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2003-05-21, 05:58 PM | [Ignore Me] #31 | ||
Private
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JackBoCracken - You're so right.
Shame that PS was ruined.. Maybe the next "big thing" will be the holy grail of FPS Online Gaming. Have you tried OPeration Flashpoint? If you buy the add-on "Resistance" and patch to 1.91 you can have lots of fun playing a 'mod' for OfP called "Battlefield 1985" or another one called "capture the island (CTI)", These are great, and a lot more fun than Planetside. There is no such thing as zerging in this game, and terrain has strategic value.. (although cities etc do not). Last edited by instant; 2003-05-21 at 06:10 PM. |
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2003-05-21, 06:26 PM | [Ignore Me] #32 | |||
First Sergeant
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It isn't like posting here is going to suddenly make a lightbulb pop up over the Dev's heads and make them change everything. |
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2003-05-21, 06:32 PM | [Ignore Me] #33 | ||
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Well, I went here since I was unable to go to their official forums - since they have closed them for the "public" unless you are a paying Planetside customer.. (they probably dont want non-customers to know about the complaints they get before they have forked up the dough for the game)..
I believe he's stating his oppinions / views / observations / thoughts about the game and trying to inform others who have not yet played the game and are interested in playing it, but would like to "know a little bit more" first, before they buy it. I thought the game upon release would be like the end of beta day.. and hope that, since they had fixed the xp problems.. but I read then on a fan site (this) that they had nerfed - again -.. and thus I wont buy the game. And for many MMO-titles the community leads & others visit fan sites to see what the people think about their title there.. I dont know if this is the case with Sony, but maybe they also do that. And I agree with what he's writing. |
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2003-05-21, 07:42 PM | [Ignore Me] #34 | ||
Sergeant
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I too have been disapointed by the results of beta. Lag is bad. Graphics are repetative. Gameplay is VERY chaotic.
PS 2 Should have go with less continents and better organized. 4 continets-1 big center one along with 3 satalites would be good. Have 1 continent paired between 2 empires, so like Hossin would be ONLY VS and NC. They would fight along a wide but still rectangular strip of jungle. Maybe put some Vanu buildings in the jungle for the VS to be protecting. TR may have a big monument on Ceryshen (sp) that they would be trying to prevent from being toppled by the NC. It would be industructable or rebuilt once a week. Statue up you get a decent sized RoF increase for TR, down you loose it. What he was saying above, territory doesn't matter now. So youd have 3 mini-continets with 1 of each type of facility, increase it to like 7. One built into a cliff (very good defendability) and another open like a big tent (but with 2 V pads and 2 Air pads inside). DS center-Galaxy Tech-decrease spawn delay AMP-NTU supply (see the starters post) BIO-activates supply caches (little buildings with a spawn tube (1 per 3 minutes, equip terminal, and an adv med station) scattered around the base and keyed for the controllers) Interlink-increases SOI by 50% (big increase) adds Additional targeting bonus for the automated turrets (turrets are now automated BUT do not lead targets. This would let them lead for latticed bases) Drop Center-1 per base is a 12 man squad drop pod set for 1 per 15 minutes. MAXs are allowed and all go to the same spot, controlled by the squad leader) This is the thing built into a cliff, or a hill. Think X-men 2 Vehicle Plant-tent idea above. Has space for 2 vehicle pads and 2 air pads protected by 2 towers (1 AA and 1 AV manned by gunner transported from the surface). No walls. No "interior" Where was I going with this again?
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http://www.geocities.com/tamashadow/ |
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2003-05-21, 08:02 PM | [Ignore Me] #35 | ||
Corporal
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"Unfortunatly in the longrun they will need to add some kind of global objective. Because people just cant handle doing their own thing and setting their own objectives :\
Gamers are lazy, it sux " That's like giving a chess board and pieces and saying, here, you make up the game. Just makes little sense to me, know what I'm saying? I mean, sure I can make up a game, but isn't that what they were going to do? I'm not trying to flame, I realize this board seems to have a lot of fans who are enjoying the game, so it puts me in a hard place to present any critical opinions to such an audience. If SOE had any boards I might try one or two times there, but all through beta I posted and the devs, while admirably getting the game in the shape they wanted, don't seem interested in changing the game style to any large degree. More power to 'em. I'm just not of the opinion that the game establishes itself in the content and gameplay department to be a title that has much redeeming value to me. Although it is nice while it lasts, but for me that's less then even many single player games. Ah well, hey if you're into PS, play on. I'll peak back every month or so to see if something has happened that would make it more a game I would want to play, but you can't please them all. |
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2003-05-21, 08:53 PM | [Ignore Me] #37 | ||
Private
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People who respond to intelligent, well constructed, insightful criticism with "if you don't like the game don't play and don't whine" or "dude your post is too long wtf" are one of the primary reasons the internet is a drag.
