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2003-06-01, 06:45 PM | [Ignore Me] #16 | ||
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Thats cool. Im glad you two enjoy the game as it is right now. I, however, feel the game is uninspired and lacking greatly from its potential. Im returning both copies of the game until both of the following happens:
1. The game is more stable than it currently is (read as: not hardlocking a large percentage of peoples' PCs every 2-12 minutes) 2. The game has content added that gives the combat a purpose other than "Hey guys, you wunna cap that base?" "Yeah, i guess so.. 5000th times the charm right?" How would number two be accomplished? Well.. my opinion is only one of many on how it should be done, but ill be happy to list it. 1. Do away with exp system. Everyone is BR20. Period. 2. Give squad leaders and commanders better tools to lead their forces. Ability to see equipment of each player and an easy way to assign people within a squad into sub groups with their own squadleaders and objectives. 3. Ability for outfits. to control a base. By control i mean CONTROL. Logos. Restricted acess through lockable doors. Placement of permanent (at least until destroyed) turrets and stations. Perhaps even allow manipulation of the structure based on time held like adding a bunker or a small wall. All of this would give bases a personal feel. Outfits would gladly hold a base if they felt it "belonged" to them. 4. Ability to completely destroy another side. This one is big. Getting into the sactuary is a step in the right direction. Now we need the ability to stop the enemy from spawning in their sanctuary. This should be a HUGE undertaking requiring days to complete.. and only then if everything goes correctly. Once completed the enemy side is completely wiped out. 4a. Doing this would require more servers. Once a side gets wiped out they move to a different server to play. Since there is no experience it wont be too much of a set back. Outfits could even remain in place and transfer to another server. 5. The ability to WIN THE DAMN WAR. Using the ability to destroy a side it is possible to win the war on a server. Once a side wins the server would be completely under the control for a period of, say, 24 hours in which everyone would have time to party and congratulate each other. Once the 24 hours is up the server resets and everyone is back in fighting the war from the beginning. ^^^ Now THATS combat on a massively multiplayer scale. THATS what i had invisioned for PlanetSide and THATS what this game has the potential to be like. Finally, THATS what will be the downfall of PlanetSide when developers decide to stop being lazy and actually make a revolutionary MMFPS (which, as i recall, is what SOE claimed to be making). |
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2003-06-01, 06:57 PM | [Ignore Me] #17 | ||
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Thought of something else that would add into my "vision" of what PS should/could be like.
6. GM events. Lets say the war has been going back and forth for between 2 sides (or even a 3-way stalemate) for a period of weeks or even months. The GMs could intervene. GMs could go on each side in "super armors" and organize a HUGE battle between the stalemated opponents. The battle would have GMs on both sides leading their troops in an all-or-nothing battle to crack the stalemate. The GMs would be like elite troops or heroes and could possible be given command status and outfits could pledge their allegiance to a GM and be directed during the flow of battle. 7. "Hero". GMs should monitor the game. Did an outfit play an extremely pivital role in winning the game for their empire on a server? Give those players (or only the ones who deserve it) a reward. Perhaps a special vehicle they can use once a week. Perhaps an 'experiemental' armor they can use once every few days. Perhaps even allow them access to vehicles/weapons periodically that are in the pipeline to be released later (would allow testing and reward). These rewards to "heroes" would last until the end of the next war. Perhaps they would even carry over if that empire won again (probly not though, it would lead to an imbalance eventually). |
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2003-06-01, 07:05 PM | [Ignore Me] #18 | ||
Well, I havent had any problems with one, and niether any of my outfit to my knowledge since the latest patch, at least, not unless were on emerald during peak hours, but it's got six thousand people on it sometimes, so i can understand where the problems are coming from.
I do agree the bases could use a little more variety, but im sure that in some of the new continents in the future we will get new setups. 1.) Getting rid of the XP system, that i agree with wholeheartedly, XP doesn't do much other then hurt the game in my eyes, but then again, its never gonna happen, but i can live with that. 2.) This would be nice to, i believe they had planned to implement fire teams of some sort at one point, but just never got around to it at one point, the equipment viewer would be very cool too, half the time when I loot a dead guy im tempted to /tell him about how badly he laid out his inventory and how he could cram another four grenades if he just dumped his pistol and thought about the organization for a few seconds. 3.) This would be cool too, but it could lead to problems as well, people used to TK each other over caps for a lousy 2000xp back when only the hacking squad got credit, so i can only imagine what some of the smalller startup outfits would do to each other over a base. However the ablitity to organize it and ban specific accounts (not chars) from its use could be very cool. 4.) I'm a bit iffy on this, on one hand, yes it would be cool, on the other hand, it would be incredibly frustrating not to be able to play on your favorite server (best pings, best people, ect.) for possibly months at a time because of something that happened while you were sleeping. 5.) See above I'm fine with the game without all this stuff, i have just assloads of fun playing with my outfit, the above would be nice, but it's not neccesary for me to have fun, if you don't like it the way it is, return it, maybe play some at your friends house when the first xpack comes out to see if you like it better at that point. People just like different things, its just not possible to give everyone what they want. Edit 6.) that would be incredibly cool, although i don't think the GMs should be supermen, i do think that a massive dev organized battle could be awesome, as long as they took precautions such as boosting the pop cap for the area and the resources available to make sure the terrans final triumph over the smurfs doesn't become the terrans final zone crash. 7.) Again, i agree, to an extent, i think that if an outfit is just doing a damn good job for there empire, they should get new equipment available to them, maybe a week before it is available to the general public, but nothing special that would not eventually be given to everybody. edit: and yeah, what warborn said, XP is just a stopgap to keep people busy and to keep the EQers happy, so were stuck with it unfortantly.
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{BOHICA} Last edited by Incompetent; 2003-06-01 at 07:14 PM. |
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2003-06-01, 07:29 PM | [Ignore Me] #20 | ||
/yawn
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Happy lil' Elf, now Santa approved. -Immortalis Vita Its eating it's food. (Incorrect use of apostrophes specifically for UV) "Oni wont get banned, unless you get banned. Its a 2 man ticket."-Hamma to TekDragon re: his request to ban Oni. Life is good. |
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2003-06-01, 07:36 PM | [Ignore Me] #21 | ||
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Happy lil elf.. go away. Ive seen how you post. You do nothing but insight flames and never say anything productive.
I might not agree with some people's opinions but i respect them for having one and i try to adress them in a well throught out way. I like them to do the same. Every post i see from you (on my threads and on other people's threads) is nothing but an ignorant attempt to prove yourself childish and provoke a flame war. Go Away. |
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