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View Poll Results: How to fix the MAX's | |||
Nerf it! | 31 | 37.35% | |
Bring the others up to par. | 52 | 62.65% | |
Voters: 83. You may not vote on this poll |
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2003-06-06, 08:37 AM | [Ignore Me] #1 | ||
PSU Admin
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I apologise if this has been done. But I figured I'd create a poll (hell, everyone else does)
Anyway, something I never understood about game developers is why do they nerf? Why shouldn't we bring the NC and VS MAX up to par with the so called "overpowered" TR MAX's? Vote what you think |
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2003-06-06, 09:07 AM | [Ignore Me] #3 | ||
Staff Sergeant
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I have no problem with this nerf, if as they have said, this will not start a trend of nerfs. Already people on the official boards are posting nerf this, that, and the other thing.
As long as the DEVs don't nerf everything down until we all carry water guns, I don't mind. Hopefully if any future balancing is needed, that they will look to bring everything up to par rather than nerf. Hopefully now that the TR maxs are toned down a bit, the game should have much better balance. |
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2003-06-06, 09:13 AM | [Ignore Me] #4 | ||
Major
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Oh yeah this came to mind awhile ago and I'm tired of holding it back. SOE is famous for roleplaying right? so most likely they will include it in this. well TR has been around for over 1000 years right? and NC and VS what a couple months? so what empire's weapons will have been tested and refined? of course TR. I figure if they really want this to work out this is. That the other empires weapons will get more effective over time. (R&D) So we will see I may be right I my be wrong.
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2003-06-06, 09:15 AM | [Ignore Me] #5 | |||
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2003-06-06, 09:21 AM | [Ignore Me] #6 | ||
Private
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Isn't the MAX supposed to be feared and reveared?
Because in that case all empires MAXes should be brought up to some sort of respectable "oh shite its a MAX" level. Instead of "OOOOH it's a pretty purple max, lets fire a few rockets and kill the blighter". |
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2003-06-06, 10:12 AM | [Ignore Me] #7 | ||
Second Lieutenant
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Not like this poll is slanted or anything.
So called overpowered hehe. The reason we have issues with the Tr max is 2 fold. 1) They are very versatile and do extreme damage before needing a reload. 2) TR have the best anti-max weapon in the Striker. Double whammy! I would love to see the TR actually have to aim to kill a max like the other empires (e.g. no missle lock on MAX as they are not vehicles) and see the other MAX beefed up a bit instead of TR max nerfed. |
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2003-06-06, 10:39 AM | [Ignore Me] #8 | ||
Private
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Hmm, they said they found "statistical" data that showed these two Maxes to be out performing the others. Ok, now how to bring it in line...
Adjust code on 2 things or 4. Easy choice, you do 2. Why risk compounding the issue by bring up the other four. I think it's funny when folks start crying about a "nerf." This game has been out, what, two weeks, and they are still balancing things. Don't be surprised if a few more things get tweeked. Why don't we just wait to see how bad this "nerf" is before we start crying about it. Play with it some and just adjust your tactics. |
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2003-06-06, 10:45 AM | [Ignore Me] #9 | ||
Sergeant Major
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Ok, look, all MAXes are hard to kill, all i need is to power up the damn AV weapons cuz shit they murder us.
i have spoken
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2003-06-06, 11:51 AM | [Ignore Me] #14 | ||
Sergeant
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As much as everyone hates nerfs, it *does* give SOE a lot more flexibility going forward. No-nerf policies tie your hands badly. See a game like Asheron's Call -- due to constant twiddling with balance, and a no-nerf policy, character damage went through the roof, since everytime they adjusted one "group", they ended up going too far and having to boost everyone else as well. Wash, rinse, repeat...I think max sword damage at retail ship was 8-16, by the time I stopped playing well over a year ago, it was in the 25-45 ballpark...
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