In my experience there is little you can say to someone, especially over the internet to cause them to reconsider their behavior, but for my own sake let me say that you diminish everyones experience of both the game and this community with such knee-jerk and aggressive responses. You think that devs or any else would like you people or find use for you? They wouldn't. People who cannot a) read b) think hypothetically c) engage in rational discussion and d) appreciate thoughtful critcisim are not only dead wood in any project, but an active detriment to its growth and innovation. Do you feel that he threatens you by making this post? Why respond so viciously to it? I really am at a loss to understand your mental processes. I for one really enjoy Planetside, I don't mind paying the monthly fee currently. However, I must say it isn't exactly the game I had in mind, primarily because it does lack strategic cohesiveness. Random base caps for no reason other than xp and the fun of the fight do limit the depth of the gameplay, and thus for me limit its longevity. I think well supported ideas like those posted by the thread initatiator are an excellent resource to developers of MMO titles who are looking to fine tune their game. Is it so foreign to your experience to be able to enjoy something AND accept criticism of it? Relax, don't take everything as a personal attack that might destroy your baby. Go "rough up the suspect" or blow off steam on a punching bag or something rather than jump down the throat of someone who cared enough about the game to put a significant amount of time into writing a short peice on concepts that he feels would improve it. If you took the time to read this post, thanks, but please, if you feel like this post requires a flame or some sort of vicious and defensive "yeah, well...", then take a deep breath, relax, and let it go. You are getting too worked up over nothing. If you think I'm way off base and you were one of those who responded harshly, take a few minutes to read the original posters peice and understand that he is posting BECAUSE he LIKES planetside and wishes it could be just that bit more that would make it great. Be all you can be, ever to excel, strive to succeed, etc, etc, etc, we should always be pushing everything to be the best of breed. "Anyone in any walk of life who is content with mediocrity is untrue to himself and the American way." General George S. Patton |
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2003-05-21, 09:57 PM | [Ignore Me] #38 | |||
Corporal
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Why are my opinions less valid if I do not play?
Knuckles, I am glad that you brought that up. This is a purely personal thing, but if I delayed the enemy for 45 minutes, I would have hoped that the base I was defending was crucial in some manner. I.e., in the time that I spent defending a Tech Plant or whatnot, the rest of the empire on the continent was able to field more vehicles because of the defense due to lower vehicle spawn times from the Tech Plant bonus (I know this doesn't actually happen, but this is just an imaginary example).
It isn't like posting here is going to suddenly make a lightbulb pop up over my head and make me change all my opinions. You want to argue your opinion, then argue it. Don't throw a fit and tell people to shut up unless you are a moderator or an administrator of the board, and if you are, well then, ban me already. If I wanted censorship, I would buy the game and head over to the official boards. Matuse and WildEagle: I'm sorry I wasted your time, but I cannot refund it. |
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2003-05-22, 07:42 AM | [Ignore Me] #39 | |||
Private
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Well, I almost felt like taking a copy of your posting and saving it, since it was so good. I would sure like to see a DEV Response to your thread. I wonder how PS will look in one months time, hopefully someone will keep a 'log' over all the changes, so we can see what happens. My bet is that they will nerf base cap XP and increase the XP for ANT's and Squad XP. (But still not like it was in the beta..) |
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2003-05-22, 10:29 AM | [Ignore Me] #40 | ||
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Great post with some really well thought out ideas. Personally I'm still jumping the mailman each day waiting for my copy to arrive, but thats because the game _DOES_ appeal to me. I would like to see more of the things you mention, but there is still the unique aspect of playing this "style" of game (futuristic) with lots and lots of people. I can't say that I've seen a battle with 1000's of players yet. But I was involved in several battles where there must have been over 100 players. That was what I wanted the game to be.
Remember: Lowering your expectations is the first step to living a happily fulfilled life. heh. PS: Okay, if your twelve (mentally or physically) and you only want to flame someone, do it somewhere else. Its immature and slightly offensive (pointing at the individual that just HAD to use curse words). No where did this person's opinion warrant any personal attacks. Read the forums, and if you have an opinion share it. BUT - If your opinion is just a flame, go tell someone else, because I don't care and I'm sure most of the other players here don't either. |
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2003-05-22, 10:54 AM | [Ignore Me] #41 | ||
Contributor Captain
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First off, that was not to long at all. I actually enjoyed reading something on the forums that wasnt created on the spot. For those of you complaining its to long, your not helping by posting that opinion. In fact i hope more people post well developed essays on their POV.
