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Old 2003-06-04, 09:08 AM   [Ignore Me] #31
kerosene31
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I also don't like the idea of an outfit holding a base. I like the way the game is right now in the fact that you do not need to be in an outfit to have fun and be effective.

I would like to see some sort of general benefit to the team holding bases, without going too far. The problem lies in the fact that if a team takes a bunch of bases, then they should not be given better weapons. If anyone ever played the game Allegiance" which was a multiplayer space shooter. In this game, each time you got a kill, your weapons got slightly more powerful. Sound cool, it was. Until what happens is an elite player logs on and gets a bunch of kills and gets powerful. Then you logon later on and meet him 1 on 1 and you have no chance.

My point is, and I can't offer any great suggestions on how to do it, is that the benefit must be something that gives the winning team some benefit, while not making them invincible to anyone else.
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Old 2003-06-04, 09:38 AM   [Ignore Me] #32
PR24
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The whole "can't buy a max at a tower" is a horrible idea. Here is why I think so:

1. w/o a max you will lose the tower in short order if the attacking team has max forces.

2. It only punishes the people with MAX certs not the 1000's w/o a max cert

3. Towers are the lifeline for large base battles if you restrict the hell out of towers the the "massive" battle aspect will go away in some areas.
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Old 2003-06-04, 11:26 AM   [Ignore Me] #33
Happy lil Elf
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I agree that the defenders should have the advantage. MAXs vs no MAXs is too big of an advantage though imo.
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Old 2003-06-04, 11:43 AM   [Ignore Me] #34
Nitsch
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If i were a full max cert (not high enough to have any other certs), there would be no way in hell would i go to a continent that wouldn't allow me to get my max suit.

Why would i want to fight in an agile suit and a supressor? Hell i would just choose another continent to go to.
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Old 2003-06-04, 12:15 PM   [Ignore Me] #35
Dharkbayne
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I like it **Bump dance**
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Old 2003-06-04, 12:43 PM   [Ignore Me] #36
Hamma
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I remember when towers didnt have invs at all.

ahhh the good ol days..
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Old 2003-06-04, 12:43 PM   [Ignore Me] #37
Dharkbayne
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Woah, how long were you in beta Hamma?
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Old 2003-06-04, 12:52 PM   [Ignore Me] #38
Hamma
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First week.
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Old 2003-06-04, 12:53 PM   [Ignore Me] #39
Dharkbayne
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Daaaamn, how often were you crashing?
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Old 2003-06-04, 12:55 PM   [Ignore Me] #40
Hamma
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Quite frequently
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Old 2003-06-04, 03:03 PM   [Ignore Me] #41
ajohn505
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Originally posted by BlakkyZ8
A long time ago a point system was mentioned. When one empire held a base long enough points would be earned that could go towords the production of base deffences and/or base related improvements (could even be purely aesthetic).
What an incredibly cool idea.
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Old 2003-06-04, 03:33 PM   [Ignore Me] #42
Tieom
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Hmm... yeah, perhaps the maxs-at-towers thing would be too big of a disadvantage since on a lot of the smaller continents there would only be TWO tech plants (Possibly three) the tanks and such would be a good one-base benefit... But what else would be good?

One tech plant: Reavers, tanks, etc. can be purchased.
Two tech plants: Medical terminals heal armor as well.
Then the 2 biolab benefit would be changed to something else.
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Old 2003-06-04, 04:30 PM   [Ignore Me] #43
Lise
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Originally posted by Hamma
I remember when towers didnt have invs at all.

ahhh the good ol days..
Having listened to the old Smokejumper interview, I don't understand why that was changed to begin with. Towers with lockers ONLY? Gee, it'd make lockers useful. There's a thought.
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Old 2003-06-04, 05:16 PM   [Ignore Me] #44
Kaikou
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I kinda like the outfit base idea. It would strengthen the teamplay aspect. I think one of the problems of the current system is the towers. They are the deciding factor of who is going to take a base. Today on forseral, the NC took one base on forseral, then 20 minutes later they had more bases hacked than the TR owned. This was due to the fact that they had every-single-tower on that continent, minus 2 or 3. I think they need to add another tower to each base, so there are 2 towers within the SOI of each base. Some could remain 1, such as dropship centers to make them the hardest to cap.

I agree with the fact that base captures have become repetitive not even a month into the game. There are 5 types of bases, and though each type has a subtle difference, its all generally the same. Tech plants and Amp stations have the CC on the top level, the rest are in the basement...big deal...They need to add some versatility to bases. They would remain the same 5 types, but they would all have different looks, maybe depending on which continent you're on...

I really like that outfit base idea. That way whenever you're fighting different outfits, there's something about them that may be different from others. Later into the game they could add special vehicles that outfits would get when they take a certain kind of base. 5 Types of bases, 5 types of special vehicles ONLY accessable to the outfits that have control of the corresponding base. Interlink facilities being the least powerful (I guess..) and Dropship centers giving the most powerful of those unique vehicles. This would add lots of versatility to the game in my opinion.
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Old 2003-06-04, 06:26 PM   [Ignore Me] #45
Tryndamere
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Fantastic idea


This thread should be stickied. The original poster is EXACTLY on the right track for what types of changes need to be made to provide incentives to defend and to add a sense of purpose to the game.

This is a huge issue that I really hope is addressed soon. Game play would be drastically improved. It should not be as easy at is it is to take a base. Not only does no one defend in the current setup (thereby making the game not as enjoyable because masses of people all on offense roll through continents), but people also are not incentivised to play due to the lack of variety in combat scenarios.

The game has all the tools to be awesome, the key things that need tweaking are the game play. There needs to be a sense of purpose to the combat or else it will not hold people's interest for long.
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