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2003-06-01, 12:08 AM | [Ignore Me] #1 | ||
Private
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Enter your thoughts... Do you think that planetside will be a long laster like everquest or a flop like motor city online which only lasted for a year... Do you think it was over hyped and now people are seeing that its not as good as they thought....
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2003-06-01, 03:41 AM | [Ignore Me] #5 | ||
Staff Sergeant
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It will definately not flop as long as SOE keeps adding things (ala EQ expansion) there will always be something new for people to try out. but they really do need to add an objective or two... just something like world domination... then the server resets...
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2003-06-01, 11:25 AM | [Ignore Me] #8 | ||
Second Lieutenant
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A friend tells me Jumpgate has only a 100 or so active members left and it's STILL around. EA only closed MCO because they can't stand to have something that isn't as big as EQ (which means E&B is on the chopping block too, despite what they may say.)
I suspect PS will be around for some time to come. As it stands we have at least 15,000 users on every night (if I'm doing my dot math right.) |
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2003-06-01, 02:50 PM | [Ignore Me] #11 | |||
Member
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Comparing EQ to PS is silly, at best. PlanetSide is a game you can log onto and do some random stuff and none of it will matter. Charachter development simply doesnt exist. SOE has said they do not see experience and charachter development as a means of getting people to stay. This means the only way people will stay in PlanetSide is if it offers the most bang for the buck. In my opinion, it does not. I have played Tribes, Tribes 2, and HalfLife for years. I will continue to play them (and/or their sequels) for years to come? Why? 1. Modding. Modding and the competition between mods provokes great gaming opportunities inside the game itself. Even if I get tired of playing Tribes 2 base (which will never happen) i can always go over to a Meltdown, Shifter, Renegade, or UltraRenegade mod. 2. Price. I payed 40-50$ for those games. Nothing more. They havent asked for a single dime in addition. 3. The game design of Tribes and HalfLife made player skill a huge requirement. You hear about people training for days and days on counterstrike. Why? Becuase practise = skill = advantage. PlanetSide simply isnt that well made. The weapons are all cookie cutter. Player skill, while playing a part, does not play a LARGE part. The game design focuses more on rock/paper/scissors then it does player skill. To sum up these reaosn and put in my own opinion: I believe PlanetSide will flop. I believe it will flop for the same reason Ashersons Call 2 flopped. Great graphics with little content coupled with a high box AND a high monthly fee do not equal a lasting consumer market. SOE has given us a FPS. A FPS that has less content then games released years ago. A FPS that is less inspired than games released years ago. A FPS that has very little going for it besides pretty graphics and the advantages that a massively multiplayer game entails. SOE has also given us a beta. A beta that crashes consistently and constantly on a relatively large amount of machines. A beta that has little to no compatability with one of the most popular video cards out there (the Radeon9700 Pro). A beta that they expect us to pay $50 for plus $150 a year. I wasnt even able to play my copy of the game. I can pick any other graphic intensive game off the shelf and put it in and play with max settings. PlanetSide i can take 3 steps and my PC hardlocks. I have played it on my nephew's computer at my brother's house. The gameplay is entertaining. However, after having played it for 4 days straight my nephew (14yrs old) has already given up on it and is playing Ragnorak (i have no idea what it is). I asked him why, he said PS is boring. Yesterday i caught him playing Soldat. A free multiplayer shoot-em-up with piss poor graphics but a heavy emphasis on player skill. He was having a blast. The PS CDs were on the floor next to his desk. That alone speaks volumes. This kid played CnC Generals and WarCraft 3 for months. He still enjoys getting his ass handed to him by me on Tribes 2. PS will flop, in my opinion. It charges too much for too little. Screwing the consumer is an old Sony habit ive experienced first hand since the axeing of 10six a MMFPS they released years ago (despite claims that PS is the 'first' MMFPS) that had a large following that disentigrated on the realization that Sony was charging them top dollar for a game that simply did not have enough content (despite having at LEAST 20-30x the content of PS). Draw your own conclusions. |
