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Old 2002-12-21, 02:03 PM   [Ignore Me] #1
oosik
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Physics, grenades, reloads


Here are a few questions. Hopefully Hamma might have some insight from his experience.

Physics

We know that there is weapon recoil. Is there also momentum transfer? In other words, if I hit someone with the heavy chainguns of a TR MAX, will that make the person bounce around a little?

Grenades

How many grenades can you carry? Can you carry a mixture of grenades or only one type at a time?

Reloads

Can you put reloads for a primary weapon in pistol, knife, or rifle inventory spaces, or only in a special "pack" space?
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Old 2002-12-21, 02:06 PM   [Ignore Me] #2
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good question. i havn't heard anything really about grenades or the effects of taking hits
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Old 2002-12-21, 02:39 PM   [Ignore Me] #3
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I figure they won't let you give up your kife... but I could be wrong.
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Old 2002-12-21, 02:47 PM   [Ignore Me] #4
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Originally posted by Zarparchior
I figure they won't let you give up your kife... but I could be wrong.
Even if they do 1 knife does not = same space/weight as 15 nades or 5 pounds of ammo so it wouldn't affect the game much.
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Old 2002-12-21, 03:33 PM   [Ignore Me] #5
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Depending on the situation, an extra grenade may be much more useful than a knife.
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Old 2002-12-21, 04:25 PM   [Ignore Me] #6
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Here is screenshot link that gives insight into grenades and inventory;
http://mediaviewer.ign.com/ignMediaP...%2F015582.html
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Old 2002-12-21, 04:34 PM   [Ignore Me] #7
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I'm confounded.
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Old 2002-12-21, 04:50 PM   [Ignore Me] #8
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going by the vids, nope no movement effect on beeing hit by bullets... not sure about nades

you can carry as manny nades in every form as your armors inventory has room for.

reloads, by reloads i'm assuming you mean ammo? Ammo uses the same inventory slots as grenades, medpacks, hacking tools etc..

your weapons do not use the same general inventory slots as the rest tho, weapons has designated inventory slots away from the rest. what kinda and how manny weapon slots you have depends on your armor
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Old 2002-12-21, 04:57 PM   [Ignore Me] #9
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Right. This is the reason that Stealth suits cannot have better pistols and knives. They don't have the weapon slots avaible for them.
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Old 2002-12-21, 07:55 PM   [Ignore Me] #10
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Zar wrote:
Depending on the situation, an extra grenade may be much more useful than a knife.


Maybe, but how about if you had to open a can of beans?
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Old 2002-12-21, 09:41 PM   [Ignore Me] #11
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It would be nice if the nades were like that of halo, where your corpse flew in a congruent direction of the blast in relation of the explosion.
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Old 2002-12-21, 09:48 PM   [Ignore Me] #12
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based on that screenshot, someone with standard armor (1 pistol, 1 knife, 1 rifle) has 9 inventory slots. And whatever is in inventory counts, in a sense, as another "holder" slot so you can use it.
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Old 2002-12-21, 10:05 PM   [Ignore Me] #13
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BF1942???


I just thought of this - I hope the nades aren't uber powerful against vehicles like those in '42. I hope a tank is a TANK, and can't get blown to hell by a few nades.

In the thread of heavy balistics, I sure hope that the anti tank weapons are effective against personnel also. I hate the fact in 42 where if a tank shell or bazooka round goes off right in front of someone, they don't die, they just "slide" for a hundred feet. People are supposed to fear tanks.
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Old 2002-12-21, 11:19 PM   [Ignore Me] #14
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I think everyone answered these questions well. I didnt play with nades much, but you can put nothing but nades in your inventory if you want

As for bullets - I dont think the same bullets fit a pistol as fit a supressor for example. I could be wrong tho..

Many of these little things i didnt really pay attention to hehe
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Old 2002-12-21, 11:26 PM   [Ignore Me] #15
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Nades should be able to take a tank down, or at least kill the pilot, rendering the tank useless.
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