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View Poll Results: Hardest type to be?
Grunt 21 25.30%
Support 12 14.46%
Pilot 11 13.25%
MAX 3 3.61%
tanker 3 3.61%
stealther 26 31.33%
other 7 8.43%
Voters: 83. You may not vote on this poll

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Old 2003-06-01, 07:19 AM   [Ignore Me] #1
Sputty
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Most skill needed?


This is a poll about the most skill needed. This is Grunt, support, pilot, MAX, tanker, stealther, or....other...

Grunts are normally in Reinforced and are the most important part of the battle, they cn be anything and still have a good amount of firepower and can have some support roles like engy with them for when it's needed
Support, engy, hacker or medic with minimal weapons, these guys don't fight, they run around doing stuff like healing and such
Pilots are either dropping off troops in a Gal or in a Reaver, mosquitos could be used, but only by an idiot or someone who can't get his Reaver for some reason. Take out tanks and piss off the Grunts.
MAXes are the big guns with major firepower for what they can do. They aren't as versatile as grunts and can easily be taken out by a Grunt with AV from range but they cn single handedly hold a CC from a squad of grunts sometimes.
Tankers drive around in their tanks and just blow shit up. Run over some infantry and let the gunner do his work.
stealthers are normally teh l33t n|nj4 h4x0rZ. They often can be helpful in causing problems for infantry not prepared or trying to hack a CC when the defenders are twidling their thumbs or off in a major battle.
Other are things I couldn't think of.
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Old 2003-06-01, 08:10 AM   [Ignore Me] #2
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Infantry, stealths need a good bit of skill but its very specialized, where as an infantryman has to be good at everything, or else he is just a target.
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Old 2003-06-01, 08:30 AM   [Ignore Me] #3
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I'm a grunt by nature and by heart. But I wanted to know what the fuss was with the infil armor. Trying it out for one day was enough to know I wasn't skilled enough or even patient enough to learn the skills to be a good infil. There's a crapload of stupid infils out there. But if you're a really good one, you're a better player than me.
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Old 2003-06-01, 10:01 AM   [Ignore Me] #4
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...wheres the commander option?

I think stealthers have the most skill required, im a grunt and i love to blow them to pieces when i turn on darklight vision!
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Old 2003-06-01, 12:49 PM   [Ignore Me] #5
sniper4evr26
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hey, my first post. i hope i wont regret this...

anyway, being a stealther is probably alot harder than any other job cuz you cant carry any weapons, only REK. and if youre escort dies, if you even have one, youre screwed. and its not that hard to miss them if you are paying attention. they are weak in every way.
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Old 2003-06-01, 01:05 PM   [Ignore Me] #6
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What about us snipers? Don't we get our own category?

It can be a pain taking out more than 3 guys before then send aircraft out which are difficult to defend against. Plus, nearly impossible to get another sniper to head out with you so that you can coordinate two bolts at the same time.

Any type of vehicle, max, or infantry in a building then pwn you royally since you are reduced to pistol use.
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Old 2003-06-01, 01:50 PM   [Ignore Me] #7
NoSurrender
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no if u got Reinforced and have your assualt rifle on secondary i am looking at gettin the cert when i get the reinforced or mebe ill just get it now since i dont really like chaingun (its ok but everyone goes after you then)
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Old 2003-06-01, 02:40 PM   [Ignore Me] #8
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Cloaker is the hardest, hands down. Thats why I play one. There is nothing as nerve racking as being in the middle of some 30 odd enemies. Being a grunt consists of running and gunning and sometimes repairing and hacking. A cloaker has to know when to move, and when to stay still. When to attack and when to let an easy kill go to waist. We always have to be on the lookout for Darklight. I have seen alot of people who play a cloaker without skill, it is very easy to tell. They usualy last no more than a few seconds in battle.
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Old 2003-06-01, 03:36 PM   [Ignore Me] #9
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I'd say grunts. Infiltrators going into a cap with 30 guys there has very little to do with skill. If one turns on darklight, you're dead. Therefore, it has more to do with luck than it does with skill. For a grunt to really make a difference, he has to stay alive. Infiltrators have the luxury of lobbing grenades or running up to a guy with an AMP, but infantry (at least, TR infantry) have to move through dozens and dozens of Lancers, Lashers, Jackhammers, and sniper rifles to kill the enemy (with a Cycler, because the Mini-chaingun sucks). Being successful as a grunt takes a lot of skill in both using weapons, using implants, using equipment like medkits, and overall battlefield tactics (using cover, approaching from different directions, etc). Based on my experience as both a grunt and an infiltrator, I am sure that being a grunt takes more skill.
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Old 2003-06-01, 04:08 PM   [Ignore Me] #10
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Originally posted by Warborn
Infiltrators going into a cap with 30 guys there has very little to do with skill. If one turns on darklight, you're dead. Therefore, it has more to do with luck than it does with skill.
The thing with Darklight and cloakers is that most people don't turn on Darklight unless they think a cloaker is present, or they are in a place where cloakers usualy are present like the cc. A good cloaker will never be noticed and will spend as little time as possible in the usual places. A good cloaker has little to fear from darklight. There is very little luck involved.


