reply With Quote
Old 2003-05-16, 03:55 PM   [Ignore Me] #8
Jarlo
Second Lieutenant
 


If it weren't for stupid people, combat engineers wouldn't have any kills.
This made me laugh.

The funniest mine kill happened last night. I already hit 3-4 mines with my sunder and stopped to repair and my squad got out to take down the mines when a wraith rider paused to see what we were doing. We said "mine field" and he proceeded to drive right into it and blow up.. we were all laughing our ass off.
Jarlo is offline  
Reply With Quote
Old 2003-05-16, 04:59 PM   [Ignore Me] #9
Warborn
Contributor
Major General
 
Warborn's Avatar
 


People would destroy bridges just for the sake of seeing them destroyed. It would create irritatingly long detours around rivers and chasms.
Warborn is offline  
Reply With Quote
Old 2003-05-16, 05:02 PM   [Ignore Me] #10
LesserShade
Contributor
Major
 


Ah, and the deliverer would more valuable
LesserShade is offline  
Reply With Quote
Old 2003-05-16, 06:05 PM   [Ignore Me] #11
Nekota
Corporal
 


I was just going to say that . Give the Deliverer some love.
Nekota is offline  
Reply With Quote
Old 2003-05-16, 06:45 PM   [Ignore Me] #12
Lanizer
 


No bridge = more use for deliverer or whatever that vehicle is..well in continent.
__________________
Victim List: Squeeky , Camping Carl , Hamma
Lanizer is offline  
Reply With Quote
Old 2003-05-16, 08:32 PM   [Ignore Me] #13
Doppler
Contributor
Major
 
Bridges


Here's the only way I could see this being worked in. Put a little hut at each end of the bridge ala C&C RE2. To blow a bridge you whould need 2 combat engineers (or perhaps one that has visited both huts. Go to the bridge initiate the process it comes up like the hackiing dialog once the dialog is finished at both ends the bridge blows up (the trick whould be making this look decent this late in the game). Either dumps everyone in the water or kills them. To replace the bridge all that whould be needed is one engineer ( acombat engie could simply do it faster) walking into the hut and initiating the process to replace the bridge. The point of this is to allow the strategic removal of bridges without making it cheesy to just have one guy kill 40 people by blowing a bridge while it's being crossed.

On the note of love for the deliverer, scrap that sky guard idea and just mount that gun on the deliverer giving it more use for it's water transport capability as well as a viable role in active combat.
__________________
The courageous man needs needs no weapons. The practical man wants them all. The ambitious man has plans for the practical one.

Doppler/Galgimp-J/Hardcased

Lord give me strength of arm, will, mind, and the accuracy of shooting to preserve them all.
Doppler is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:42 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.