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2003-06-01, 05:33 PM | [Ignore Me] #12 | |||
Second Lieutenant
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In PS I can help take bases, conquer continents. It might not last forever, but it DOES matter, even if for a little bit. I help secure my own empire's territory so that more of our forces can go on the offensive, or I help with an offensive so that my empire can once again claim dominance and bragging rights for that day. As far as player skill goes... you've barely played the game. How can you even make that judgement? Surge-rushing, crouch-bursting, surveying the terrain during an AMS hunt... there is so much more to this game skill-wise than you think, and while I'll admit not all of it involves lining up pixels perfectly, I have to wonder if that's really such a bad thing. As a final word... I don't mean to knock your nephew, but I haven't seen a lot of pre-and-early teens in this game yet; I think it's because many of them don't have the patience for long-term teamwork. Just a thought. |
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2003-06-01, 06:00 PM | [Ignore Me] #13 | ||||||
Member
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If you have ever played a good game of Tribes 2 you would understand whats lacking. People put their 'all' into a match of Tribes 2. A person would gladly sit in the gen room for 45 minutes waiting for the occasional enemy to try and crack it. Why? Because in the end you got the message "Red team WINS!". I would see the text bar filled with excited exclamations of glee or dismay when a game ended. People knew that what they had done directly influenced that win. Im not saying that PS should have an end game like Tribes 2. If you get that impression your going in the wrong direction. The point is there is NOTHING holding you into the game other than the simple fun factor. ALL games have a fun factor, however, they also have other things that hold us in. EQ had charachter development. You may say thats nothing but try telling someone with a level 70 wizard to delete it and start over cause its 'nothing'. Youll get placed on his ignore list so fast itll make your head spin. Tribes 2 has something other than the simple "fun factor". It had the ability to win or lose a game based on your actions. What does PlanetSide have besides its basic "fun factor"? What keeps you playing? Once i get tired of the thrill of capping someone in the head why will I stick with this game (requiring 150$ a year) over a game like Tribes 2? Simple.. nothing.
In Tribes 2 ANYONE can use a jumpjet. ANYONE can use a disc laucher. ANYONE can hit the jump key. Those are all tactics. Ski-jumping down a hill, hitting the jump jet to fly 80mph, skimming off another hill to gain altitude, firing off a disc launcher (a projectile with noticibale speed), and hitting someone who is a mere 10 pixels tall on your screen who is also moving 80mph is SKILL. It takes PRACTISE. PlanetSide will NEVER have that level of skill. In PlanetSide ANYONE can crouch. ANYONE can use burst fire. Thats it. Period.
He didnt stop playing because "Its too hard" or "Its too confusing". No. A one armed monkey could play this game. He told me it was boring. He was sick of capping the same damn base over and over and over again and never getting anywhere. When he plays me in CnC Generals he puts his all into it. He knows the game has a point to it. He knows if he jerks around and does nothing i will win the match. In PlanetSide there isnt a feeling of that. I can sympathize with him. Im not mad hes not playing a game i spent $50 on for him. If anything im mad at myself for not following my gut instinct that this game was all flash and no content (like Asherons Call 2) and not doing research do determine if i was right (like i did with Asherons Call 2). |
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2003-06-01, 06:10 PM | [Ignore Me] #14 | |||||
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{BOHICA} Last edited by Incompetent; 2003-06-01 at 08:01 PM. |
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2003-06-01, 06:27 PM | [Ignore Me] #15 | ||||
Second Lieutenant
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I think one of your problems is that you're too used to having the "end" of a game spelled out to you. In CS/BF1942/T2/what have you, each game has a set beginning and end. You are right in that it doesn't work that way in PS - if one side were to "win", then the game would end and we know that an MMOG cannot end. You have to break your victories down - I capped that base, yay! We hunted down the AMS in the back edge of nowhere, yay! Our empire has captured this continent, woo! If you look at it that way, suddenly the game becomes so much more rewarding. I think both you and your nephew have lost sight of that. I think Incompetent summed it up far better than I ever could have, though:
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