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2003-06-09, 12:04 AM | [Ignore Me] #17 | ||
Corporal
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If your gonna do sanc strikes.....the result if your successful I think would have to be big, Cause you would have to hold 3 conts, and everybody from that faction would show up to defend....against those odds its gotta be something big....maybe everyone on the faction gets a month free or somsthing, I don't know
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Fuck em, let god sort them out |
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2003-06-09, 03:49 AM | [Ignore Me] #20 | ||
Contributor Major
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The most likely time for sanc strikes to be launched is late night/early morning when one faction has a siginifigant numerical advantage due to a few outfits being up late and tries to rape the relatively unorganized other faction, even then it whould be a considerable effort.
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The courageous man needs needs no weapons. The practical man wants them all. The ambitious man has plans for the practical one. Doppler/Galgimp-J/Hardcased Lord give me strength of arm, will, mind, and the accuracy of shooting to preserve them all. |
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2003-06-09, 07:10 AM | [Ignore Me] #21 | ||
Sergeant Major
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The first few Sanctuary strikes will prob be terrible because...
No-one has seen them before so EVERYONE in the attacking faction will go to the sanctuary. This means that no-one will defend the bases that have been captured to cause the sanc strike. Therefore, the defending team could just send 1 lone hacker to take an undefended base (Now everyone is at the sanc) and the strike will last about 10 minutes. If the attacking faction DOES decide to defend the bases, then there won't nearly be enough people in the attacking faction to get through the impossible defence of the sanctuary. |
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2003-06-09, 07:52 AM | [Ignore Me] #22 | ||
Contributor Captain
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Reseting characters is a horrible idea. In fact, who ever thought of that needs to be tied to a chair and beaten with a shovel. That empire has already had their asses handed to them that day, so lets punish them by making it EVEN EASIER for the attackers to do it again.
Sanctuary strikes would require a large fortress in the center of the continent. If you dont have that, then it would turn into spawn camping, which isnt fun at all. Forget lag for now, if you play on emerald you are used to large battles with lag anyway. Instead of 3 panals to hack at the same time, make it two. And by same time i mean within a minute of each other. Becuase what happens if you get their and one person is adv hacker and the other just has a rek? You mention two sets of spawn tubes, i like that. Once the consoles are hacked, the first set will transfer to the attacking empire, and the second to defenders. I like the idea of the empire core being in an underground cavern, but i dont like the large amounts of turrets and vehical pad. I think there should be two-three elevators , in a triangle with curvered in sides, with the center being the core. Instead of a hacker program from the rek, i think finishing the hack would start a self destruct sequence. This would be a huge EMP blast the would revert all towers and bases on the surrounding continents to neutral along with killing everyone in the sanctuary at the time. I think the Devs could come up with a nice in game cinamatic for this. Winners get a medal, tons of EXP. Squad leaders should also get tons of CEP, somewhere between 15-20k. Losers get set back, but nothing else. I think the hart should also be temp disabled by the blast, so that the team actually goes to resecure their surrounding continents. |
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2003-06-09, 09:17 AM | [Ignore Me] #23 | ||
Did anyone read my comments? I had an idea that would solve almost every single problem. Here it is again.
Wow thats a really good idea. Now unfortunatly theres a problem. But i jsut starting to write this post came up with a solution. The problem is that the reason they took a main base out of the sactuary was that it was lagging too much. Too many people in one area. So heres the problem if you ever penetrated a sanctuary every single person on that planet is going to be very pissed off. They are all going to recal to sanctuary. (lagg anyone) So while you have guys attempting to hold the siege and guys trying to recap the continets its just too many people. The solution is as follows a new continet is created (mabye one for each empire but it would be easyer for just one that is shared) When ever a san strike can happen the server automaticly picks lets say 50 - 70 defenders and 140 or so (each team recieves one CR 5 one CR 4s two CR 3s 4 CR 2s and 8 cr 1s) attackers (most likly it would be best if attackers had 2- 1 advantage basic rules of war indicate that a normal attacking force needs four times the numbers to tank a defended position). Now on one end of the continent you have the supa fortress and at the other is a small base. The Defenders have two options spread around the island and use the small defensive turrets scattered about along with towers and fall back as they come or make a stand at the Fortress. The CR 5 guy gets to pick the strategy. If he says stay in the Fortress the defenders get a 10 % hp boost and 5 % damage boost and the respawn timers are set to 10 - 15 seconds. If he wants to hold them outside for a bit the timers are at 30 seconds and the HP boost goes to 20% but the damage goes down to 3%. This battle length will be determined by the attackers general. The lower the time the more EXP. (also on exp the people choosen are picked based on number of kills so u ont have noobs against vets) There are two ways to win do what he stated or kill the enemy general more than 40 times. Phew that just started as lets have a sanctuary island place and turned into that . To clerify theres 2 bases one huge one for defendersand small one for attackers both can respawn. Win conditions are Kill enemy general X amt of tiems or capture the CC room of the Fortress or make the attacking team run out of time. Anyone who logs off during the attack who is selected to participate will be replaced by an equaly skilled player. |
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2003-06-09, 10:59 AM | [Ignore Me] #24 | ||
Contributor Captain
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Peacemaker, posting it again doesnt make it more valid. I ignored it, becuase its no longer a sanctuary strike, its a "the continent we go to instead of the sanctuary" strike. Plus, it doesnt solve the problem, becuase limiting those involved is not fun. The entire point is it will take alot of people, and it will be hectic, it will be in the sanctuary, and that brings lag. Let the devs solve the lag problems.
Last edited by Hellsfire123; 2003-06-09 at 11:01 AM. |
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2003-06-09, 11:38 AM | [Ignore Me] #25 | ||
Sergeant Major
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sanctuary strikes wouldn't last very long but it would be a HELL of a battle. zergasmic.
as it is now the sanct doesnt run on power so the defender has the advantage. tho it would be el O el to see pounder maxes planted inside the main respawn rooms at the sanctuary. |
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2003-06-09, 12:45 PM | [Ignore Me] #26 | ||
Lieutenant Colonel
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I actually think Sanc Strikes should have their effects limited to things that will just inconvenience the losing faction. Have things like a main respawn generator that slows respawn times when destroyed (Or disables it for five minutes). Take out comm dishes to eliminate long-range communication. Take out terminals at the main garages/hangers to slow vehicle spawn times. Put their HART down for a few hours. Shut down CR abilities for a half hour. Make the Inf.'s cloaking fields glitchy (Like Predator in water). Increase nanite consumption at their bases. Hack their bases by remote (some terminal in Sanctuary) with a LONG hack time, irreversable for about fifteen minutes. Shutdown AMS cloak fields for an hour. Slow their vehicles. Halve their XP gain for a day. Gain their weapons for your empire (available at your empire's terminals) for a day. List goes on for a while...
Anyways, just inconveniences, nothing REALLY huge, but enough to get you ahead for a while. |
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2003-06-09, 03:23 PM | [Ignore Me] #30 | |||
First Sergeant
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"Oh, just your standard issue big gun" |
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