Originally posted by Warborn
. Infiltrators have the luxury of lobbing grenades or running up to a guy with an AMP
Grunts have the luxury of being able to use powerful weapons and armor. Grunts hide behind armor, cloakers hide behind invisiblility.


Originally posted by Warborn
Being successful as a grunt takes a lot of skill in both using weapons, using implants, using equipment like medkits, and overall battlefield tactics (using cover, approaching from different directions, etc).
Being an infl also involves using weapons, implants, and medkits as much as or more so than grunts. Infls have to rely on equipment because we dont have the luxury of heavy weaponry (sp?). Alos, a skilled cloaker MUST use tactick to tay alive. Using cover is a very efective way to lower your visibility even further. Cloakers have to come from different directions. Sneaking through a firefight is a good way to die in the crossfire.


Originally posted by Warborn
Based on my experience as both a grunt and an infiltrator, I am sure that being a grunt takes more skill.
I have played both also. I obviously think playing a cloaker takes more skill. I guess its a matter of opinion.
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Old 2003-06-01, 04:38 PM   [Ignore Me] #11
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The thing with Darklight and cloakers is that most people don't turn on Darklight unless they think a cloaker is present, or they are in a place where cloakers usualy are present like the cc. A good cloaker will never be noticed and will spend as little time as possible in the usual places. A good cloaker has little to fear from darklight. There is very little luck involved.
If you are trying to go somewhere the enemy expects, like the cap room, you will die. The game has been out for too long for people to be caught with their pants down and have nobody around who has Darklight. This is, by the way, referring to the "30 guys guarding the cap" scenario I mentioned in my post. I'm fully aware that most people don't put Darklight on when they're going from Point A to Point B, but in that case, all a cloaker need do is crouch and move slowly. Not being noticed is very easy, IMO, as all it involves is not moving quickly, not attacking, and not running into enemies.

Grunts have the luxury of being able to use powerful weapons and armor. Grunts hide behind armor, cloakers hide behind invisiblility.
You'd be surprised how powerful an AMP is compared to an assault rifle at close range. Grenades, too, can deal a lot of damage, although the cloaker does have a more limited amount of them. Even still, the knife with a melee booster implant is nothing to ignore. Two hits on secondary and your target is finished.

Being an infl also involves using weapons, implants, and medkits as much as or more so than grunts. Infls have to rely on equipment because we dont have the luxury of heavy weaponry (sp?). Alos, a skilled cloaker MUST use tactick to tay alive. Using cover is a very efective way to lower your visibility even further. Cloakers have to come from different directions. Sneaking through a firefight is a good way to die in the crossfire.
Valid points, but the actual execution of them is very simple. The only weapons an infiltrator has which need real skill to use is the knife, grenades, and the Beamer/Repeater (AMP involves simply holding down the trigger and keeping the weapon pointed at the target). The equipment part, well, given that you die almost instantly when you're found out, it plays a far lesser role (grunts need to keep their armor and health up, which is a serious issue given that they commonly have multiple people from a distance firing on them -- infiltrators, if they aren't running or walking into enemy fire, have only that of their target).

Although I will admit fully that an NC grunt with a Jackhammer takes far less skill in killing than even an infiltrator circle-strafing his target with an AMP.

I have played both also. I obviously think playing a cloaker takes more skill. I guess its a matter of opinion.
I think everyone can agree that MAXs take the least skill though.
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Old 2003-06-01, 05:00 PM   [Ignore Me] #12
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I'd have to say support simple because you get no BEP and you run around a lot helping others. It's one of the most vital roles but the most unnoticed.(the guy who just shot down the reaver is usually congratulated more than the hacker who hack the term or the engy who repaired the v-pad)
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Old 2003-06-01, 06:39 PM   [Ignore Me] #13
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Originally posted by �io
I'd have to say support simple because you get no BEP and you run around a lot helping others. It's one of the most vital roles but the most unnoticed.(the guy who just shot down the reaver is usually congratulated more than the hacker who hack the term or the engy who repaired the v-pad)
The question was "Which takes more skill?", not "Which should we pat on the back because they don't think they get enough recognition?".
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Old 2003-06-01, 07:58 PM   [Ignore Me] #14
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Originally posted by Warborn
I think everyone can agree that MAXs take the least skill though.
I am far too lazy to pick apart your post again, but at least we can agree on one thing.
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Old 2003-06-01, 09:05 PM   [Ignore Me] #15
Mythos
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Hrm...


Most skill required
Lancer
Boltdriver

(Skill required to hit moveing targets reguarly)


No skill required:

Anything used by TR except bolt driver.
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