I agree that bases need more value outside of the capture experience and another spawn tube. I think the Dev team needs to come up with 3-5 more bases, and have only one per continent, maybe 2. Why is the dropship center so sought after? Its unique, thats why. But when your fighting over 1 of 4 bio labs on the continent, it loses value in many eyes. Terrain is also a major problem. Right now, the only contested terrain is the SOI around a base. This makes no sense. This makes up probally a tenth of the map, and there are normally no choke points there anyway. We have bridges, we have mountain passes, but we also have way to much room to offroad it. There is almost no way to set up a choke point apart from a bridge, or the entrance to a base. Some sugestions from me would be. 1) Make the roads flat. For the love of god the only difference between the roads and offroad happens to be color and slightly less trees. 2) Increase the slope on mountain ranges, along with high. Make the ground forces go around, not just over. 3) Bridges should be retractable by their controlling empire. A capture point on each side of the bridge could be access for this. For example: NC holds both capture points at bridge A. The bridge remains retracted until an NC soldier uses one point to open it for his squad or vehical. After 2 minutes of non use, the bridge retracts again or the bridge is manually retracted. Vanu assualt the bridge and hacks one point. The bridge then opens to allow both empires across, but does not close until one side holds both points. 4) Towers should be linked to the facility they are controlled by. When the tower changes side, or the base its controlled by changes side, the tower goes onto battery reserve. This battery depleats the same way a base silo would, but faster. Tower could be refilled by ANTs or by reconnected to a friendly base. Battery should be as indestructable as the silo. Gate towers should run of the warp gate power, and only depleat if the contient becomes locked. Instead of turning neutral, the towers will reconnect with the base its associated with, and revert to its empire. Tower would then be unhackable for the next five minutes(to prevent the tower from being rehacked after new power is established) 5) AMS should require refueling, either by visiting a warpgate every now and then, or by being repaired by an engineer. This should last about as long as the tower battery. (Note: By repair by an engineer, i mean an engineer should be able to drop nanite cartriges,about the size of AV ammo, into a refueling port. These would be seperate from normal BANK ammo, and only spawnable at towers and bases. I say this becuase an AMS is to small for an ANT to drive up to.) |
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2003-05-22, 11:50 AM | [Ignore Me] #42 | ||
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JackBoCracken Im behind you
To the jerks that can not argue at all - just leave and I hope you dont join my squad. This has pointed out so many many many times in the betaforums that people find them boring in the end. To bad the devs doesnt listen quick enough. The main this to fix is that it is no point, what so ever, to defend a base. You dont gain any bonus exp as the attackers get and the attackers have a huge advantege from in NTU aspect. I will play on a Europian server and know I will enjoy myself mostly becourse friends, but if they dont add some content and goals they will lose numbers of players. But I have faith that they will fix it, somehow. /JHGBaouns EAC |
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2003-05-22, 11:54 AM | [Ignore Me] #43 | |||
This reminds me of the people who burn out on EQ and then go to the nearest message board trying to tell the world of the evils of EQ and how playing it will ruin their lives. After they're told that's an idiotic argument the ones that actually have a brain always seem to go for long drawn out arguments that highlight alllll the reasons they don't like the game anymore and therefore why the game is bad and no one should play it (see: Dolain/Numruk). Why do people who get fed up or bored with MMO games always seem to want to take people with them when they go? Please by all means leave. We won't go with you. We won't counter your arguments, not because they're all bad, but rather because since we're having fun we honestly don't care about anything you have to say.....well, that and patting you on the head and saying "buh-bye" is more fun.
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Happy lil' Elf, now Santa approved. -Immortalis Vita Its eating it's food. (Incorrect use of apostrophes specifically for UV) "Oni wont get banned, unless you get banned. Its a 2 man ticket."-Hamma to TekDragon re: his request to ban Oni. Life is good. |
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2003-05-22, 12:12 PM | [Ignore Me] #44 | ||
Private
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ah yes, 6 intelligent posts in a row was probably too much to ask for.. and so we get the nitwit who doesn't bother to read the thread popping up to share is vile invective with us all.
If you'd care to actually read before you spout off your drivel, you'd notice that this wasn't a standard "PS sucks d00d" post, and to say that no one here is interested in it is patently false as quite a few people have expressed appreciation for the posters comments. So in the future save your mindless aggression for whoever it is that you have to pay to listen to you. |
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2003-05-22, 12:41 PM | [Ignore Me] #45 | ||
Private
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I was in exclusive beta and played up until the end of open beta.
The game can only offer one reason as under current conditions to log into to play. That is to gain experience. Unfortunately you can not log in to win, since that is impossible. You can not log in like an MMORPG to gain a wide variety of weapons and gain the satisfaction of leveling. You can not log in and get the instant action of unreal or quake. I am incapable of squashing others ideas of the game. I can only say that I was the ultimate fanboy. Played a couple weeks in beta and the fog was removed and I saw the game for what it was. Some people will like the game as is. The concept of a MMOFPS is something I have been waiting for, for a long time. But sadly Planetside has shortcomings. 1. The planet is so large, but the land is so insignifigant. 2. Travel time is to long 3. Instant action is borked. 4. Experience has become the center of the game for MOST players yet should not be. 5. The world has no sense of being, no character. 6. Lack of in depth tactics. 7. No end game. 8. etc... The problem I personally had to face at the end was simply a lack of a reason to log in and play. Even with the lattice there is not a global sense of purpose. Each continent plays like a big quake map with different textures and a less desirable FPS engine. Well, I will stop. I know many of you have already bought the game or will buy the game no matter what. I understand some people do enjoy the game. I could enjoy the game with some improvements but will wait a few months to see what they can do. To the original poster, I read your comments all the way through and it was a well written post. |
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